1
0
mirror of https://github.com/blawar/GLideN64.git synced 2024-07-02 09:03:37 +00:00

Correct lrs and lrt calculation for ObjRect commands.

This commit is contained in:
Sergey Lipskiy 2018-08-24 11:30:04 +07:00
parent 38c7eef32b
commit 9bbd449812

View File

@ -117,8 +117,8 @@ struct ObjCoordinates
}
uls = ult = 0;
lrs = _FIXED2FLOAT(_pObjSprite->imageW, 5);
lrt = _FIXED2FLOAT(_pObjSprite->imageH, 5);
lrs = _FIXED2FLOAT(_pObjSprite->imageW, 5) - 1.0f;
lrt = _FIXED2FLOAT(_pObjSprite->imageH, 5) - 1.0f;
if ((_pObjSprite->imageFlags & G_BG_FLAG_FLIPS) != 0)
std::swap(uls, lrs);
if ((_pObjSprite->imageFlags & G_BG_FLAG_FLIPT) != 0)