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Render RDRAM buffer only when it is not blank.
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4
VI.cpp
4
VI.cpp
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@ -56,8 +56,10 @@ void VI_UpdateScreen()
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if (VI.height > 0 && size > G_IM_SIZ_8b)
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FrameBuffer_SaveBuffer( *REG.VI_ORIGIN, G_IM_FMT_RGBA, size, *REG.VI_WIDTH, VI.height );
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}
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if (g_bCopyFromRDRAM || bCFB)
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if ((((*REG.VI_STATUS)&3) > 0) && (g_bCopyFromRDRAM || bCFB)) {
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VI_UpdateSize();
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FrameBuffer_CopyFromRDRAM( *REG.VI_ORIGIN, g_bCopyFromRDRAM && !bCFB );
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}
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if (g_bCopyToRDRAM && !bCFB)
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FrameBuffer_CopyToRDRAM( *REG.VI_ORIGIN, false );
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FrameBuffer_RenderBuffer( *REG.VI_ORIGIN );
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