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Correct lrs and lrt calculation for ObjRect commands.
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@ -117,8 +117,8 @@ struct ObjCoordinates
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}
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}
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uls = ult = 0;
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uls = ult = 0;
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lrs = _FIXED2FLOAT(_pObjSprite->imageW, 5);
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lrs = _FIXED2FLOAT(_pObjSprite->imageW, 5) - 1.0f;
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lrt = _FIXED2FLOAT(_pObjSprite->imageH, 5);
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lrt = _FIXED2FLOAT(_pObjSprite->imageH, 5) - 1.0f;
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if ((_pObjSprite->imageFlags & G_BG_FLAG_FLIPS) != 0)
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if ((_pObjSprite->imageFlags & G_BG_FLAG_FLIPS) != 0)
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std::swap(uls, lrs);
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std::swap(uls, lrs);
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if ((_pObjSprite->imageFlags & G_BG_FLAG_FLIPT) != 0)
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if ((_pObjSprite->imageFlags & G_BG_FLAG_FLIPT) != 0)
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