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Fix flickering in Gauntlet Legends
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parent
8cb25b1fed
commit
892290b304
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@ -303,7 +303,7 @@ void RSP_Init()
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config.generalEmulation.hacks |= hack_texrect_shade_alpha;
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else if (strstr(RSP.romname, (const char *)"THE LEGEND OF ZELDA") != nullptr ||
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strstr(RSP.romname, (const char *)"ZELDA MASTER QUEST") != nullptr)
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config.generalEmulation.hacks |= hack_subscreen | hack_ZeldaMonochrome;
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config.generalEmulation.hacks |= hack_subscreen | hack_ZeldaMonochrome;
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else if (strstr(RSP.romname, (const char *)"DOUBUTSUNOMORI") != nullptr ||
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strstr(RSP.romname, (const char *)"ANIMAL FOREST") != nullptr)
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config.generalEmulation.hacks |= hack_subscreen;
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@ -320,7 +320,8 @@ void RSP_Init()
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config.generalEmulation.hacks |= hack_ModifyVertexXyInShader;
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else if (strstr(RSP.romname, (const char *)"Quake") != nullptr)
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config.generalEmulation.hacks |= hack_doNotResetOtherModeH|hack_doNotResetOtherModeL;
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else if (strstr(RSP.romname, (const char *)"QUAKE II") != nullptr)
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else if (strstr(RSP.romname, (const char *)"QUAKE II") != nullptr ||
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strstr(RSP.romname, (const char *)"GAUNTLET LEGENDS") != nullptr)
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config.generalEmulation.hacks |= hack_doNotResetOtherModeH;
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else if (strstr(RSP.romname, (const char *)"quarterback_club_98") != nullptr)
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config.generalEmulation.hacks |= hack_LoadDepthTextures;
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