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Code cleanup: remove unused data fields from OGLRender::triangles
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@ -204,10 +204,6 @@ private:
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std::vector<SPVertex> dmaVertices;
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std::vector<SPVertex> dmaVertices;
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GLubyte elements[ELEMBUFF_SIZE];
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GLubyte elements[ELEMBUFF_SIZE];
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int num;
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int num;
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u32 indexmap[INDEXMAP_SIZE];
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u32 indexmapinv[VERTBUFF_SIZE];
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u32 indexmap_prev;
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u32 indexmap_nomap;
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} triangles;
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} triangles;
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struct GLVertex
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struct GLVertex
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