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Fix flickering in Gauntlet Legends

This commit is contained in:
Logan McNaughton 2018-02-20 08:45:49 -07:00 committed by Sergey Lipskiy
parent 8cb25b1fed
commit 892290b304

View File

@ -303,7 +303,7 @@ void RSP_Init()
config.generalEmulation.hacks |= hack_texrect_shade_alpha;
else if (strstr(RSP.romname, (const char *)"THE LEGEND OF ZELDA") != nullptr ||
strstr(RSP.romname, (const char *)"ZELDA MASTER QUEST") != nullptr)
config.generalEmulation.hacks |= hack_subscreen | hack_ZeldaMonochrome;
config.generalEmulation.hacks |= hack_subscreen | hack_ZeldaMonochrome;
else if (strstr(RSP.romname, (const char *)"DOUBUTSUNOMORI") != nullptr ||
strstr(RSP.romname, (const char *)"ANIMAL FOREST") != nullptr)
config.generalEmulation.hacks |= hack_subscreen;
@ -320,7 +320,8 @@ void RSP_Init()
config.generalEmulation.hacks |= hack_ModifyVertexXyInShader;
else if (strstr(RSP.romname, (const char *)"Quake") != nullptr)
config.generalEmulation.hacks |= hack_doNotResetOtherModeH|hack_doNotResetOtherModeL;
else if (strstr(RSP.romname, (const char *)"QUAKE II") != nullptr)
else if (strstr(RSP.romname, (const char *)"QUAKE II") != nullptr ||
strstr(RSP.romname, (const char *)"GAUNTLET LEGENDS") != nullptr)
config.generalEmulation.hacks |= hack_doNotResetOtherModeH;
else if (strstr(RSP.romname, (const char *)"quarterback_club_98") != nullptr)
config.generalEmulation.hacks |= hack_LoadDepthTextures;