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Rename project file.
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222e26a8a5
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@ -1,6 +1,7 @@
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Microsoft Visual Studio Solution File, Format Version 9.00
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# Visual Studio 2005
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "glN64", "glN64.vcproj", "{37D31D7F-C4E7-45B0-AEF6-D6824A243CF7}"
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "GLide64", "GLide64.vcproj", "{37D31D7F-C4E7-45B0-AEF6-D6824A243CF7}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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<VisualStudioProject
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ProjectType="Visual C++"
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Version="8,00"
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Name="glN64"
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Name="GLide64"
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ProjectGUID="{37D31D7F-C4E7-45B0-AEF6-D6824A243CF7}"
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Keyword="Win32Proj"
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>
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@ -62,7 +62,7 @@
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<Tool
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Name="VCLinkerTool"
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AdditionalDependencies="opengl32.lib glu32.lib winmm.lib"
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OutputFile="c:\game files\emulators\nintendo 64\plugin\glN64.dll"
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OutputFile="E:\N64\Plugin\glide64gl.dll"
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LinkIncremental="2"
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GenerateDebugInformation="true"
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ProgramDatabaseFile="$(OutDir)/New glNintendo64().pdb"
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@ -146,7 +146,7 @@
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<Tool
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Name="VCLinkerTool"
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AdditionalDependencies="opengl32.lib winmm.lib"
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OutputFile="c:/game files/emulators/nintendo 64/plugin/glN64.dll"
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OutputFile="E:\N64\Plugin\glide64gl.dll"
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LinkIncremental="1"
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GenerateDebugInformation="true"
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SubSystem="2"
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@ -227,7 +227,7 @@
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<Tool
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Name="VCLinkerTool"
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AdditionalDependencies="opengl32.lib glu32.lib winmm.lib"
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OutputFile="c:\game files\emulators\nintendo 64\plugin\glN64.dll"
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OutputFile="E:\N64\Plugin\glide64gl.dll"
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LinkIncremental="2"
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GenerateDebugInformation="true"
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ProgramDatabaseFile="$(OutDir)/New glNintendo64().pdb"
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@ -387,6 +387,10 @@
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<Filter
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Name="Combiners"
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>
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<File
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RelativePath=".\GLSLCombiner.cpp"
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>
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</File>
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<File
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RelativePath="NV_register_combiners.cpp"
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>
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@ -556,6 +560,10 @@
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<Filter
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Name="Combiners"
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>
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<File
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RelativePath=".\GLSLCombiner.h"
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>
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</File>
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<File
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RelativePath="NV_register_combiners.h"
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>
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