1
0
mirror of https://github.com/blawar/GLideN64.git synced 2024-07-04 10:03:36 +00:00

TextDrawer must be inited before TextureFilterHandler.

This commit is contained in:
Sergey Lipskiy 2017-02-12 15:06:31 +07:00
parent 86d33b24c0
commit 97acd7d071

View File

@ -1567,12 +1567,12 @@ void GraphicsDrawer::_initData()
DepthBuffer_Init();
FrameBuffer_Init();
Combiner_Init();
g_textDrawer.init();
TFH.init();
PostProcessor::get().init();
g_zlutTexture.init();
g_noiseTexture.init();
g_paletteTexture.init();
g_textDrawer.init();
perf.reset();
FBInfo::fbInfo.reset();
m_texrectDrawer.init();
@ -1592,13 +1592,13 @@ void GraphicsDrawer::_destroyData()
{
m_drawingState = DrawingState::Non;
m_texrectDrawer.destroy();
g_textDrawer.destroy();
g_paletteTexture.destroy();
g_zlutTexture.destroy();
g_noiseTexture.destroy();
PostProcessor::get().destroy();
if (TFH.optionsChanged())
TFH.shutdown();
g_textDrawer.destroy();
Combiner_Destroy();
FrameBuffer_Destroy();
DepthBuffer_Destroy();