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@ -728,8 +728,6 @@ void FrameBufferList::attachDepthBuffer()
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return;
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DepthBuffer * pDepthBuffer = depthBufferList().getCurrent();
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if (pCurrent->m_pDepthBuffer == pDepthBuffer)
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return;
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if (pCurrent->m_FBO.isNotNull() && pDepthBuffer != nullptr) {
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pDepthBuffer->initDepthImageTexture(pCurrent);
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