From 905385f2515095704073f37bf051a551727278e9 Mon Sep 17 00:00:00 2001 From: Sergey Lipskiy Date: Tue, 24 Mar 2015 19:55:53 +0600 Subject: [PATCH] Correct texture size for RDRAMtoFrameBuffer --- FrameBuffer.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/FrameBuffer.cpp b/FrameBuffer.cpp index a96d62b4..ec83d95a 100644 --- a/FrameBuffer.cpp +++ b/FrameBuffer.cpp @@ -1017,8 +1017,8 @@ void RDRAMtoFrameBuffer::Init() m_pTexture->maskT = 0; m_pTexture->mirrorS = 0; m_pTexture->mirrorT = 0; - m_pTexture->realWidth = 1024; - m_pTexture->realHeight = 512; + m_pTexture->realWidth = 640; + m_pTexture->realHeight = 480; m_pTexture->textureBytes = m_pTexture->realWidth * m_pTexture->realHeight * 4; textureCache().addFrameBufferTextureSize(m_pTexture->textureBytes); glBindTexture( GL_TEXTURE_2D, m_pTexture->glName );