diff --git a/src/GraphicsDrawer.cpp b/src/GraphicsDrawer.cpp index 6f1fb8cb..ded94111 100644 --- a/src/GraphicsDrawer.cpp +++ b/src/GraphicsDrawer.cpp @@ -659,9 +659,7 @@ void GraphicsDrawer::_updateStates(DrawingState _drawingState) const if (isCurrentColorImageDepthImage() && config.generalEmulation.enableFragmentDepthWrite != 0 && - config.frameBufferEmulation.N64DepthCompare == 0 && - (config.generalEmulation.hacks & hack_ZeldaMM) == 0 - ) { + config.frameBufferEmulation.N64DepthCompare == 0) { // Current render target is depth buffer. // Shader will set gl_FragDepth to shader color, see ShaderCombiner ctor // Here we enable depth buffer write.