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Correct condition for Zelda monochrome buffer.
Fixed Pokemon Puzzle League: missing graphics in game (regression) #1588
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@ -203,7 +203,10 @@ public:
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nFbFixedAlpha0 = 1;
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nFbFixedAlpha0 = 1;
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} else if (gSP.textureTile[0]->size == G_IM_SIZ_16b && gSP.textureTile[0]->format == G_IM_FMT_IA) {
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} else if (gSP.textureTile[0]->size == G_IM_SIZ_16b && gSP.textureTile[0]->format == G_IM_FMT_IA) {
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nFbMonochromeMode0 = 2;
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nFbMonochromeMode0 = 2;
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} else if (cache.current[0]->size == G_IM_SIZ_16b && gSP.textureTile[0]->size == G_IM_SIZ_8b && gSP.textureTile[0]->format == G_IM_FMT_CI) {
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} else if ((config.generalEmulation.hacks & hack_ZeldaMM) != 0 &&
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cache.current[0]->size == G_IM_SIZ_16b &&
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gSP.textureTile[0]->size == G_IM_SIZ_8b &&
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gSP.textureTile[0]->format == G_IM_FMT_CI) {
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// Zelda monochrome effect
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// Zelda monochrome effect
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nFbMonochromeMode0 = 3;
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nFbMonochromeMode0 = 3;
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nFbMonochromeMode1 = 3;
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nFbMonochromeMode1 = 3;
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