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Config_mupenplus: Improve comments text

Typo and grammar fixes.
This commit is contained in:
GhostlyDark 2021-08-23 17:13:38 +02:00 committed by Sergey Lipskiy
parent 329502f3da
commit 911ef68994

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@ -107,38 +107,38 @@ bool Config_SetDefault()
config.resetToDefaults();
// Set default values for "Video-General" section, if they are not set yet. Taken from RiceVideo
m64p_error res = ConfigSetDefaultBool(g_configVideoGeneral, "Fullscreen", config.video.fullscreen, "Use fullscreen mode if True, or windowed mode if False ");
m64p_error res = ConfigSetDefaultBool(g_configVideoGeneral, "Fullscreen", config.video.fullscreen, "Use fullscreen mode if true or windowed mode if false.");
assert(res == M64ERR_SUCCESS);
res = ConfigSetDefaultInt(g_configVideoGeneral, "ScreenWidth", config.video.windowedWidth, "Width of output window or fullscreen width");
res = ConfigSetDefaultInt(g_configVideoGeneral, "ScreenWidth", config.video.windowedWidth, "Width of output window or fullscreen width.");
assert(res == M64ERR_SUCCESS);
res = ConfigSetDefaultInt(g_configVideoGeneral, "ScreenHeight", config.video.windowedHeight, "Height of output window or fullscreen height");
res = ConfigSetDefaultInt(g_configVideoGeneral, "ScreenHeight", config.video.windowedHeight, "Height of output window or fullscreen height.");
assert(res == M64ERR_SUCCESS);
res = ConfigSetDefaultBool(g_configVideoGeneral, "VerticalSync", config.video.verticalSync, "If true, activate the SDL_GL_SWAP_CONTROL attribute");
res = ConfigSetDefaultBool(g_configVideoGeneral, "VerticalSync", config.video.verticalSync, "If true, activate the SDL_GL_SWAP_CONTROL attribute.");
assert(res == M64ERR_SUCCESS);
res = ConfigSetDefaultInt(g_configVideoGliden64, "configVersion", CONFIG_VERSION_CURRENT, "Settings version. Don't touch it.");
assert(res == M64ERR_SUCCESS);
res = ConfigSetDefaultBool(g_configVideoGliden64, "ThreadedVideo", config.video.threadedVideo, "Enable threaded video backend");
res = ConfigSetDefaultBool(g_configVideoGliden64, "ThreadedVideo", config.video.threadedVideo, "Enable threaded video backend.");
assert(res == M64ERR_SUCCESS);
res = ConfigSetDefaultInt(g_configVideoGliden64, "MultiSampling", config.video.multisampling, "Enable/Disable MultiSampling (0=off, 2,4,8,16=quality)");
res = ConfigSetDefaultInt(g_configVideoGliden64, "MultiSampling", config.video.multisampling, "Set MultiSampling (MSAA) value. (0=off, 2,4,8,16=quality)");
assert(res == M64ERR_SUCCESS);
res = ConfigSetDefaultBool(g_configVideoGliden64, "FXAA", config.video.fxaa, "Enable/Disable Fast Approximate Anti-Aliasing FXAA");
res = ConfigSetDefaultBool(g_configVideoGliden64, "FXAA", config.video.fxaa, "Toggle Fast Approximate Anti-Aliasing (FXAA).");
assert(res == M64ERR_SUCCESS);
res = ConfigSetDefaultInt(g_configVideoGliden64, "AspectRatio", config.frameBufferEmulation.aspect, "Screen aspect ratio (0=stretch, 1=force 4:3, 2=force 16:9, 3=adjust)");
res = ConfigSetDefaultInt(g_configVideoGliden64, "AspectRatio", config.frameBufferEmulation.aspect, "Screen aspect ratio. (0=stretch, 1=force 4:3, 2=force 16:9, 3=adjust)");
assert(res == M64ERR_SUCCESS);
res = ConfigSetDefaultInt(g_configVideoGliden64, "BufferSwapMode", config.frameBufferEmulation.bufferSwapMode, "Swap frame buffers (0=On VI update call, 1=On VI origin change, 2=On buffer update)");
res = ConfigSetDefaultInt(g_configVideoGliden64, "BufferSwapMode", config.frameBufferEmulation.bufferSwapMode, "Swap frame buffers. (0=On VI update call, 1=On VI origin change, 2=On buffer update)");
assert(res == M64ERR_SUCCESS);
res = ConfigSetDefaultInt(g_configVideoGliden64, "UseNativeResolutionFactor", config.frameBufferEmulation.nativeResFactor, "Frame buffer size is the factor of N64 native resolution.");
assert(res == M64ERR_SUCCESS);
//#Texture Settings
res = ConfigSetDefaultBool(g_configVideoGliden64, "bilinearMode", config.texture.bilinearMode, "Bilinear filtering mode (0=N64 3point, 1=standard)");
res = ConfigSetDefaultBool(g_configVideoGliden64, "bilinearMode", config.texture.bilinearMode, "Bilinear filtering mode. (0=N64 3point, 1=standard)");
assert(res == M64ERR_SUCCESS);
res = ConfigSetDefaultBool(g_configVideoGliden64, "enableHalosRemoval", config.texture.enableHalosRemoval, "Remove halos around filtered textures.");
assert(res == M64ERR_SUCCESS);
res = ConfigSetDefaultInt(g_configVideoGliden64, "anisotropy", config.texture.anisotropy, "Max level of Anisotropic Filtering, 0 for off");
res = ConfigSetDefaultInt(g_configVideoGliden64, "anisotropy", config.texture.anisotropy, "Max level of Anisotropic Filtering, 0 for off.");
assert(res == M64ERR_SUCCESS);
//#Emulation Settings
res = ConfigSetDefaultBool(g_configVideoGliden64, "EnableDitheringPattern", config.generalEmulation.enableDitheringPattern, "Enable dithering pattern on output image.");
@ -161,18 +161,18 @@ bool Config_SetDefault()
assert(res == M64ERR_SUCCESS);
res = ConfigSetDefaultBool(g_configVideoGliden64, "EnableLegacyBlending", config.generalEmulation.enableLegacyBlending, "Do not use shaders to emulate N64 blending modes. Works faster on slow GPU. Can cause glitches.");
assert(res == M64ERR_SUCCESS);
res = ConfigSetDefaultBool(g_configVideoGliden64, "EnableHybridFilter", config.generalEmulation.enableHybridFilter, "Enable hybrid integer scaling filter, this can be slow with low-end GPUs");
res = ConfigSetDefaultBool(g_configVideoGliden64, "EnableHybridFilter", config.generalEmulation.enableHybridFilter, "Enable hybrid integer scaling filter. Can be slow with low-end GPUs.");
assert(res == M64ERR_SUCCESS);
res = ConfigSetDefaultBool(g_configVideoGliden64, "EnableFragmentDepthWrite", config.generalEmulation.enableFragmentDepthWrite, "Enable writing of fragment depth. Some mobile GPUs do not support it, thus it made optional. Leave enabled.");
res = ConfigSetDefaultBool(g_configVideoGliden64, "EnableFragmentDepthWrite", config.generalEmulation.enableFragmentDepthWrite, "Enable writing of fragment depth. Some mobile GPUs do not support it, thus made optional. Leave enabled.");
assert(res == M64ERR_SUCCESS);
res = ConfigSetDefaultBool(g_configVideoGliden64, "EnableCustomSettings", config.generalEmulation.enableCustomSettings, "Use GLideN64 per-game settings.");
assert(res == M64ERR_SUCCESS);
#if defined(OS_ANDROID) || defined(OS_IOS)
res = ConfigSetDefaultBool(g_configVideoGliden64, "ForcePolygonOffset", config.generalEmulation.forcePolygonOffset, "If true, use polygon offset values specified below");
res = ConfigSetDefaultBool(g_configVideoGliden64, "ForcePolygonOffset", config.generalEmulation.forcePolygonOffset, "If true, use polygon offset values specified below.");
assert(res == M64ERR_SUCCESS);
res = ConfigSetDefaultFloat(g_configVideoGliden64, "PolygonOffsetFactor", config.generalEmulation.polygonOffsetFactor, "Specifies a scale factor that is used to create a variable depth offset for each polygon");
res = ConfigSetDefaultFloat(g_configVideoGliden64, "PolygonOffsetFactor", config.generalEmulation.polygonOffsetFactor, "Specifies a scale factor that is used to create a variable depth offset for each polygon.");
assert(res == M64ERR_SUCCESS);
res = ConfigSetDefaultFloat(g_configVideoGliden64, "PolygonOffsetUnits", config.generalEmulation.polygonOffsetUnits, "Is multiplied by an implementation-specific value to create a constant depth offset");
res = ConfigSetDefaultFloat(g_configVideoGliden64, "PolygonOffsetUnits", config.generalEmulation.polygonOffsetUnits, "Is multiplied by an implementation-specific value to create a constant depth offset.");
assert(res == M64ERR_SUCCESS);
#endif
//#2D graphics Settings
@ -180,29 +180,29 @@ bool Config_SetDefault()
assert(res == M64ERR_SUCCESS);
res = ConfigSetDefaultInt(g_configVideoGliden64, "EnableNativeResTexrects", config.graphics2D.enableNativeResTexrects, "Render 2D texrects in native resolution to fix misalignment between parts of 2D image. (0=Off, 1=Optimized, 2=Unoptimized)");
assert(res == M64ERR_SUCCESS);
res = ConfigSetDefaultInt(g_configVideoGliden64, "BackgroundsMode", config.graphics2D.bgMode, "Render backgrounds mode (HLE only). (0=One piece (fast), 1=Stripped (precise))");
res = ConfigSetDefaultInt(g_configVideoGliden64, "BackgroundsMode", config.graphics2D.bgMode, "Render backgrounds mode. (HLE only). (0=One piece (fast), 1=Stripped (precise))");
assert(res == M64ERR_SUCCESS);
res = ConfigSetDefaultInt(g_configVideoGliden64, "EnableTexCoordBounds", config.graphics2D.enableTexCoordBounds, "Bound texture rectangle texture coordinates to the values they take in native resolutions. It prevents garbage due to fetching out of texture bounds, but can result in hard edges. (0=Off, 1=On)");
assert(res == M64ERR_SUCCESS);
//#Frame Buffer Settings:"
res = ConfigSetDefaultBool(g_configVideoGliden64, "EnableFBEmulation", config.frameBufferEmulation.enable, "Enable frame and|or depth buffer emulation.");
res = ConfigSetDefaultBool(g_configVideoGliden64, "EnableFBEmulation", config.frameBufferEmulation.enable, "Enable frame and/or depth buffer emulation.");
assert(res == M64ERR_SUCCESS);
res = ConfigSetDefaultBool(g_configVideoGliden64, "EnableCopyAuxiliaryToRDRAM", config.frameBufferEmulation.copyAuxToRDRAM, "Copy auxiliary buffers to RDRAM");
res = ConfigSetDefaultBool(g_configVideoGliden64, "EnableCopyAuxiliaryToRDRAM", config.frameBufferEmulation.copyAuxToRDRAM, "Copy auxiliary buffers to RDRAM.");
assert(res == M64ERR_SUCCESS);
res = ConfigSetDefaultInt(g_configVideoGliden64, "EnableN64DepthCompare", config.frameBufferEmulation.N64DepthCompare, "Enable N64 depth compare instead of OpenGL standard one. Experimental. (0=Off, 1=Fast, 2=Compatible)");
assert(res == M64ERR_SUCCESS);
res = ConfigSetDefaultBool(g_configVideoGliden64, "ForceDepthBufferClear", config.frameBufferEmulation.forceDepthBufferClear, "Force depth buffer clear. Hack. Needed for Eikou no Saint Andrews.");
assert(res == M64ERR_SUCCESS);
res = ConfigSetDefaultBool(g_configVideoGliden64, "DisableFBInfo", config.frameBufferEmulation.fbInfoDisabled, "Disable buffers read/write with FBInfo. Use for games, which do not work with FBInfo.");
res = ConfigSetDefaultBool(g_configVideoGliden64, "DisableFBInfo", config.frameBufferEmulation.fbInfoDisabled, "Disable buffers read/write with FBInfo. Use for games which do not work with FBInfo.");
assert(res == M64ERR_SUCCESS);
res = ConfigSetDefaultBool(g_configVideoGliden64, "FBInfoReadColorChunk", config.frameBufferEmulation.fbInfoReadColorChunk, "Read color buffer by 4kb chunks (strict follow to FBRead specification)");
res = ConfigSetDefaultBool(g_configVideoGliden64, "FBInfoReadColorChunk", config.frameBufferEmulation.fbInfoReadColorChunk, "Read color buffer by 4kb chunks (strictly follow FBRead specification).");
assert(res == M64ERR_SUCCESS);
res = ConfigSetDefaultBool(g_configVideoGliden64, "FBInfoReadDepthChunk", config.frameBufferEmulation.fbInfoReadDepthChunk, "Read depth buffer by 4kb chunks (strict follow to FBRead specification)");
res = ConfigSetDefaultBool(g_configVideoGliden64, "FBInfoReadDepthChunk", config.frameBufferEmulation.fbInfoReadDepthChunk, "Read depth buffer by 4kb chunks (strictly follow FBRead specification).");
assert(res == M64ERR_SUCCESS);
res = ConfigSetDefaultInt(g_configVideoGliden64, "EnableCopyColorToRDRAM", config.frameBufferEmulation.copyToRDRAM, "Enable color buffer copy to RDRAM (0=do not copy, 1=copy in sync mode, 2=Double Buffer, 3=Triple Buffer)");
res = ConfigSetDefaultInt(g_configVideoGliden64, "EnableCopyColorToRDRAM", config.frameBufferEmulation.copyToRDRAM, "Enable color buffer copy to RDRAM. (0=do not copy, 1=copy in sync mode, 2=Double Buffer, 3=Triple Buffer)");
assert(res == M64ERR_SUCCESS);
res = ConfigSetDefaultInt(g_configVideoGliden64, "EnableCopyDepthToRDRAM", config.frameBufferEmulation.copyDepthToRDRAM, "Enable depth buffer copy to RDRAM (0=do not copy, 1=copy from video memory, 2=use software render)");
res = ConfigSetDefaultInt(g_configVideoGliden64, "EnableCopyDepthToRDRAM", config.frameBufferEmulation.copyDepthToRDRAM, "Enable depth buffer copy to RDRAM. (0=do not copy, 1=copy from video memory, 2=use software render)");
assert(res == M64ERR_SUCCESS);
res = ConfigSetDefaultBool(g_configVideoGliden64, "EnableCopyColorFromRDRAM", config.frameBufferEmulation.copyFromRDRAM, "Enable color buffer copy from RDRAM.");
assert(res == M64ERR_SUCCESS);
@ -212,26 +212,26 @@ bool Config_SetDefault()
#endif
res = ConfigSetDefaultBool(g_configVideoGliden64, "EnableOverscan", config.frameBufferEmulation.enableOverscan, "Enable resulted image crop by Overscan.");
assert(res == M64ERR_SUCCESS);
res = ConfigSetDefaultInt(g_configVideoGliden64, "OverscanPalLeft", config.frameBufferEmulation.overscanPAL.left, "PAL mode. Left bound of Overscan");
res = ConfigSetDefaultInt(g_configVideoGliden64, "OverscanPalLeft", config.frameBufferEmulation.overscanPAL.left, "PAL mode. Left bound of Overscan.");
assert(res == M64ERR_SUCCESS);
res = ConfigSetDefaultInt(g_configVideoGliden64, "OverscanPalRight", config.frameBufferEmulation.overscanPAL.right, "PAL mode. Right bound of Overscan");
res = ConfigSetDefaultInt(g_configVideoGliden64, "OverscanPalRight", config.frameBufferEmulation.overscanPAL.right, "PAL mode. Right bound of Overscan.");
assert(res == M64ERR_SUCCESS);
res = ConfigSetDefaultInt(g_configVideoGliden64, "OverscanPalTop", config.frameBufferEmulation.overscanPAL.top, "PAL mode. Top bound of Overscan");
res = ConfigSetDefaultInt(g_configVideoGliden64, "OverscanPalTop", config.frameBufferEmulation.overscanPAL.top, "PAL mode. Top bound of Overscan.");
assert(res == M64ERR_SUCCESS);
res = ConfigSetDefaultInt(g_configVideoGliden64, "OverscanPalBottom", config.frameBufferEmulation.overscanPAL.bottom, "PAL mode. Bottom bound of Overscan");
res = ConfigSetDefaultInt(g_configVideoGliden64, "OverscanPalBottom", config.frameBufferEmulation.overscanPAL.bottom, "PAL mode. Bottom bound of Overscan.");
assert(res == M64ERR_SUCCESS);
res = ConfigSetDefaultInt(g_configVideoGliden64, "OverscanNtscLeft", config.frameBufferEmulation.overscanNTSC.left, "NTSC mode. Left bound of Overscan");
res = ConfigSetDefaultInt(g_configVideoGliden64, "OverscanNtscLeft", config.frameBufferEmulation.overscanNTSC.left, "NTSC mode. Left bound of Overscan.");
assert(res == M64ERR_SUCCESS);
res = ConfigSetDefaultInt(g_configVideoGliden64, "OverscanNtscRight", config.frameBufferEmulation.overscanNTSC.right, "NTSC mode. Right bound of Overscan");
res = ConfigSetDefaultInt(g_configVideoGliden64, "OverscanNtscRight", config.frameBufferEmulation.overscanNTSC.right, "NTSC mode. Right bound of Overscan.");
assert(res == M64ERR_SUCCESS);
res = ConfigSetDefaultInt(g_configVideoGliden64, "OverscanNtscTop", config.frameBufferEmulation.overscanNTSC.top, "NTSC mode. Top bound of Overscan");
res = ConfigSetDefaultInt(g_configVideoGliden64, "OverscanNtscTop", config.frameBufferEmulation.overscanNTSC.top, "NTSC mode. Top bound of Overscan.");
assert(res == M64ERR_SUCCESS);
res = ConfigSetDefaultInt(g_configVideoGliden64, "OverscanNtscBottom", config.frameBufferEmulation.overscanNTSC.bottom, "NTSC mode. Bottom bound of Overscan");
res = ConfigSetDefaultInt(g_configVideoGliden64, "OverscanNtscBottom", config.frameBufferEmulation.overscanNTSC.bottom, "NTSC mode. Bottom bound of Overscan.");
assert(res == M64ERR_SUCCESS);
//#Texture filter settings
res = ConfigSetDefaultInt(g_configVideoGliden64, "txFilterMode", config.textureFilter.txFilterMode, "Texture filter (0=none, 1=Smooth filtering 1, 2=Smooth filtering 2, 3=Smooth filtering 3, 4=Smooth filtering 4, 5=Sharp filtering 1, 6=Sharp filtering 2)");
res = ConfigSetDefaultInt(g_configVideoGliden64, "txFilterMode", config.textureFilter.txFilterMode, "Texture filter. (0=none, 1=Smooth filtering 1, 2=Smooth filtering 2, 3=Smooth filtering 3, 4=Smooth filtering 4, 5=Sharp filtering 1, 6=Sharp filtering 2)");
assert(res == M64ERR_SUCCESS);
res = ConfigSetDefaultInt(g_configVideoGliden64, "txEnhancementMode", config.textureFilter.txEnhancementMode, "Texture Enhancement (0=none, 1=store as is, 2=X2, 3=X2SAI, 4=HQ2X, 5=HQ2XS, 6=LQ2X, 7=LQ2XS, 8=HQ4X, 9=2xBRZ, 10=3xBRZ, 11=4xBRZ, 12=5xBRZ), 13=6xBRZ");
res = ConfigSetDefaultInt(g_configVideoGliden64, "txEnhancementMode", config.textureFilter.txEnhancementMode, "Texture enhancement. (0=none, 1=store as is, 2=X2, 3=X2SAI, 4=HQ2X, 5=HQ2XS, 6=LQ2X, 7=LQ2XS, 8=HQ4X, 9=2xBRZ, 10=3xBRZ, 11=4xBRZ, 12=5xBRZ, 13=6xBRZ)");
assert(res == M64ERR_SUCCESS);
res = ConfigSetDefaultBool(g_configVideoGliden64, "txDeposterize", config.textureFilter.txDeposterize, "Deposterize texture before enhancement.");
assert(res == M64ERR_SUCCESS);
@ -239,15 +239,15 @@ bool Config_SetDefault()
assert(res == M64ERR_SUCCESS);
res = ConfigSetDefaultInt(g_configVideoGliden64, "txCacheSize", config.textureFilter.txCacheSize/ gc_uMegabyte, "Size of memory cache for enhanced textures in megabytes.");
assert(res == M64ERR_SUCCESS);
res = ConfigSetDefaultBool(g_configVideoGliden64, "txHiresEnable", config.textureFilter.txHiresEnable, "Use high-resolution texture packs if available.");
res = ConfigSetDefaultBool(g_configVideoGliden64, "txHiresEnable", config.textureFilter.txHiresEnable, "Use high resolution texture packs if available.");
assert(res == M64ERR_SUCCESS);
res = ConfigSetDefaultBool(g_configVideoGliden64, "txHiresFullAlphaChannel", config.textureFilter.txHiresFullAlphaChannel, "Allow to use alpha channel of high-res texture fully.");
res = ConfigSetDefaultBool(g_configVideoGliden64, "txHiresFullAlphaChannel", config.textureFilter.txHiresFullAlphaChannel, "Allow to fully use the alpha channel for high resolution textures.");
assert(res == M64ERR_SUCCESS);
res = ConfigSetDefaultBool(g_configVideoGliden64, "txHresAltCRC", config.textureFilter.txHresAltCRC, "Use alternative method of paletted textures CRC calculation.");
res = ConfigSetDefaultBool(g_configVideoGliden64, "txHresAltCRC", config.textureFilter.txHresAltCRC, "Use alternative method for paletted textures CRC calculation.");
assert(res == M64ERR_SUCCESS);
res = ConfigSetDefaultBool(g_configVideoGliden64, "txCacheCompression", config.textureFilter.txCacheCompression, "Zip textures cache.");
res = ConfigSetDefaultBool(g_configVideoGliden64, "txCacheCompression", config.textureFilter.txCacheCompression, "Zip texture cache.");
assert(res == M64ERR_SUCCESS);
res = ConfigSetDefaultBool(g_configVideoGliden64, "txForce16bpp", config.textureFilter.txForce16bpp, "Force use 16bit texture formats for HD textures.");
res = ConfigSetDefaultBool(g_configVideoGliden64, "txForce16bpp", config.textureFilter.txForce16bpp, "Force the use of 16-bit texture formats for HD textures.");
assert(res == M64ERR_SUCCESS);
res = ConfigSetDefaultBool(g_configVideoGliden64, "txSaveCache", config.textureFilter.txSaveCache, "Save texture cache to hard disk.");
assert(res == M64ERR_SUCCESS);
@ -285,7 +285,7 @@ bool Config_SetDefault()
//#On screen display settings
res = ConfigSetDefaultBool(g_configVideoGliden64, "ShowFPS", config.onScreenDisplay.fps, "Show FPS counter.");
assert(res == M64ERR_SUCCESS);
res = ConfigSetDefaultBool(g_configVideoGliden64, "ShowVIS", config.onScreenDisplay.vis, "Show VI/S counter.");
res = ConfigSetDefaultBool(g_configVideoGliden64, "ShowVIS", config.onScreenDisplay.vis, "Show VI/s counter.");
assert(res == M64ERR_SUCCESS);
res = ConfigSetDefaultBool(g_configVideoGliden64, "ShowPercent", config.onScreenDisplay.percent, "Show percent counter.");
assert(res == M64ERR_SUCCESS);
@ -296,7 +296,7 @@ bool Config_SetDefault()
res = ConfigSetDefaultBool(g_configVideoGliden64, "ShowStatistics", config.onScreenDisplay.percent, "Show statistics for drawn elements.");
assert(res == M64ERR_SUCCESS);
res = ConfigSetDefaultInt(g_configVideoGliden64, "CountersPos", config.onScreenDisplay.pos,
"Counters position (1=top left, 2=top center, 4=top right, 8=bottom left, 16=bottom center, 32=bottom right)");
"Counters position. (1=top left, 2=top center, 4=top right, 8=bottom left, 16=bottom center, 32=bottom right)");
assert(res == M64ERR_SUCCESS);
//#Hotkey settings