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Fix GL error due to setting a uniform that was not located.
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@ -745,8 +745,9 @@ void ShaderCombiner::updateFrameBufferInfo(bool _bForce) {
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}
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m_uniforms.uFbMonochrome.set(nFbMonochromeMode0, nFbMonochromeMode1, _bForce);
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m_uniforms.uFbFixedAlpha.set(nFbFixedAlpha0, nFbFixedAlpha1, _bForce);
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#ifdef GL_MULTISAMPLING_SUPPORT
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m_uniforms.uMSTexEnabled.set(nMSTex0Enabled, nMSTex1Enabled, _bForce);
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#endif
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gDP.changed &= ~CHANGED_FB_TEXTURE;
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}
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