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Fix division by zero in FrameBufferList::renderBuffer
Fixed crash with FB enabled in Top Gear Hyperbike
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@ -410,7 +410,7 @@ void FrameBufferList::renderBuffer(u32 _address)
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{
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{
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static s32 vStartPrev = 0;
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static s32 vStartPrev = 0;
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if (VI.width == 0) // H width is zero. Don't draw
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if (VI.width == 0 || *REG.VI_WIDTH == 0) // H width is zero. Don't draw
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return;
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return;
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FrameBuffer *pBuffer = findBuffer(_address);
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FrameBuffer *pBuffer = findBuffer(_address);
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