From 8faa7a737281198b2fe7bf522e7482e66ee532be Mon Sep 17 00:00:00 2001 From: purplemarshmallow Date: Mon, 14 Dec 2015 19:23:49 +0100 Subject: [PATCH] improve cfb detection this fixes flickering in Conker's BFD it's war cutscene --- src/VI.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/VI.cpp b/src/VI.cpp index 1518d47c..289128aa 100644 --- a/src/VI.cpp +++ b/src/VI.cpp @@ -113,7 +113,8 @@ void VI_UpdateScreen() gDP.changed |= CHANGED_CPU_FB_WRITE; else if (!pBuffer->isValid()) { gDP.changed |= CHANGED_CPU_FB_WRITE; - frameBufferList().removeBuffer(pBuffer->m_startAddress); + if (config.frameBufferEmulation.copyToRDRAM == 0) + pBuffer->copyRdram(); } const bool bCFB = (gDP.changed&CHANGED_CPU_FB_WRITE) == CHANGED_CPU_FB_WRITE;