From 99e3869056ce64358aafd2138ed25e83c0eab2f9 Mon Sep 17 00:00:00 2001 From: Sergey Lipskiy Date: Thu, 6 Nov 2014 14:37:04 +0600 Subject: [PATCH] Fix drawTexturedRect usage for alternative FrameBufferList::renderBuffer --- FrameBuffer.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/FrameBuffer.cpp b/FrameBuffer.cpp index 3f2b91e1..458f156f 100644 --- a/FrameBuffer.cpp +++ b/FrameBuffer.cpp @@ -478,7 +478,8 @@ void FrameBufferList::renderBuffer(u32 _address) glBindFramebuffer(GL_FRAMEBUFFER, 0); m_drawBuffer = GL_BACK; - ogl.getRender().drawTexturedRect(0.0f, 0.0f, width, height, 0.0f, 0.0f, width - 1.0f, height - 1.0f, false); + OGLRender::TexturedRectParams params(0.0f, 0.0f, width, height, 0.0f, 0.0f, width - 1.0f, height - 1.0f, false); + ogl.getRender().drawTexturedRect(params); ogl.swapBuffers(); m_drawBuffer = GL_FRAMEBUFFER; glEnable(GL_SCISSOR_TEST);