mirror of
https://github.com/blawar/GLideN64.git
synced 2024-07-04 10:03:36 +00:00
Move visual studio projects for GLideN64 and GLideNHQ to projects/msvc12 folder.
Project file for GLideNUI is special, generated from GLideNUI.pro file, so it is left on its old place. glext.h moved to src/inc folder.
This commit is contained in:
parent
52d68d1389
commit
94bffc2e83
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@ -124,17 +124,17 @@
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<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
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<ExceptionHandling>Async</ExceptionHandling>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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<AdditionalIncludeDirectories>../freetype/include</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>../../src/inc;../../../freetype/include</AdditionalIncludeDirectories>
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<Link>
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<AdditionalDependencies>freetype253MT_D.lib;..\..\src\GLideNUI\debug\GLideNUI.lib;GLideNHQ\Debug\libGLideNHQ.lib;opengl32.lib;glu32.lib;winmm.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<OutputFile>c:\Games\N64\Plugin\GLideN64.dll</OutputFile>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<ProgramDatabaseFile>$(OutDir)New glNintendo64().pdb</ProgramDatabaseFile>
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<SubSystem>Windows</SubSystem>
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<ImportLibrary>$(OutDir)New glNintendo64().lib</ImportLibrary>
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<AdditionalLibraryDirectories>%BOOST_ROOT%/lib32-msvc-12.0;../freetype/lib</AdditionalLibraryDirectories>
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@ -149,19 +149,19 @@
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<PrecompiledHeaderFile>glN64.h</PrecompiledHeaderFile>
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<WarningLevel>Level3</WarningLevel>
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<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
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<OutputFile>c:\Games\N64\M64Py\mupen64plus-video-GLideN64.dll </OutputFile>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<ProgramDatabaseFile>$(OutDir)New glNintendo64().pdb</ProgramDatabaseFile>
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<SubSystem>Windows</SubSystem>
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<ImportLibrary>$(OutDir)New glNintendo64().lib</ImportLibrary>
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<TargetMachine>MachineX86</TargetMachine>
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<AdditionalLibraryDirectories>%BOOST_ROOT%/lib32-msvc-12.0;../freetype/lib</AdditionalLibraryDirectories>
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@ -181,10 +181,10 @@
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<ExceptionHandling>Async</ExceptionHandling>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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<AdditionalIncludeDirectories>../freetype/include</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>../../src/inc;../../../freetype/include</AdditionalIncludeDirectories>
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<Link>
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<AdditionalDependencies>freetype253MT.lib;..\..\src\GLideNUI\release\GLideNUI.lib;GLideNHQ\Release\libGLideNHQ.lib;opengl32.lib;winmm.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<OutputFile>c:\Games\N64\Plugin\GLideN64.dll</OutputFile>
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<GenerateDebugInformation>false</GenerateDebugInformation>
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<SubSystem>Windows</SubSystem>
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@ -192,7 +192,7 @@
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<ImportLibrary>$(OutDir)New glNintendo64().lib</ImportLibrary>
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<TargetMachine>MachineX86</TargetMachine>
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<AdditionalLibraryDirectories>%BOOST_ROOT%/lib32-msvc-12.0;../freetype/lib</AdditionalLibraryDirectories>
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@ -210,12 +210,12 @@
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<WarningLevel>Level3</WarningLevel>
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<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
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<AdditionalIncludeDirectories>inc;../freetype/include</AdditionalIncludeDirectories>
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<AdditionalDependencies>freetype253MT.lib;GLideNHQ\Release\libGLideNHQ.lib;opengl32.lib;winmm.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<OutputFile>c:\Games\N64\M64Py\mupen64plus-video-GLideN64.dll</OutputFile>
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@ -223,7 +223,7 @@
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<ImportLibrary>$(OutDir)New glNintendo64().lib</ImportLibrary>
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<ClInclude Include="..\..\src\windows\GLideN64_windows.h" />
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<ClInclude Include="..\..\src\ZilmarGFX_1_3.h">
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|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release_mupenplus|Win32'">true</ExcludedFromBuild>
|
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<ClInclude Include="..\..\src\ZSort.h" />
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|
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|
|
@ -38,300 +38,300 @@
|
|||
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|
||||
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|
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|
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|
||||
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|
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|
||||
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<Filter>Source Files</Filter>
|
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|
||||
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|
||||
<ClCompile Include="..\..\src\DepthBuffer.cpp">
|
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||||
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|
||||
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<ClCompile Include="..\..\src\FrameBuffer.cpp">
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<Filter>Source Files</Filter>
|
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|
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<ClCompile Include="GBI.cpp">
|
||||
<ClCompile Include="..\..\src\GBI.cpp">
|
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<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="gDP.cpp">
|
||||
<ClCompile Include="..\..\src\gDP.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="GLideN64.cpp">
|
||||
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|
||||
<Filter>Source Files</Filter>
|
||||
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|
||||
<ClCompile Include="gSP.cpp">
|
||||
<ClCompile Include="..\..\src\gSP.cpp">
|
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<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
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|
||||
<ClCompile Include="..\..\src\N64.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
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|
||||
<ClCompile Include="OpenGL.cpp">
|
||||
<ClCompile Include="..\..\src\OpenGL.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="RDP.CPP">
|
||||
<ClCompile Include="..\..\src\RDP.CPP">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="RSP.cpp">
|
||||
<ClCompile Include="..\..\src\RSP.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Textures.cpp">
|
||||
<ClCompile Include="..\..\src\Textures.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="VI.cpp">
|
||||
<ClCompile Include="..\..\src\VI.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="F3D.cpp">
|
||||
<ClCompile Include="..\..\src\F3D.cpp">
|
||||
<Filter>Source Files\uCodes</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="F3DDKR.cpp">
|
||||
<ClCompile Include="..\..\src\F3DDKR.cpp">
|
||||
<Filter>Source Files\uCodes</Filter>
|
||||
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|
||||
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|
||||
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|
||||
<Filter>Source Files\uCodes</Filter>
|
||||
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||||
<ClCompile Include="F3DEX2.cpp">
|
||||
<ClCompile Include="..\..\src\F3DEX2.cpp">
|
||||
<Filter>Source Files\uCodes</Filter>
|
||||
</ClCompile>
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||||
<ClCompile Include="F3DPD.cpp">
|
||||
<ClCompile Include="..\..\src\F3DPD.cpp">
|
||||
<Filter>Source Files\uCodes</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="F3DWRUS.cpp">
|
||||
<ClCompile Include="..\..\src\F3DWRUS.cpp">
|
||||
<Filter>Source Files\uCodes</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="L3D.cpp">
|
||||
<ClCompile Include="..\..\src\L3D.cpp">
|
||||
<Filter>Source Files\uCodes</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="L3DEX.cpp">
|
||||
<ClCompile Include="..\..\src\L3DEX.cpp">
|
||||
<Filter>Source Files\uCodes</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="L3DEX2.cpp">
|
||||
<ClCompile Include="..\..\src\L3DEX2.cpp">
|
||||
<Filter>Source Files\uCodes</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="S2DEX.cpp">
|
||||
<ClCompile Include="..\..\src\S2DEX.cpp">
|
||||
<Filter>Source Files\uCodes</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="S2DEX2.cpp">
|
||||
<ClCompile Include="..\..\src\S2DEX2.cpp">
|
||||
<Filter>Source Files\uCodes</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="GLSLCombiner.cpp">
|
||||
<ClCompile Include="..\..\src\GLSLCombiner.cpp">
|
||||
<Filter>Source Files\Combiners</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="3DMath.cpp">
|
||||
<ClCompile Include="..\..\src\3DMath.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="MupenPlusPluginAPI.cpp">
|
||||
<ClCompile Include="..\..\src\MupenPlusPluginAPI.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="CommonPluginAPI.cpp">
|
||||
<ClCompile Include="..\..\src\CommonPluginAPI.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="ZilmarPluginAPI.cpp">
|
||||
<ClCompile Include="..\..\src\ZilmarPluginAPI.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="common\CommonAPIImpl_common.cpp">
|
||||
<ClCompile Include="..\..\src\common\CommonAPIImpl_common.cpp">
|
||||
<Filter>Source Files\common</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="common\ZilmarAPIImpl_common.cpp">
|
||||
<ClCompile Include="..\..\src\common\ZilmarAPIImpl_common.cpp">
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||||
<Filter>Source Files\common</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="mupenplus\CommonAPIImpl_mupenplus.cpp">
|
||||
<ClCompile Include="..\..\src\mupenplus\CommonAPIImpl_mupenplus.cpp">
|
||||
<Filter>Source Files\mupenplus</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="mupenplus\MupenPlusAPIImpl.cpp">
|
||||
<ClCompile Include="..\..\src\mupenplus\MupenPlusAPIImpl.cpp">
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||||
<Filter>Source Files\mupenplus</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="mupenplus\OpenGL_mupenplus.cpp">
|
||||
<ClCompile Include="..\..\src\mupenplus\OpenGL_mupenplus.cpp">
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||||
<Filter>Source Files\mupenplus</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="windows\CommonAPIImpl_windows.cpp">
|
||||
<ClCompile Include="..\..\src\windows\CommonAPIImpl_windows.cpp">
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||||
<Filter>Source Files\windows</Filter>
|
||||
</ClCompile>
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||||
<ClCompile Include="windows\GLFunctions.cpp">
|
||||
<ClCompile Include="..\..\src\windows\GLFunctions.cpp">
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||||
<Filter>Source Files\windows</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="windows\GLideN64_windows.cpp">
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||||
<ClCompile Include="..\..\src\windows\GLideN64_windows.cpp">
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||||
<Filter>Source Files\windows</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="windows\OpenGL_windows.cpp">
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||||
<ClCompile Include="..\..\src\windows\OpenGL_windows.cpp">
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||||
<Filter>Source Files\windows</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="windows\ZilmarAPIImpl_windows.cpp">
|
||||
<ClCompile Include="..\..\src\windows\ZilmarAPIImpl_windows.cpp">
|
||||
<Filter>Source Files\windows</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="F3DEX2CBFD.cpp">
|
||||
<ClCompile Include="..\..\src\F3DEX2CBFD.cpp">
|
||||
<Filter>Source Files\uCodes</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="windows\Config_windows.cpp">
|
||||
<ClCompile Include="..\..\src\windows\Config_windows.cpp">
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<Filter>Source Files\windows</Filter>
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</ClCompile>
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||||
<ClCompile Include="mupenplus\Config_mupenplus.cpp">
|
||||
<ClCompile Include="..\..\src\mupenplus\Config_mupenplus.cpp">
|
||||
<Filter>Source Files\mupenplus</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Turbo3D.cpp">
|
||||
<ClCompile Include="..\..\src\Turbo3D.cpp">
|
||||
<Filter>Source Files\uCodes</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="ZSort.cpp">
|
||||
<ClCompile Include="..\..\src\ZSort.cpp">
|
||||
<Filter>Source Files\uCodes</Filter>
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</ClCompile>
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<ClCompile Include="F3DSWSE.cpp">
|
||||
<ClCompile Include="..\..\src\F3DSWSE.cpp">
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||||
<Filter>Source Files\uCodes</Filter>
|
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</ClCompile>
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<ClCompile Include="TextDrawer.cpp">
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||||
<ClCompile Include="..\..\src\TextDrawer.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="PostProcessor.cpp">
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||||
<ClCompile Include="..\..\src\PostProcessor.cpp">
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<Filter>Source Files</Filter>
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||||
</ClCompile>
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||||
<ClCompile Include="glState.cpp">
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<ClCompile Include="..\..\src\glState.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="Config.cpp">
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||||
<ClCompile Include="..\..\src\Config.cpp">
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||||
<Filter>Source Files</Filter>
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||||
</ClCompile>
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||||
<ClCompile Include="Keys.cpp">
|
||||
<ClCompile Include="..\..\src\Keys.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="3DMath.h">
|
||||
<ClInclude Include="..\..\src\3DMath.h">
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<Filter>Header Files</Filter>
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||||
</ClInclude>
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<ClInclude Include="Combiner.h">
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||||
<ClInclude Include="..\..\src\Combiner.h">
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<Filter>Header Files</Filter>
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||||
</ClInclude>
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<ClInclude Include="Config.h">
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<ClInclude Include="..\..\src\Config.h">
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<Filter>Header Files</Filter>
|
||||
</ClInclude>
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||||
<ClInclude Include="convert.h">
|
||||
<ClInclude Include="..\..\src\convert.h">
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||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="CRC.h">
|
||||
<ClInclude Include="..\..\src\CRC.h">
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<Filter>Header Files</Filter>
|
||||
</ClInclude>
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||||
<ClInclude Include="Debug.h">
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<ClInclude Include="..\..\src\Debug.h">
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<Filter>Header Files</Filter>
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<ClInclude Include="DepthBuffer.h">
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||||
<ClInclude Include="..\..\src\DepthBuffer.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="FrameBuffer.h">
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<ClInclude Include="..\..\src\FrameBuffer.h">
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<Filter>Header Files</Filter>
|
||||
</ClInclude>
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<ClInclude Include="GBI.h">
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<ClInclude Include="..\..\src\GBI.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="gDP.h">
|
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<ClInclude Include="..\..\src\gDP.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="glext.h">
|
||||
<ClInclude Include="..\..\src\glext.h">
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<Filter>Header Files</Filter>
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||||
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<ClInclude Include="GLideN64.h">
|
||||
<ClInclude Include="..\..\src\GLideN64.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="gSP.h">
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<ClInclude Include="..\..\src\gSP.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="N64.h">
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<ClInclude Include="..\..\src\N64.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="OpenGL.h">
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||||
<ClInclude Include="..\..\src\OpenGL.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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||||
<ClInclude Include="RDP.h">
|
||||
<ClInclude Include="..\..\src\RDP.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="RSP.h">
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<ClInclude Include="..\..\src\RSP.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="Textures.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="Types.h">
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<ClInclude Include="..\..\src\Types.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="VI.h">
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<ClInclude Include="..\..\src\VI.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="F3D.h">
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<ClInclude Include="..\..\src\F3D.h">
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<Filter>Header Files\uCodes</Filter>
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</ClInclude>
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<ClInclude Include="F3DDKR.h">
|
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<ClInclude Include="..\..\src\F3DDKR.h">
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<Filter>Header Files\uCodes</Filter>
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</ClInclude>
|
||||
<ClInclude Include="F3DEX.h">
|
||||
<ClInclude Include="..\..\src\F3DEX.h">
|
||||
<Filter>Header Files\uCodes</Filter>
|
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</ClInclude>
|
||||
<ClInclude Include="F3DEX2.h">
|
||||
<ClInclude Include="..\..\src\F3DEX2.h">
|
||||
<Filter>Header Files\uCodes</Filter>
|
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</ClInclude>
|
||||
<ClInclude Include="F3DPD.h">
|
||||
<ClInclude Include="..\..\src\F3DPD.h">
|
||||
<Filter>Header Files\uCodes</Filter>
|
||||
</ClInclude>
|
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<ClInclude Include="F3DWRUS.h">
|
||||
<ClInclude Include="..\..\src\F3DWRUS.h">
|
||||
<Filter>Header Files\uCodes</Filter>
|
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</ClInclude>
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<ClInclude Include="L3D.h">
|
||||
<ClInclude Include="..\..\src\L3D.h">
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<Filter>Header Files\uCodes</Filter>
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</ClInclude>
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<Filter>Header Files\uCodes</Filter>
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</ClInclude>
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<ClInclude Include="S2DEX.h">
|
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<ClInclude Include="..\..\src\S2DEX.h">
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<Filter>Header Files\uCodes</Filter>
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</ClInclude>
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<ClInclude Include="S2DEX2.h">
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<ClInclude Include="..\..\src\S2DEX2.h">
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<Filter>Header Files\uCodes</Filter>
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</ClInclude>
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<ClInclude Include="GLSLCombiner.h">
|
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<ClInclude Include="..\..\src\GLSLCombiner.h">
|
||||
<Filter>Header Files\Combiners</Filter>
|
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</ClInclude>
|
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<ClInclude Include="ZilmarGFX_1_3.h">
|
||||
<ClInclude Include="..\..\src\ZilmarGFX_1_3.h">
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<Filter>Header Files</Filter>
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</ClInclude>
|
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<ClInclude Include="Shaders.h">
|
||||
<ClInclude Include="..\..\src\Shaders.h">
|
||||
<Filter>Header Files\Combiners</Filter>
|
||||
</ClInclude>
|
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<ClInclude Include="windows\GLFunctions.h">
|
||||
<ClInclude Include="..\..\src\windows\GLFunctions.h">
|
||||
<Filter>Header Files\windows</Filter>
|
||||
</ClInclude>
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<ClInclude Include="mupenplus\GLideN64_mupenplus.h">
|
||||
<ClInclude Include="..\..\src\mupenplus\GLideN64_mupenplus.h">
|
||||
<Filter>Header Files\mupenplus</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="windows\GLideN64_windows.h">
|
||||
<ClInclude Include="..\..\src\windows\GLideN64_windows.h">
|
||||
<Filter>Header Files\windows</Filter>
|
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</ClInclude>
|
||||
<ClInclude Include="PluginAPI.h">
|
||||
<ClInclude Include="..\..\src\PluginAPI.h">
|
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<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
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<ClInclude Include="Log.h">
|
||||
<ClInclude Include="..\..\src\Log.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
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<ClInclude Include="F3DEX2CBFD.h">
|
||||
<ClInclude Include="..\..\src\F3DEX2CBFD.h">
|
||||
<Filter>Header Files\uCodes</Filter>
|
||||
</ClInclude>
|
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<ClInclude Include="Turbo3D.h">
|
||||
<ClInclude Include="..\..\src\Turbo3D.h">
|
||||
<Filter>Header Files\uCodes</Filter>
|
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</ClInclude>
|
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<ClInclude Include="ZSort.h">
|
||||
<ClInclude Include="..\..\src\ZSort.h">
|
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<Filter>Header Files\uCodes</Filter>
|
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</ClInclude>
|
||||
<ClInclude Include="F3DSWSE.h">
|
||||
<ClInclude Include="..\..\src\F3DSWSE.h">
|
||||
<Filter>Header Files\uCodes</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="GLideNHQ\Ext_TxFilter.h">
|
||||
<ClInclude Include="..\..\src\GLideNHQ\Ext_TxFilter.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="TextDrawer.h">
|
||||
<ClInclude Include="..\..\src\TextDrawer.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="PostProcessor.h">
|
||||
<ClInclude Include="..\..\src\PostProcessor.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Keys.h">
|
||||
<ClInclude Include="..\..\src\Keys.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
33
projects/msvc12/GLideNHQ.sln
Normal file
33
projects/msvc12/GLideNHQ.sln
Normal file
|
@ -0,0 +1,33 @@
|
|||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio 2013
|
||||
VisualStudioVersion = 12.0.21005.1
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libGLideNHQ", "libGLideNHQ.vcxproj", "{DA965BCF-2219-47AF-ACE7-EAF76D5D4756}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug_Dll|Win32 = Debug_Dll|Win32
|
||||
Debug|Win32 = Debug|Win32
|
||||
MinSizeRel|Win32 = MinSizeRel|Win32
|
||||
Release_dll|Win32 = Release_dll|Win32
|
||||
Release|Win32 = Release|Win32
|
||||
RelWithDebInfo|Win32 = RelWithDebInfo|Win32
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{DA965BCF-2219-47AF-ACE7-EAF76D5D4756}.Debug_Dll|Win32.ActiveCfg = Debug|Win32
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||||
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289
projects/msvc12/libGLideNHQ.vcxproj
Normal file
289
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Normal file
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Normal file
55
projects/msvc12/libGLideNHQ.vcxproj.filters
Normal file
|
@ -0,0 +1,55 @@
|
|||
<?xml version="1.0" encoding="Windows-1252"?>
|
||||
<Project ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\src\GLideNHQ\TextureFilters_2xsai.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\GLideNHQ\TextureFilters_hq2x.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\GLideNHQ\TextureFilters_hq4x.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\GLideNHQ\TxCache.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\GLideNHQ\TxDbg.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\GLideNHQ\TxFilter.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\GLideNHQ\TxFilterExport.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\GLideNHQ\TxHiResCache.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\GLideNHQ\TxImage.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\GLideNHQ\TxQuantize.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\GLideNHQ\TxReSample.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\GLideNHQ\TxTexCache.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\GLideNHQ\TxUtil.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\GLideNHQ\TextureFilters_xbrz.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\GLideNHQ\TextureFilters.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Filter Include="Source Files">
|
||||
<UniqueIdentifier>{33102939-F957-4BA3-A93C-F47F30765004}</UniqueIdentifier>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
</Project>
|
|
@ -1,652 +0,0 @@
|
|||
<?xml version="1.0" encoding="Windows-1252"?>
|
||||
<VisualStudioProject
|
||||
ProjectType="Visual C++"
|
||||
Version="8,00"
|
||||
Name="GLideN64"
|
||||
ProjectGUID="{37D31D7F-C4E7-45B0-AEF6-D6824A243CF7}"
|
||||
RootNamespace="GLideN64"
|
||||
Keyword="Win32Proj"
|
||||
>
|
||||
<Platforms>
|
||||
<Platform
|
||||
Name="Win32"
|
||||
/>
|
||||
</Platforms>
|
||||
<ToolFiles>
|
||||
</ToolFiles>
|
||||
<Configurations>
|
||||
<Configuration
|
||||
Name="Debug|Win32"
|
||||
OutputDirectory="Debug"
|
||||
IntermediateDirectory="Debug"
|
||||
ConfigurationType="2"
|
||||
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
|
||||
CharacterSet="2"
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|
||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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|
||||
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|
||||
Name="VCMIDLTool"
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||||
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|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="0"
|
||||
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;NEWGLNINTENDO64_EXPORTS"
|
||||
MinimalRebuild="true"
|
||||
BasicRuntimeChecks="3"
|
||||
RuntimeLibrary="1"
|
||||
UsePrecompiledHeader="0"
|
||||
PrecompiledHeaderThrough="glN64.h"
|
||||
WarningLevel="3"
|
||||
Detect64BitPortabilityProblems="true"
|
||||
DebugInformationFormat="4"
|
||||
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|
||||
<Tool
|
||||
Name="VCManagedResourceCompilerTool"
|
||||
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|
||||
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|
||||
Name="VCResourceCompilerTool"
|
||||
/>
|
||||
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|
||||
Name="VCPreLinkEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCLinkerTool"
|
||||
AdditionalDependencies="opengl32.lib glu32.lib winmm.lib"
|
||||
OutputFile="c:\Games\N64\Plugin\GLideN64.dll"
|
||||
LinkIncremental="2"
|
||||
GenerateDebugInformation="true"
|
||||
ProgramDatabaseFile="$(OutDir)/New glNintendo64().pdb"
|
||||
SubSystem="2"
|
||||
ImportLibrary="$(OutDir)/New glNintendo64().lib"
|
||||
TargetMachine="1"
|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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||||
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|
||||
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||||
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|
||||
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|
||||
Name="VCBscMakeTool"
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||||
/>
|
||||
<Tool
|
||||
Name="VCFxCopTool"
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||||
/>
|
||||
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|
||||
Name="VCAppVerifierTool"
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
Name="VCPostBuildEventTool"
|
||||
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|
||||
</Configuration>
|
||||
<Configuration
|
||||
Name="Release|Win32"
|
||||
OutputDirectory="Release"
|
||||
IntermediateDirectory="Release"
|
||||
ConfigurationType="2"
|
||||
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
|
||||
CharacterSet="2"
|
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|
||||
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|
||||
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|
||||
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|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXMLDataGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebServiceProxyGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="3"
|
||||
InlineFunctionExpansion="2"
|
||||
EnableIntrinsicFunctions="true"
|
||||
FavorSizeOrSpeed="1"
|
||||
OmitFramePointers="true"
|
||||
PreprocessorDefinitions="WIN32;_WINDOWS;_USRDLL;NEWGLNINTENDO64_EXPORTS"
|
||||
StringPooling="true"
|
||||
RuntimeLibrary="0"
|
||||
EnableFunctionLevelLinking="true"
|
||||
UsePrecompiledHeader="0"
|
||||
WarningLevel="3"
|
||||
Detect64BitPortabilityProblems="true"
|
||||
DebugInformationFormat="3"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManagedResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPreLinkEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCLinkerTool"
|
||||
AdditionalDependencies="opengl32.lib winmm.lib"
|
||||
OutputFile="c:\Games\N64\Plugin\GLideN64.dll"
|
||||
LinkIncremental="1"
|
||||
GenerateDebugInformation="false"
|
||||
SubSystem="2"
|
||||
OptimizeReferences="2"
|
||||
EnableCOMDATFolding="2"
|
||||
ImportLibrary="$(OutDir)/New glNintendo64().lib"
|
||||
TargetMachine="1"
|
||||
/>
|
||||
<Tool
|
||||
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|
||||
/>
|
||||
<Tool
|
||||
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|
||||
/>
|
||||
<Tool
|
||||
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|
||||
/>
|
||||
<Tool
|
||||
Name="VCBscMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCFxCopTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCAppVerifierTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebDeploymentTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"
|
||||
/>
|
||||
</Configuration>
|
||||
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|
||||
Name="Debug 1964|Win32"
|
||||
OutputDirectory="Debug 1964"
|
||||
IntermediateDirectory="Debug 1964"
|
||||
ConfigurationType="2"
|
||||
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
|
||||
CharacterSet="2"
|
||||
>
|
||||
<Tool
|
||||
Name="VCPreBuildEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXMLDataGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebServiceProxyGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="0"
|
||||
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;NEWGLNINTENDO64_EXPORTS"
|
||||
MinimalRebuild="true"
|
||||
BasicRuntimeChecks="3"
|
||||
RuntimeLibrary="1"
|
||||
UsePrecompiledHeader="0"
|
||||
WarningLevel="3"
|
||||
Detect64BitPortabilityProblems="true"
|
||||
DebugInformationFormat="4"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManagedResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPreLinkEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCLinkerTool"
|
||||
AdditionalDependencies="opengl32.lib glu32.lib winmm.lib"
|
||||
OutputFile="c:\Games\N64\Plugin\GLideN64.dll"
|
||||
LinkIncremental="2"
|
||||
GenerateDebugInformation="true"
|
||||
ProgramDatabaseFile="$(OutDir)/New glNintendo64().pdb"
|
||||
SubSystem="2"
|
||||
ImportLibrary="$(OutDir)/New glNintendo64().lib"
|
||||
TargetMachine="1"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCALinkTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManifestTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXDCMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCBscMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCFxCopTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCAppVerifierTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebDeploymentTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"
|
||||
/>
|
||||
</Configuration>
|
||||
<Configuration
|
||||
Name="Debug mupen64plus|Win32"
|
||||
OutputDirectory="$(ConfigurationName)"
|
||||
IntermediateDirectory="$(ConfigurationName)"
|
||||
ConfigurationType="2"
|
||||
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
|
||||
CharacterSet="2"
|
||||
>
|
||||
<Tool
|
||||
Name="VCPreBuildEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXMLDataGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebServiceProxyGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="0"
|
||||
AdditionalIncludeDirectories="inc"
|
||||
PreprocessorDefinitions="WIN32;_DEBUG;MUPENPLUSAPI;_WINDOWS;_USRDLL;NEWGLNINTENDO64_EXPORTS"
|
||||
MinimalRebuild="true"
|
||||
BasicRuntimeChecks="3"
|
||||
RuntimeLibrary="1"
|
||||
UsePrecompiledHeader="0"
|
||||
PrecompiledHeaderThrough="glN64.h"
|
||||
WarningLevel="3"
|
||||
Detect64BitPortabilityProblems="true"
|
||||
DebugInformationFormat="4"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManagedResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPreLinkEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCLinkerTool"
|
||||
AdditionalDependencies="opengl32.lib glu32.lib winmm.lib"
|
||||
OutputFile="E:\N64\mupen64plus\Glide64.dll "
|
||||
LinkIncremental="2"
|
||||
GenerateDebugInformation="true"
|
||||
ProgramDatabaseFile="$(OutDir)/New glNintendo64().pdb"
|
||||
SubSystem="2"
|
||||
ImportLibrary="$(OutDir)/New glNintendo64().lib"
|
||||
TargetMachine="1"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCALinkTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManifestTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXDCMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCBscMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCFxCopTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCAppVerifierTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebDeploymentTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"
|
||||
/>
|
||||
</Configuration>
|
||||
</Configurations>
|
||||
<References>
|
||||
</References>
|
||||
<Files>
|
||||
<Filter
|
||||
Name="Source Files"
|
||||
Filter="cpp;c;cxx;def;odl;idl;hpj;bat;asm"
|
||||
>
|
||||
<File
|
||||
RelativePath="2xSAI.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\3DMath.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="Combiner.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Config_mupen.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="CRC.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="Debug.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="DepthBuffer.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="FrameBuffer.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="GBI.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="gDP.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
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|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="gSP.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="N64.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="OpenGL.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="RDP.CPP"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="RSP.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="Textures.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="VI.cpp"
|
||||
>
|
||||
</File>
|
||||
<Filter
|
||||
Name="uCodes"
|
||||
>
|
||||
<File
|
||||
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|
||||
>
|
||||
</File>
|
||||
<File
|
||||
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|
||||
>
|
||||
</File>
|
||||
<File
|
||||
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|
||||
>
|
||||
</File>
|
||||
<File
|
||||
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|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="F3DPD.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="F3DWRUS.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="L3D.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="L3DEX.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="L3DEX2.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="S2DEX.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="S2DEX2.cpp"
|
||||
>
|
||||
</File>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="Combiners"
|
||||
>
|
||||
<File
|
||||
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|
||||
>
|
||||
</File>
|
||||
</Filter>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="Header Files"
|
||||
Filter="h;hpp;hxx;hm;inl;inc"
|
||||
>
|
||||
<File
|
||||
RelativePath="2xSAI.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
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|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="Combiner.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="Config.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="convert.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="CRC.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="Debug.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="DepthBuffer.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="FrameBuffer.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="GBI.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="gDP.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="glATI.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="glext.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\GLideN64.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="gSP.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="N64.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="OpenGL.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="RDP.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="resource.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="RSP.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="Textures.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="Types.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="VI.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="Zilmar GFX 1.3.h"
|
||||
>
|
||||
</File>
|
||||
<Filter
|
||||
Name="uCodes"
|
||||
>
|
||||
<File
|
||||
RelativePath="F3D.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="F3DDKR.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="F3DEX.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="F3DEX2.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="F3DPD.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="F3DWRUS.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="L3D.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="L3DEX.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="L3DEX2.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="S2DEX.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="S2DEX2.h"
|
||||
>
|
||||
</File>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="Combiners"
|
||||
>
|
||||
<File
|
||||
RelativePath=".\GLSLCombiner.h"
|
||||
>
|
||||
</File>
|
||||
</Filter>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="Resource Files"
|
||||
Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
|
||||
>
|
||||
<File
|
||||
RelativePath="Resource.rc"
|
||||
>
|
||||
</File>
|
||||
</Filter>
|
||||
</Files>
|
||||
<Globals>
|
||||
</Globals>
|
||||
</VisualStudioProject>
|
Loading…
Reference in New Issue
Block a user