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mirror of https://github.com/blawar/GLideN64.git synced 2024-07-02 09:03:37 +00:00

Update gliden64_fr.ts

This commit is contained in:
baptiste0602 2015-04-29 22:57:00 +02:00 committed by Sergey Lipskiy
parent 67c3179757
commit 9bf2e2a027

View File

@ -6,77 +6,77 @@
<message>
<location filename="AboutDialog.ui" line="35"/>
<source>About GLideN64</source>
<translation type="unfinished"></translation>
<translation>A propos de GLideN64</translation>
</message>
<message>
<location filename="AboutDialog.ui" line="66"/>
<source>Authors</source>
<translation type="unfinished"></translation>
<translation>Auteurs</translation>
</message>
<message>
<location filename="AboutDialog.ui" line="82"/>
<source>Sergey Lipskiy</source>
<translation type="unfinished"></translation>
<translation></translation>
</message>
<message>
<location filename="AboutDialog.ui" line="94"/>
<source>developer</source>
<translation type="unfinished"></translation>
<translation>développeur</translation>
</message>
<message>
<location filename="AboutDialog.ui" line="108"/>
<source>Olivieryuyu</source>
<translation type="unfinished"></translation>
<translation></translation>
</message>
<message>
<location filename="AboutDialog.ui" line="120"/>
<source>beta tester</source>
<translation type="unfinished"></translation>
<translation>bêta testeur</translation>
</message>
<message>
<location filename="AboutDialog.ui" line="136"/>
<source>Main funders</source>
<translation type="unfinished"></translation>
<translation>Principaux donateurs</translation>
</message>
<message>
<location filename="AboutDialog.ui" line="158"/>
<source>Anthony Heathcoat</source>
<translation type="unfinished"></translation>
<translation></translation>
</message>
<message>
<location filename="AboutDialog.ui" line="178"/>
<source>Paul Lamb</source>
<translation type="unfinished"></translation>
<translation></translation>
</message>
<message>
<location filename="AboutDialog.ui" line="192"/>
<source>daman6009</source>
<translation type="unfinished"></translation>
<translation></translation>
</message>
<message>
<location filename="AboutDialog.ui" line="206"/>
<source>Mush Man</source>
<translation type="unfinished"></translation>
<translation></translation>
</message>
<message>
<location filename="AboutDialog.ui" line="226"/>
<source>zolcos</source>
<translation type="unfinished"></translation>
<translation></translation>
</message>
<message>
<location filename="AboutDialog.ui" line="246"/>
<source>zilmar</source>
<translation type="unfinished"></translation>
<translation></translation>
</message>
<message>
<location filename="AboutDialog.ui" line="260"/>
<source>neko9876</source>
<translation type="unfinished"></translation>
<translation></translation>
</message>
<message>
<location filename="AboutDialog.ui" line="281"/>
<source>Funders</source>
<translation type="unfinished"></translation>
<translation>Donateurs</translation>
</message>
<message>
<location filename="AboutDialog.ui" line="296"/>
@ -212,12 +212,144 @@ p, li { white-space: pre-wrap; }
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;sweatypickle&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;jeremydmiller&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;... and others&lt;/span&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation type="unfinished"></translation>
<translatorcomment>Translate &quot;and others&quot;</translatorcomment>
<translation>&lt;!DOCTYPE HTML PUBLIC &quot;-//W3C//DTD HTML 4.0//EN&quot; &quot;http://www.w3.org/TR/REC-html40/strict.dtd&quot;&gt;
&lt;html&gt;&lt;head&gt;&lt;meta name=&quot;qrichtext&quot; content=&quot;1&quot; /&gt;&lt;style type=&quot;text/css&quot;&gt;
p, li { white-space: pre-wrap; }
&lt;/style&gt;&lt;/head&gt;&lt;body style=&quot; font-family:&apos;MS Shell Dlg 2&apos;; font-size:8.25pt; font-weight:400; font-style:normal;&quot;&gt;
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&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Amadeus Sterl&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Narann&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;camara_luiz&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Nes_player4Life&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;weinerschnitzel&lt;/span&gt;&lt;/p&gt;
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&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;ace977&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;patryk.szalanski&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Detomine&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;itasovski&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;keithclark1985&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;josephrmoore&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;fckyourlies&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;dougforr&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;camdenfurse&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;grandslam810&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;rictic&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Fred Lambes&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;David Vercruyssen&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;danielgormly&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;lukecool&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;rhilsky&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;phillipstuerzl&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;killjoy1337&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;ratop46 &lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;william.a.moore&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;RSP16&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;kzidek127&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Dan Holberg&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;178amm&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;peterchrjoergensen&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;hill_jm&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;petercullenbryan&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Christopher M Rock&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Kenny.R.Mitchell&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Kevin Grasso&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;mtgyure&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Anthony Heathcoat&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Liam Burns&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Steven Impson&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Gwyn.Whieldon&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;hipnotoad&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;shmuklidooha&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;bcanard123&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Ben Slater&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Mike Nagy&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;littlegreendude55&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Jay Loring&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Damion D&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;heranbago&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;baptiste.guilbert&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;shadowpower69&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;j.mcguirk72&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Peter Greenwood&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;fla56&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Sergio &lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;theboy_181&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Jindo Fox&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;s1n.pcc&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;rafaelvasco &lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;nes_player4life&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;copileo&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;hugues.fabien&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;seanmcm157&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;David Morris&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Jason Lightner&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;olivier_crepin77&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Paul Lamb&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;thegump2.0&lt;/span&gt;&lt;/p&gt;
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&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;cdoublejj&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;buddybenj&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;don.carmical&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;kyussgreen&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;info1092&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;YQ &lt;/span&gt;&lt;/p&gt;
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&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;christian010&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;creuseur2patateradio&lt;/span&gt;&lt;/p&gt;
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&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;theschklingen&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Thomas Lindstrøm&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Djipi &lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Dartus &lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Oscar Abraham &lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;nwstrathdee&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;will7046 &lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Richard42 &lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;V1del &lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;AnthonyBentley&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;buddybenj&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;nickshooter251&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;sicurella12&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;jcspringer&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Gru So&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Vinícius dos Santos Oliveira&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Jimmy Haugh&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Malcolm &lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Alex Strange&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Espen Jensen&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;m.johnsondelta&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;alexzandar.toxic2&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Ben Slater&lt;/span&gt;&lt;/p&gt;
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&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Ben Slater&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;aznlucidx&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Nathan Dick&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;paulanocom&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Ryan Rosser&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;nekow42&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;mgos1&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;ian.macdonald996&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;itasovski&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;vikingpower1&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;DukeX007X&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;palaciosgabriel&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Franz-Josef Haider&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;e-male&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;nes_player4life&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;aweath&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;famicom4&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Keith_at_UMR&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;sweatypickle&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;jeremydmiller&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;et d&apos;autres...&lt;/span&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
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<translation>Crédits</translation>
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@ -228,7 +360,13 @@ p, li { white-space: pre-wrap; }
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<translation type="unfinished"></translation>
<translation>&lt;!DOCTYPE HTML PUBLIC &quot;-//W3C//DTD HTML 4.0//EN&quot; &quot;http://www.w3.org/TR/REC-html40/strict.dtd&quot;&gt;
&lt;html&gt;&lt;head&gt;&lt;meta name=&quot;qrichtext&quot; content=&quot;1&quot; /&gt;&lt;style type=&quot;text/css&quot;&gt;
p, li { white-space: pre-wrap; }
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&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt; font-weight:600;&quot;&gt;Nathaniel Meyer&lt;/span&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt; - Auteur de l&apos;effet de flou. Copyright: Nutty Software&lt;/span&gt;&lt;/p&gt;
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<translation type="unfinished"></translation>
<translation>Paramètres de GLideN64</translation>
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<source>Video</source>
<translation type="unfinished"></translation>
<translation>Vidéo</translation>
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<message>
<location filename="configDialog.ui" line="53"/>
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<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Full screen resolution:&lt;/span&gt;&lt;/p&gt;&lt;p&gt;This sets the full screen resolution. All the resolutions that your video card/monitor supports should be displayed.&lt;/p&gt;&lt;p&gt;[Recommended: &lt;span style=&quot; font-style:italic;&quot;&gt;native (max) resolution of your monitor - unless performance becomes an issue&lt;/span&gt;]&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation type="unfinished"></translation>
<translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Résolution plein-écran :&lt;/span&gt;&lt;/p&gt;&lt;p&gt;Paramètre la résolution en mode plein-écran. Toutes les résolutions supportées par votre carte graphique / moniteur devraient être affichées.&lt;/p&gt;&lt;p&gt;[Recommandé : &lt;span style=&quot; font-style:italic;&quot;&gt;Résolution native (maximum) de votre moniteur - sauf si les performances sont dégradées&lt;/span&gt;]&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
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<source>Full screen resolution:</source>
<translation type="unfinished"></translation>
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<message>
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<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Resolution:&lt;/span&gt;&lt;/p&gt;&lt;p&gt;This option selects resolution for windowed mode.&lt;/p&gt;&lt;p&gt;[Recommended: &lt;span style=&quot; font-style:italic;&quot;&gt;640x480, 800x600, 1024x768&lt;/span&gt;]&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation type="unfinished"></translation>
<translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Résolution en mode fenêtre :&lt;/span&gt;&lt;/p&gt;&lt;p&gt;Cette option définie la résolution en mode fenétré.&lt;/p&gt;&lt;p&gt;[Recommandé : &lt;span style=&quot; font-style:italic;&quot;&gt;640x480, 800x600, 1024x768&lt;/span&gt;]&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
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<source>Windowed resolution:</source>
<translation type="unfinished"></translation>
<translation>Résolution en mode fenêtre :</translation>
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<source>Refresh rate:</source>
<translation type="unfinished"></translation>
<translation>Taux de rafraîchissement :</translation>
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<source>Resolution:</source>
<translation type="unfinished"></translation>
<translation>Résolution :</translation>
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<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Aspect ratio of the output.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;Most N64 games use 4:3 aspect ratio, but some support widescreen too.You may select appropriate aspect here and set widescreen mode in game settings.In &lt;span style=&quot; font-weight:600;&quot;&gt;Stretch&lt;/span&gt; mode the output will be stretched to the entire screen, other modes may add black borders if necessary.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation type="unfinished"></translation>
<translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Format d&apos;écran.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;La plus part des jeux N64 utilise un format 4/3, mais quelques uns supportent également les écrans 16/9.Vous pouvez sélectionnez le format d&apos;écran approprié et définir le mode écran large dans dans les paramètres du jeu. Dans le mode &lt;span style=&quot; font-weight:600;&quot;&gt;Étiré&lt;/span&gt;, la sortie sera étirée sur l&apos;intégralité de l&apos;écran, les autres modes peuvent ajouter des bordures noires si nécessaire.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<location filename="configDialog.ui" line="117"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Aspect&lt;span style=&quot; vertical-align:super;&quot;&gt;*&lt;/span&gt;:&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation type="unfinished"></translation>
<translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Format d&apos;écran&lt;span style=&quot; vertical-align:super;&quot;&gt;*&lt;/span&gt;:&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<location filename="configDialog.ui" line="127"/>
<source>Stretch</source>
<translation type="unfinished"></translation>
<translation>Étiré</translation>
</message>
<message>
<location filename="configDialog.ui" line="140"/>
<source>4:3</source>
<translation type="unfinished"></translation>
<translation></translation>
</message>
<message>
<location filename="configDialog.ui" line="153"/>
<source>16:9</source>
<translation type="unfinished"></translation>
<translation></translation>
</message>
<message>
<location filename="configDialog.ui" line="163"/>
<source>Adjust</source>
<translation type="unfinished"></translation>
<translation>Ajusté</translation>
</message>
<message>
<location filename="configDialog.ui" line="179"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Anti-aliasing&lt;span style=&quot; vertical-align:super;&quot;&gt;*&lt;/span&gt;:&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation type="unfinished"></translation>
<translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Anticrénelage&lt;span style=&quot; vertical-align:super;&quot;&gt;*&lt;/span&gt;:&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<location filename="configDialog.ui" line="215"/>
<location filename="configDialog.ui" line="319"/>
<source>0</source>
<translation type="unfinished"></translation>
<translation></translation>
</message>
<message>
<location filename="configDialog.ui" line="222"/>
<location filename="configDialog.ui" line="326"/>
<source>X</source>
<translation type="unfinished"></translation>
<translation></translation>
</message>
<message>
<location filename="configDialog.ui" line="235"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;*requires frame buffer emulation enabled &lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation type="unfinished"></translation>
<translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;*requiert l&apos;activation du &quot;frame buffer emulation&quot; &lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<location filename="configDialog.ui" line="283"/>
<source>Anisotropic filtering:</source>
<translation type="unfinished"></translation>
<translation>Filtrage anisotrope :</translation>
</message>
<message>
<location filename="configDialog.ui" line="343"/>
<location filename="configDialog.ui" line="353"/>
<location filename="configDialog.ui" line="366"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Bilinear filtering:&lt;/span&gt;&lt;/p&gt;&lt;p&gt;[standard] - standard texture filtering provided by PC hardware.&lt;/p&gt;&lt;p&gt;[N64 3point]- emulation of 3 point texture filtering used by the original hardware. Provides less smooth but more authentic look.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation type="unfinished"></translation>
<translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Filtrage bilinéaire :&lt;/span&gt;&lt;/p&gt;&lt;p&gt;[standard] - filtrage standard des texture fourni par le matériel du PC.&lt;/p&gt;&lt;p&gt;[N64 3 points]- émulation du filtrage de texture 3 points utilisé par le matériel originel. Le résultat est moins lisse mais plus authentique.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<location filename="configDialog.ui" line="346"/>
<source>Texture bilinear filtering:</source>
<translation type="unfinished"></translation>
<translation>Filtrage de texture bilinéaire :</translation>
</message>
<message>
<location filename="configDialog.ui" line="356"/>
<source>standard</source>
<translation type="unfinished"></translation>
<translation></translation>
</message>
<message>
<location filename="configDialog.ui" line="369"/>
<source>N64 3point</source>
<translation type="unfinished"></translation>
<translation>N64 3 points</translation>
</message>
<message>
<location filename="configDialog.ui" line="389"/>
<source>Texture cache size:</source>
<translation type="unfinished"></translation>
<translation>Taille du cache de texture :</translation>
</message>
<message>
<location filename="configDialog.ui" line="415"/>
<location filename="configDialog.ui" line="846"/>
<source>MB</source>
<translation type="unfinished"></translation>
<translation>Mo</translation>
</message>
<message>
<location filename="configDialog.ui" line="465"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Select a format, in which screen shots will be saved&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation type="unfinished"></translation>
<translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Sélectionnez le format d&apos;enregistrement des captures d&apos;écran&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<location filename="configDialog.ui" line="468"/>
<source>Screenshots format:</source>
<translation type="unfinished"></translation>
<translation>Format des captures d&apos;écran :</translation>
</message>
<message>
<location filename="configDialog.ui" line="475"/>
<source>bmp</source>
<translation type="unfinished"></translation>
<translation></translation>
</message>
<message>
<location filename="configDialog.ui" line="485"/>
<source>jpeg</source>
<translation type="unfinished"></translation>
<translation></translation>
</message>
<message>
<location filename="configDialog.ui" line="541"/>
<location filename="configDialog.ui" line="554"/>
<location filename="configDialog.ui" line="567"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Language select:&lt;/span&gt;&lt;/p&gt;&lt;p&gt;Press the button to invoke language selection dialog. Selected language will be activated after restart of the configuration dialog.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation type="unfinished"></translation>
<translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Sélection de la langue :&lt;/span&gt;&lt;/p&gt;&lt;p&gt;Appuyez sur le bouton pour ouvrir le menu de sélection de la langue. La langue sélectionnée sera activée après la réouverture de la fenêtre de configuration.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<location filename="configDialog.ui" line="544"/>
<source>Language:</source>
<translation type="unfinished"></translation>
<translation>Langue :</translation>
</message>
<message>
<location filename="configDialog.ui" line="557"/>
<source>English</source>
<translation type="unfinished"></translation>
<translation></translation>
</message>
<message>
<location filename="configDialog.ui" line="570"/>
<source>Change</source>
<translation type="unfinished"></translation>
<translation>Modifier</translation>
</message>
<message>
<location filename="configDialog.ui" line="591"/>
<source>Emulation</source>
<translation type="unfinished"></translation>
<translation>Émulation</translation>
</message>
<message>
<location filename="configDialog.ui" line="597"/>
<source>General settings</source>
<translation type="unfinished"></translation>
<translation>Paramètres généraux</translation>
</message>
<message>
<location filename="configDialog.ui" line="603"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Enable mip-mapping emulation:&lt;/span&gt;&lt;/p&gt;&lt;p&gt;N64 uses special mechanism for mip-mapping, which is hard to reproduce correctly on PC hardware. This option enables shaders based emulation of that feature.&lt;/p&gt;&lt;p&gt;[Recommended: &lt;span style=&quot; font-style:italic;&quot;&gt;on&lt;/span&gt;]&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation type="unfinished"></translation>
<translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Activer l&apos;émulation mip-mapping :&lt;/span&gt;&lt;/p&gt;&lt;p&gt;La N64 utilise un méchanisme spécial pour le mip-mapping, qui est difficile à reproduire sur un PC. Cette option active une émulation basée sur des shaders.&lt;/p&gt;&lt;p&gt;[Recommandé : &lt;span style=&quot; font-style:italic;&quot;&gt;activé&lt;/span&gt;]&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<location filename="configDialog.ui" line="606"/>
<source>Emulate mip-mapping</source>
<translation type="unfinished"></translation>
<translation>Émuler le mip-mapping</translation>
</message>
<message>
<location filename="configDialog.ui" line="613"/>
<source>Emulate noise</source>
<translation type="unfinished"></translation>
<translation>Émuler l&apos;effet de bruit</translation>
</message>
<message>
<location filename="configDialog.ui" line="620"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Fog emulation:&lt;/span&gt;&lt;/p&gt;&lt;p&gt;Sets fog emulation on//off.&lt;/p&gt;&lt;p&gt;[Recommended: &lt;span style=&quot; font-style:italic;&quot;&gt;on&lt;/span&gt;]&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation type="unfinished"></translation>
<translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Émulation du brouillard :&lt;/span&gt;&lt;/p&gt;&lt;p&gt;Active ou non l&apos;émulation du brouillard.&lt;/p&gt;&lt;p&gt;[Recommandé : &lt;span style=&quot; font-style:italic;&quot;&gt;activé&lt;/span&gt;]&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<location filename="configDialog.ui" line="623"/>
<source>Emulate fog</source>
<translation type="unfinished"></translation>
<translation>Émuler l&apos;effet de brouillard</translation>
</message>
<message>
<location filename="configDialog.ui" line="630"/>
<source>Enable hardware lighting</source>
<translation type="unfinished"></translation>
<translation>Activer l&apos;éclairage matériel</translation>
</message>
<message>
<location filename="configDialog.ui" line="637"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Custom game settings:&lt;/span&gt;&lt;/p&gt;&lt;p&gt;Ini file may contain custom settings for particular game. These settings provide optimal performance for the game. Custom settings will override user&apos;s settings when this option is enabled. Disable to ignore custom settings.&lt;/p&gt;&lt;p&gt;[Recommended: &lt;span style=&quot; font-style:italic;&quot;&gt;on&lt;/span&gt;]&lt;/p&gt;&lt;p&gt;&lt;br/&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation type="unfinished"></translation>
<translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Paramètres spécifiques par jeu :&lt;/span&gt;&lt;/p&gt;&lt;p&gt;Le fichier INI peut contenir des paramètres spécifiques pour un jeu particulier. Ces options assurent une performance optimale pour le jeu. Les paramètres spécifiques passeront outre les paramètresdéfinis par l&apos;utilisateur si cette option est activée. Désactivez pour ignorer les paramètres spécifiques.&lt;/p&gt;&lt;p&gt;[Recommandé : &lt;span style=&quot; font-style:italic;&quot;&gt;activé&lt;/span&gt;]&lt;/p&gt;&lt;p&gt;&lt;br/&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<location filename="configDialog.ui" line="640"/>
<source>Use custom per-game settings</source>
<translation type="unfinished"></translation>
<translation>Utiliser les paramètres spécifiques</translation>
</message>
<message>
<location filename="configDialog.ui" line="650"/>
<source>Emulate frame buffer</source>
<translation type="unfinished"></translation>
<translation>Émuler le frame buffer</translation>
</message>
<message>
<location filename="configDialog.ui" line="659"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Copy frame buffer to RDRAM:&lt;/span&gt;&lt;/p&gt;&lt;p&gt;In some games plugin can&apos;t detect frame buffer usage. In such cases you need to enable this option to see frame buffer effects. Every drawn frame will be read from video card and copied into RDRAM area.&lt;/p&gt;&lt;p&gt;[Recommended: &lt;span style=&quot; font-style:italic;&quot;&gt;mostly off (needed only for a few games)&lt;/span&gt;]&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation type="unfinished"></translation>
<translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Copier le frame buffer dasn la RAM :&lt;/span&gt;&lt;/p&gt;&lt;p&gt;Dans certains jeux, le plugin ne peut pas détecter l&apos;utilisation du frame buffer. Dans de tels cas, vous devez activer cette option pour afficher les effets de frame buffer. Chaque trame sera lue depuis la carte graphique et copié dans la RDRAM.&lt;/p&gt;&lt;p&gt;[Recommandé : &lt;span style=&quot; font-style:italic;&quot;&gt;principalement désactivé (seulement nécessaire pour quelques jeux)&lt;/span&gt;]&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<location filename="configDialog.ui" line="662"/>
<source>Copy frame buffer to RDRAM</source>
<translation type="unfinished"></translation>
<translation>Copier le frame buffer dans la RAM</translation>
</message>
<message>
<location filename="configDialog.ui" line="669"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Render N64 frame buffer as texture:&lt;/span&gt;&lt;/p&gt;&lt;p&gt;When this option is enabled, content of each N64 frame buffer is rendered as texture over the frame, rendered by the plugin. This prevents graphics lost, but may cause slowdowns and various glitches in some games.&lt;/p&gt;&lt;p&gt;[Recommended: &lt;span style=&quot; font-style:italic;&quot;&gt;mostly off&lt;/span&gt;]&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation type="unfinished"></translation>
<translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Restituer le frame buffer de la N64 comme une texture :&lt;/span&gt;&lt;/p&gt;&lt;p&gt;Quand cette est activée, le contenu de chaque frame buffer N64 est restitué comme une texture par dessus la trame, rendu par le plugin. Cela empêche les pertes graphiques, mais peut causer des ralentissements et divers problèmes d&apos;affichages dans certains jeux.&lt;/p&gt;&lt;p&gt;[Recommandé : &lt;span style=&quot; font-style:italic;&quot;&gt;principalement désactivé&lt;/span&gt;]&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<location filename="configDialog.ui" line="672"/>
<source>Render frame buffer as texture</source>
<translation type="unfinished"></translation>
<translation>Restituer le frame buffer de la N64 comme une texture</translation>
</message>
<message>
<location filename="configDialog.ui" line="679"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Detect CPU write to the N64 frame buffer:&lt;/span&gt;&lt;/p&gt;&lt;p&gt;This option works as the previous options, but the plugin is trying to detect, when game uses CPU writes to N64 frame buffer. The N64 frame buffer is rendered only when CPU writes is detected. Use this option for those games, in which you see still image or no image at all for some time with no reason.&lt;/p&gt;&lt;p&gt;[Recommended: &lt;span style=&quot; font-style:italic;&quot;&gt;mostly off&lt;/span&gt;]&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation type="unfinished"></translation>
<translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Détecter les écritures CPU dans le frame buffer N64 :&lt;/span&gt;&lt;/p&gt;&lt;p&gt;Cette option fonctionne comme les précédentes, mais le plugin tente de détecter quand le jeu utilise des écritures CPU dans le frame buffer N64. Le frame buffer N64 est restituer uniquement quand l&apos;écriture CPU est détecté. Utilisez cette option dans les jeux où vous apercevez des images fixes ou aucune image sans raison.&lt;/p&gt;&lt;p&gt;[Recommandé: &lt;span style=&quot; font-style:italic;&quot;&gt;principalement désactivé&lt;/span&gt;]&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<location filename="configDialog.ui" line="682"/>
<source>Detect CPU writes to the frame buffer</source>
<translation type="unfinished"></translation>
<translation>Détecter les écritures CPU dans le frame buffer</translation>
</message>
<message>
<location filename="configDialog.ui" line="689"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Copy depth buffer to RDRAM:&lt;/span&gt;&lt;/p&gt;&lt;p&gt;This option is required for correct emulation of depth buffer based effects, e.g. coronas. Content of video card&apos;s depth buffer is copied into RDRAM area each frame.&lt;/p&gt;&lt;p&gt;[Recommended: &lt;span style=&quot; font-style:italic;&quot;&gt;on&lt;/span&gt;]&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation type="unfinished"></translation>
<translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Copier le depth buffer dans la RAM :&lt;/span&gt;&lt;/p&gt;&lt;p&gt;Cette option est requise pour émuler correctement les éffets basés sur le depth buffer, par exemple : les couronnes de feu. Le contenu du depth buffer de la carte graphique est copié dans la RAM à chaque trame.&lt;/p&gt;&lt;p&gt;[Recommandé : &lt;span style=&quot; font-style:italic;&quot;&gt;activé&lt;/span&gt;]&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<location filename="configDialog.ui" line="692"/>
<source>Copy depth buffer to RDRAM</source>
<translation type="unfinished"></translation>
<translation>Copier le depth buffer dans la RAM</translation>
</message>
<message>
<location filename="configDialog.ui" line="699"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Use shadres to emulate N64 depth compare modes. &lt;span style=&quot; font-weight:600;&quot;&gt;Experimantal!&lt;/span&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation type="unfinished"></translation>
<translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Utilise les shaders pour émuler les modes de comparaison de profondeur. &lt;span style=&quot; font-weight:600;&quot;&gt;Expérimental !&lt;/span&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<location filename="configDialog.ui" line="702"/>
<source>Emulate N64 depth compare</source>
<translation type="unfinished"></translation>
<translation>Émuler la comparaison de profondeur N64</translation>
</message>
<message>
<location filename="configDialog.ui" line="711"/>
<location filename="configDialog.ui" line="721"/>
<location filename="configDialog.ui" line="734"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Frame buffer validity check:&lt;/span&gt;&lt;/p&gt;&lt;p&gt;For hardware, frame buffer emulation it is essential to know that hardware frame buffer is still valid and can be used as texture. Frame buffer validity means that corresponded area in RDRAM is still used for that buffer. Plugin checks RDRAM context for changes before use of hardware buffer. There are two methods to check RDRAM context:&lt;/p&gt;&lt;p&gt;1. Write fingerprint to RDRAM. The plugin writes smal portion of data (fingerprint) to buffer area in RDRAM. It helps plugin to detect changes in RDRAM context. Small portion of modifications makes possibility of game crash very low.&lt;/p&gt;&lt;p&gt;2. Fill RDRAM. Plugin fills RDRAM area for allocated frame buffer with some test value. Frame buffer is valid until all pixels inside the area match that value. it is recommended method for Legend of Zelda.&lt;br/&gt;Warning: This method may cause emulator&apos;s crash if actual frame buffer bounds are less than the ones detected by the plugin.&lt;/p&gt;&lt;p&gt;[Recommended: Write fingerprint to RDRAM]&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation type="unfinished"></translation>
<translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Test de validation du frame buffer :&lt;/span&gt;&lt;/p&gt;&lt;p&gt;Pour le matériel et l&apos;émulation du frame buffer N64, il est essentielle de savoir si le frame buffer matériel est valide et peut être utilisé comme une texture. La validité du frame buffer signie que la zone correspondante dans la RAM est bien toujours utilisé pour ce buffer. Le plugin vérifie le contexte de la RAM avant d&apos;utiliser le buffer matériel. Il y a deux méthodes pour vérifier le contexte de la RAM :&lt;/p&gt;&lt;p&gt;1. Écrire une empreinte dans la RAM. Le plugin écrit une faible portion de données (l&apos;empreinte) dans la zone de buffer de la RAM. Cela aide le plugin à détecter les changements de contexte de la RAM. La petite portion de modification rend la possibilité de crash du jeu extrêmement faible.&lt;/p&gt;&lt;p&gt;2. Remplir la RAM. Le plugin remplît une zone de la RAM pour alloué le frame buffer avec quelques valeurs de test. Le frame buffer est valide tant que tous les pixels contenu dans la zone correspondent à cette valeur. C&apos;est la méthode recommandé pour The Legend of Zelda.&lt;br/&gt;Attention : Cette méthode peut entraîner un crash de l&apos;émulateur si les limites actuelles du frame buffer sont plus petites que celle détectées par le plugin.&lt;/p&gt;&lt;p&gt;[Recommandé : Écrire une empreinte dans la RAM]&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<location filename="configDialog.ui" line="714"/>
<source>Frame buffer validity check method:</source>
<translation type="unfinished"></translation>
<translation>Méthode de validation du frame buffer :</translation>
</message>
<message>
<location filename="configDialog.ui" line="724"/>
<source>fill buffer in RDRAM with test value</source>
<translation type="unfinished"></translation>
<translation>Remplir le buffer dans la RAM avec une valeur de test</translation>
</message>
<message>
<location filename="configDialog.ui" line="737"/>
<source>write fingerprint to RDRAM</source>
<translation type="unfinished"></translation>
<translation>Écrire une empreinte dans la RAM</translation>
</message>
<message>
<location filename="configDialog.ui" line="756"/>
<source>Textures</source>
<translation type="unfinished"></translation>
<translation>Textures</translation>
</message>
<message>
<location filename="configDialog.ui" line="762"/>
<source>Texture enhancement</source>
<translation type="unfinished"></translation>
<translation>Améliorations des textures</translation>
</message>
<message>
<location filename="configDialog.ui" line="770"/>
@ -556,7 +694,7 @@ p, li { white-space: pre-wrap; }
<message>
<location filename="configDialog.ui" line="773"/>
<source>Filter:</source>
<translation type="unfinished"></translation>
<translation>Filtre :</translation>
</message>
<message>
<location filename="configDialog.ui" line="787"/>
@ -567,7 +705,7 @@ p, li { white-space: pre-wrap; }
<message>
<location filename="configDialog.ui" line="790"/>
<source>Enhancement:</source>
<translation type="unfinished"></translation>
<translation>Améliorations :</translation>
</message>
<message>
<location filename="configDialog.ui" line="814"/>
@ -579,7 +717,7 @@ p, li { white-space: pre-wrap; }
<message>
<location filename="configDialog.ui" line="817"/>
<source>Texture cache:</source>
<translation type="unfinished"></translation>
<translation>Cache de texture :</translation>
</message>
<message>
<location filename="configDialog.ui" line="857"/>
@ -589,12 +727,12 @@ p, li { white-space: pre-wrap; }
<message>
<location filename="configDialog.ui" line="860"/>
<source>Ignore backgrounds</source>
<translation type="unfinished"></translation>
<translation>Ignorer les arrières-plans</translation>
</message>
<message>
<location filename="configDialog.ui" line="872"/>
<source>Use texture pack</source>
<translation type="unfinished"></translation>
<translation>Utiliser un pack de textures</translation>
</message>
<message>
<location filename="configDialog.ui" line="881"/>
@ -604,7 +742,7 @@ p, li { white-space: pre-wrap; }
<message>
<location filename="configDialog.ui" line="884"/>
<source>Use alpha channel fully</source>
<translation type="unfinished"></translation>
<translation>Utiliser entièrement le canal alpha</translation>
</message>
<message>
<location filename="configDialog.ui" line="891"/>
@ -614,7 +752,7 @@ p, li { white-space: pre-wrap; }
<message>
<location filename="configDialog.ui" line="894"/>
<source>Alternative CRC calculation</source>
<translation type="unfinished"></translation>
<translation>Calcul CRC alternatif</translation>
</message>
<message>
<location filename="configDialog.ui" line="904"/>
@ -624,19 +762,19 @@ p, li { white-space: pre-wrap; }
<message>
<location filename="configDialog.ui" line="907"/>
<source>Texture dumping/editing mode</source>
<translation type="unfinished"></translation>
<translation>Mode de dumping et d&apos;édition des textures</translation>
</message>
<message>
<location filename="configDialog.ui" line="924"/>
<location filename="configDialog.ui" line="963"/>
<location filename="configDialog.ui" line="976"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Select color of text messages.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation type="unfinished"></translation>
<translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Sélectionnez la couleur des messages textes.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<location filename="configDialog.ui" line="927"/>
<source>Message color:</source>
<translation type="unfinished"></translation>
<translation>Couleur du message :</translation>
</message>
<message>
<location filename="configDialog.ui" line="940"/>
@ -648,27 +786,28 @@ p, li { white-space: pre-wrap; }
<message>
<location filename="configDialog.ui" line="943"/>
<source>Message font:</source>
<translation type="unfinished"></translation>
<translation>Police du message :</translation>
</message>
<message>
<location filename="configDialog.ui" line="953"/>
<source>Arial</source>
<translation type="unfinished"></translation>
<translation></translation>
</message>
<message>
<location filename="configDialog.ui" line="966"/>
<source>Green</source>
<translation type="unfinished"></translation>
<translation>Vert</translation>
</message>
<message>
<location filename="configDialog.ui" line="979"/>
<source>Pick</source>
<translation type="unfinished"></translation>
<translatorcomment>j&apos;ai rien trouvé à part &quot;choisi&quot;r qui est déjà utiliser...</translatorcomment>
<translation>Définir</translation>
</message>
<message>
<location filename="configDialog.ui" line="995"/>
<source>Select</source>
<translation type="unfinished"></translation>
<translation>Sélectionnez</translation>
</message>
<message>
<location filename="configDialog.ui" line="1008"/>
@ -680,12 +819,12 @@ p, li { white-space: pre-wrap; }
<message>
<location filename="configDialog.ui" line="1011"/>
<source>Texture pack path:</source>
<translation type="unfinished"></translation>
<translation>Emplacement des packs de textures :</translation>
</message>
<message>
<location filename="configDialog.ui" line="1040"/>
<source>Choose</source>
<translation type="unfinished"></translation>
<translation>Choisir</translation>
</message>
<message>
<location filename="configDialog.ui" line="1054"/>
@ -695,7 +834,7 @@ p, li { white-space: pre-wrap; }
<message>
<location filename="configDialog.ui" line="1057"/>
<source>Force 16bpp textures</source>
<translation type="unfinished"></translation>
<translation>Forcer les textures 16 bits</translation>
</message>
<message>
<location filename="configDialog.ui" line="1064"/>
@ -705,7 +844,7 @@ p, li { white-space: pre-wrap; }
<message>
<location filename="configDialog.ui" line="1067"/>
<source>Compress texture cache</source>
<translation type="unfinished"></translation>
<translation>Compresser le cache de texture</translation>
</message>
<message>
<location filename="configDialog.ui" line="1074"/>
@ -715,59 +854,59 @@ p, li { white-space: pre-wrap; }
<message>
<location filename="configDialog.ui" line="1077"/>
<source>Save texture cache to hard disk</source>
<translation type="unfinished"></translation>
<translation>Sauvegarder le cache de textures sur le disque</translation>
</message>
<message>
<location filename="configDialog.ui" line="1091"/>
<source>Post filters</source>
<translation type="unfinished"></translation>
<translation>Post-filtres</translation>
</message>
<message>
<location filename="configDialog.ui" line="1097"/>
<source>Bloom</source>
<translation type="unfinished"></translation>
<translation>Flou lumineux</translation>
</message>
<message>
<location filename="configDialog.ui" line="1111"/>
<source>Bloom blend mode:</source>
<translation type="unfinished"></translation>
<translation>Mode de l&apos;effet de flou lumineux :</translation>
</message>
<message>
<location filename="configDialog.ui" line="1118"/>
<source>Strong</source>
<translation type="unfinished"></translation>
<translation>Fort</translation>
</message>
<message>
<location filename="configDialog.ui" line="1128"/>
<source>Mild</source>
<translation type="unfinished"></translation>
<translation>Moyen</translation>
</message>
<message>
<location filename="configDialog.ui" line="1138"/>
<source>Light</source>
<translation type="unfinished"></translation>
<translation>Faible</translation>
</message>
<message>
<location filename="configDialog.ui" line="1171"/>
<source>Blur amount:</source>
<translation type="unfinished"></translation>
<translation>Quantité de flou :</translation>
</message>
<message>
<location filename="configDialog.ui" line="1197"/>
<source>Threshold level:</source>
<translation type="unfinished"></translation>
<translation>Niveau de seuil :</translation>
</message>
<message>
<location filename="configDialog.ui" line="1204"/>
<source>Blur strength:</source>
<translation type="unfinished"></translation>
<translation>Force du flou :</translation>
</message>
<message>
<location filename="configDialog.ui" line="1230"/>
<location filename="configDialog.ui" line="1237"/>
<location filename="configDialog.ui" line="1250"/>
<source> 0</source>
<translation type="unfinished"></translation>
<translation></translation>
</message>
</context>
</TS>