diff --git a/FrameBuffer.cpp b/FrameBuffer.cpp index 0f8e3af6..02697de9 100644 --- a/FrameBuffer.cpp +++ b/FrameBuffer.cpp @@ -663,9 +663,9 @@ void FrameBufferToRDRAM::Init() m_pTexture->maskT = 0; m_pTexture->mirrorS = 0; m_pTexture->mirrorT = 0; - m_pTexture->realWidth = 1024; - m_pTexture->realHeight = 512; - m_pTexture->textureBytes = m_pTexture->realWidth * m_pTexture->realHeight * 4; + m_pTexture->realWidth = 640; + m_pTexture->realHeight = 480; + m_pTexture->textureBytes = 640 * 480 * 4; textureCache().addFrameBufferTextureSize(m_pTexture->textureBytes); glBindTexture( GL_TEXTURE_2D, m_pTexture->glName ); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, m_pTexture->realWidth, m_pTexture->realHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); @@ -705,7 +705,7 @@ void FrameBufferToRDRAM::CopyToRDRAM( u32 address, bool bSync ) { if (VI.width == 0) // H width is zero. Don't copy return; FrameBuffer *pBuffer = frameBufferList().findBuffer(address); - if (pBuffer == NULL) + if (pBuffer == NULL || pBuffer->m_width < VI.width) return; address = pBuffer->m_startAddress; @@ -719,7 +719,7 @@ void FrameBufferToRDRAM::CopyToRDRAM( u32 address, bool bSync ) { glBindFramebuffer(GL_DRAW_FRAMEBUFFER, m_FBO); glBlitFramebuffer( 0, 0, video().getWidth(), video().getHeight(), - 0, 0, pBuffer->m_width, pBuffer->m_height, + 0, 0, VI.width, VI.height, GL_COLOR_BUFFER_BIT, GL_LINEAR ); glBindFramebuffer(GL_DRAW_FRAMEBUFFER, frameBufferList().getCurrent()->m_FBO);