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Fix logging error
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@ -95,7 +95,7 @@ GLuint Utils::createRectShaderProgram(const char * _strVertex, const char * _str
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assert(checkShaderCompileStatus(fragment_shader_object));
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assert(checkShaderCompileStatus(fragment_shader_object));
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if (!checkShaderCompileStatus(fragment_shader_object))
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if (!checkShaderCompileStatus(fragment_shader_object))
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logErrorShader(GL_VERTEX_SHADER, _strFragment);
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logErrorShader(GL_FRAGMENT_SHADER, _strFragment);
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GLuint program = glCreateProgram();
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GLuint program = glCreateProgram();
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locateAttributes(program, true, true);
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locateAttributes(program, true, true);
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