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mirror of https://github.com/blawar/GLideN64.git synced 2024-07-04 10:03:36 +00:00

Rename function pointers

This commit is contained in:
Logan McNaughton 2017-01-31 13:52:09 -08:00
parent 2b4b82a7d2
commit 9cf7d6e777
2 changed files with 348 additions and 227 deletions

View File

@ -3,7 +3,7 @@
#ifdef OS_WINDOWS
#define glGetProcAddress wglGetProcAddress
#define GL_GET_PROC_ADR(proc_type, proc_name) proc_name = (proc_type) glGetProcAddress(#proc_name)
#define GL_GET_PROC_ADR(proc_type, proc_name) g_##proc_name = (proc_type) glGetProcAddress(#proc_name)
#elif defined(OS_LINUX)
@ -19,141 +19,141 @@ typedef struct __GLXFBConfigRec *GLXFBConfig;
#define GLX_GLXEXT_PROTOTYPES
#include <GL/glxext.h>
#define glGetProcAddress glXGetProcAddress
#define GL_GET_PROC_ADR(proc_type, proc_name) proc_name = (proc_type) glGetProcAddress((const GLubyte*)#proc_name)
#define GL_GET_PROC_ADR(proc_type, proc_name) g_##proc_name = (proc_type) glGetProcAddress((const GLubyte*)#proc_name)
#elif defined(EGL)
#include <EGL/egl.h>
#include <EGL/eglext.h>
#define glGetProcAddress eglGetProcAddress
#define GL_GET_PROC_ADR(proc_type, proc_name) proc_name = (proc_type) glGetProcAddress(#proc_name)
#define GL_GET_PROC_ADR(proc_type, proc_name) g_##proc_name = (proc_type) glGetProcAddress(#proc_name)
#endif
//GL Fucntions
#ifdef OS_WINDOWS
PFNGLACTIVETEXTUREPROC glActiveTexture;
PFNGLBLENDCOLORPROC glBlendColor;
PFNGLACTIVETEXTUREPROC g_glActiveTexture;
PFNGLBLENDCOLORPROC g_glBlendColor;
#elif defined(EGL)
PFNGLBLENDFUNCPROC glBlendFunc;
PFNGLPIXELSTOREIPROC glPixelStorei;
PFNGLCLEARCOLORPROC glClearColor;
PFNGLCULLFACEPROC glCullFace;
PFNGLDEPTHFUNCPROC glDepthFunc;
PFNGLDEPTHMASKPROC glDepthMask;
PFNGLDISABLEPROC glDisable;
PFNGLENABLEPROC glEnable;
PFNGLPOLYGONOFFSETPROC glPolygonOffset;
PFNGLSCISSORPROC glScissor;
PFNGLVIEWPORTPROC glViewport;
PFNGLBINDTEXTUREPROC glBindTexture;
PFNGLTEXIMAGE2DPROC glTexImage2D;
PFNGLTEXPARAMETERIPROC glTexParameteri;
PFNGLGETINTEGERVPROC glGetIntegerv;
PFNGLGETSTRINGPROC glGetString;
PFNGLREADPIXELSPROC glReadPixels;
PFNGLTEXSUBIMAGE2DPROC glTexSubImage2D;
PFNGLDRAWARRAYSPROC glDrawArrays;
PFNGLGETERRORPROC glGetError;
PFNGLDRAWELEMENTSPROC glDrawElements;
PFNGLLINEWIDTHPROC glLineWidth;
PFNGLCLEARPROC glClear;
PFNGLGETFLOATVPROC glGetFloatv;
PFNGLDELETETEXTURESPROC glDeleteTextures;
PFNGLGENTEXTURESPROC glGenTextures;
PFNGLTEXPARAMETERFPROC glTexParameterf;
PFNGLACTIVETEXTUREPROC glActiveTexture;
PFNGLBLENDCOLORPROC glBlendColor;
PFNGLREADBUFFERPROC glReadBuffer;
PFNGLBLENDFUNCPROC g_glBlendFunc;
PFNGLPIXELSTOREIPROC g_glPixelStorei;
PFNGLCLEARCOLORPROC g_glClearColor;
PFNGLCULLFACEPROC g_glCullFace;
PFNGLDEPTHFUNCPROC g_glDepthFunc;
PFNGLDEPTHMASKPROC g_glDepthMask;
PFNGLDISABLEPROC g_glDisable;
PFNGLENABLEPROC g_glEnable;
PFNGLPOLYGONOFFSETPROC g_glPolygonOffset;
PFNGLSCISSORPROC g_glScissor;
PFNGLVIEWPORTPROC g_glViewport;
PFNGLBINDTEXTUREPROC g_glBindTexture;
PFNGLTEXIMAGE2DPROC g_glTexImage2D;
PFNGLTEXPARAMETERIPROC g_glTexParameteri;
PFNGLGETINTEGERVPROC g_glGetIntegerv;
PFNGLGETSTRINGPROC g_glGetString;
PFNGLREADPIXELSPROC g_glReadPixels;
PFNGLTEXSUBIMAGE2DPROC g_glTexSubImage2D;
PFNGLDRAWARRAYSPROC g_glDrawArrays;
PFNGLGETERRORPROC g_glGetError;
PFNGLDRAWELEMENTSPROC g_glDrawElements;
PFNGLLINEWIDTHPROC g_glLineWidth;
PFNGLCLEARPROC g_glClear;
PFNGLGETFLOATVPROC g_glGetFloatv;
PFNGLDELETETEXTURESPROC g_glDeleteTextures;
PFNGLGENTEXTURESPROC g_glGenTextures;
PFNGLTEXPARAMETERFPROC g_glTexParameterf;
PFNGLACTIVETEXTUREPROC g_glActiveTexture;
PFNGLBLENDCOLORPROC g_glBlendColor;
PFNGLREADBUFFERPROC g_glReadBuffer;
#endif
PFNGLCREATESHADERPROC glCreateShader;
PFNGLCOMPILESHADERPROC glCompileShader;
PFNGLSHADERSOURCEPROC glShaderSource;
PFNGLCREATEPROGRAMPROC glCreateProgram;
PFNGLATTACHSHADERPROC glAttachShader;
PFNGLLINKPROGRAMPROC glLinkProgram;
PFNGLUSEPROGRAMPROC glUseProgram;
PFNGLGETUNIFORMLOCATIONPROC glGetUniformLocation;
PFNGLUNIFORM1IPROC glUniform1i;
PFNGLUNIFORM1FPROC glUniform1f;
PFNGLUNIFORM2FPROC glUniform2f;
PFNGLUNIFORM2IPROC glUniform2i;
PFNGLUNIFORM4IPROC glUniform4i;
PFNGLUNIFORM4FPROC glUniform4f;
PFNGLUNIFORM3FVPROC glUniform3fv;
PFNGLUNIFORM4FVPROC glUniform4fv;
PFNGLDETACHSHADERPROC glDetachShader;
PFNGLDELETESHADERPROC glDeleteShader;
PFNGLDELETEPROGRAMPROC glDeleteProgram;
PFNGLGETPROGRAMINFOLOGPROC glGetProgramInfoLog;
PFNGLGETSHADERINFOLOGPROC glGetShaderInfoLog;
PFNGLGETSHADERIVPROC glGetShaderiv;
PFNGLGETPROGRAMIVPROC glGetProgramiv;
PFNGLCREATESHADERPROC g_glCreateShader;
PFNGLCOMPILESHADERPROC g_glCompileShader;
PFNGLSHADERSOURCEPROC g_glShaderSource;
PFNGLCREATEPROGRAMPROC g_glCreateProgram;
PFNGLATTACHSHADERPROC g_glAttachShader;
PFNGLLINKPROGRAMPROC g_glLinkProgram;
PFNGLUSEPROGRAMPROC g_glUseProgram;
PFNGLGETUNIFORMLOCATIONPROC g_glGetUniformLocation;
PFNGLUNIFORM1IPROC g_glUniform1i;
PFNGLUNIFORM1FPROC g_glUniform1f;
PFNGLUNIFORM2FPROC g_glUniform2f;
PFNGLUNIFORM2IPROC g_glUniform2i;
PFNGLUNIFORM4IPROC g_glUniform4i;
PFNGLUNIFORM4FPROC g_glUniform4f;
PFNGLUNIFORM3FVPROC g_glUniform3fv;
PFNGLUNIFORM4FVPROC g_glUniform4fv;
PFNGLDETACHSHADERPROC g_glDetachShader;
PFNGLDELETESHADERPROC g_glDeleteShader;
PFNGLDELETEPROGRAMPROC g_glDeleteProgram;
PFNGLGETPROGRAMINFOLOGPROC g_glGetProgramInfoLog;
PFNGLGETSHADERINFOLOGPROC g_glGetShaderInfoLog;
PFNGLGETSHADERIVPROC g_glGetShaderiv;
PFNGLGETPROGRAMIVPROC g_glGetProgramiv;
PFNGLENABLEVERTEXATTRIBARRAYPROC glEnableVertexAttribArray;
PFNGLDISABLEVERTEXATTRIBARRAYPROC glDisableVertexAttribArray;
PFNGLVERTEXATTRIBPOINTERPROC glVertexAttribPointer;
PFNGLBINDATTRIBLOCATIONPROC glBindAttribLocation;
PFNGLVERTEXATTRIB4FPROC glVertexAttrib4f;
PFNGLVERTEXATTRIB4FVPROC glVertexAttrib4fv;
PFNGLENABLEVERTEXATTRIBARRAYPROC g_glEnableVertexAttribArray;
PFNGLDISABLEVERTEXATTRIBARRAYPROC g_glDisableVertexAttribArray;
PFNGLVERTEXATTRIBPOINTERPROC g_glVertexAttribPointer;
PFNGLBINDATTRIBLOCATIONPROC g_glBindAttribLocation;
PFNGLVERTEXATTRIB4FPROC g_glVertexAttrib4f;
PFNGLVERTEXATTRIB4FVPROC g_glVertexAttrib4fv;
// multitexture functions
PFNGLDEPTHRANGEFPROC glDepthRangef;
PFNGLCLEARDEPTHFPROC glClearDepthf;
PFNGLDEPTHRANGEFPROC g_glDepthRangef;
PFNGLCLEARDEPTHFPROC g_glClearDepthf;
PFNGLDRAWBUFFERSPROC glDrawBuffers;
PFNGLBINDFRAMEBUFFERPROC glBindFramebuffer;
PFNGLDELETEFRAMEBUFFERSPROC glDeleteFramebuffers;
PFNGLGENFRAMEBUFFERSPROC glGenFramebuffers;
PFNGLFRAMEBUFFERTEXTURE2DPROC glFramebufferTexture2D;
PFNGLTEXIMAGE2DMULTISAMPLEPROC glTexImage2DMultisample;
PFNGLTEXSTORAGE2DMULTISAMPLEPROC glTexStorage2DMultisample;
PFNGLGENRENDERBUFFERSPROC glGenRenderbuffers;
PFNGLBINDRENDERBUFFERPROC glBindRenderbuffer;
PFNGLRENDERBUFFERSTORAGEPROC glRenderbufferStorage;
PFNGLFRAMEBUFFERRENDERBUFFERPROC glFramebufferRenderbuffer;
PFNGLDELETERENDERBUFFERSPROC glDeleteRenderbuffers;
PFNGLCHECKFRAMEBUFFERSTATUSPROC glCheckFramebufferStatus;
PFNGLBLITFRAMEBUFFERPROC glBlitFramebuffer;
PFNGLGENBUFFERSPROC glGenBuffers;
PFNGLBINDBUFFERPROC glBindBuffer;
PFNGLBUFFERDATAPROC glBufferData;
PFNGLMAPBUFFERPROC glMapBuffer;
PFNGLMAPBUFFERRANGEPROC glMapBufferRange;
PFNGLUNMAPBUFFERPROC glUnmapBuffer;
PFNGLDELETEBUFFERSPROC glDeleteBuffers;
PFNGLBINDIMAGETEXTUREPROC glBindImageTexture;
PFNGLMEMORYBARRIERPROC glMemoryBarrier;
PFNGLGETSTRINGIPROC glGetStringi;
PFNGLINVALIDATEFRAMEBUFFERPROC glInvalidateFramebuffer;
PFNGLBUFFERSTORAGEPROC glBufferStorage;
PFNGLFENCESYNCPROC glFenceSync;
PFNGLCLIENTWAITSYNCPROC glClientWaitSync;
PFNGLDELETESYNCPROC glDeleteSync;
PFNGLDRAWBUFFERSPROC g_glDrawBuffers;
PFNGLBINDFRAMEBUFFERPROC g_glBindFramebuffer;
PFNGLDELETEFRAMEBUFFERSPROC g_glDeleteFramebuffers;
PFNGLGENFRAMEBUFFERSPROC g_glGenFramebuffers;
PFNGLFRAMEBUFFERTEXTURE2DPROC g_glFramebufferTexture2D;
PFNGLTEXIMAGE2DMULTISAMPLEPROC g_glTexImage2DMultisample;
PFNGLTEXSTORAGE2DMULTISAMPLEPROC g_glTexStorage2DMultisample;
PFNGLGENRENDERBUFFERSPROC g_glGenRenderbuffers;
PFNGLBINDRENDERBUFFERPROC g_glBindRenderbuffer;
PFNGLRENDERBUFFERSTORAGEPROC g_glRenderbufferStorage;
PFNGLFRAMEBUFFERRENDERBUFFERPROC g_glFramebufferRenderbuffer;
PFNGLDELETERENDERBUFFERSPROC g_glDeleteRenderbuffers;
PFNGLCHECKFRAMEBUFFERSTATUSPROC g_glCheckFramebufferStatus;
PFNGLBLITFRAMEBUFFERPROC g_glBlitFramebuffer;
PFNGLGENBUFFERSPROC g_glGenBuffers;
PFNGLBINDBUFFERPROC g_glBindBuffer;
PFNGLBUFFERDATAPROC g_glBufferData;
PFNGLMAPBUFFERPROC g_glMapBuffer;
PFNGLMAPBUFFERRANGEPROC g_glMapBufferRange;
PFNGLUNMAPBUFFERPROC g_glUnmapBuffer;
PFNGLDELETEBUFFERSPROC g_glDeleteBuffers;
PFNGLBINDIMAGETEXTUREPROC g_glBindImageTexture;
PFNGLMEMORYBARRIERPROC g_glMemoryBarrier;
PFNGLGETSTRINGIPROC g_glGetStringi;
PFNGLINVALIDATEFRAMEBUFFERPROC g_glInvalidateFramebuffer;
PFNGLBUFFERSTORAGEPROC g_glBufferStorage;
PFNGLFENCESYNCPROC g_glFenceSync;
PFNGLCLIENTWAITSYNCPROC g_glClientWaitSync;
PFNGLDELETESYNCPROC g_glDeleteSync;
PFNGLGETUNIFORMBLOCKINDEXPROC glGetUniformBlockIndex;
PFNGLUNIFORMBLOCKBINDINGPROC glUniformBlockBinding;
PFNGLGETACTIVEUNIFORMBLOCKIVPROC glGetActiveUniformBlockiv;
PFNGLGETUNIFORMINDICESPROC glGetUniformIndices;
PFNGLGETACTIVEUNIFORMSIVPROC glGetActiveUniformsiv;
PFNGLBINDBUFFERBASEPROC glBindBufferBase;
PFNGLBUFFERSUBDATAPROC glBufferSubData;
PFNGLGETUNIFORMBLOCKINDEXPROC g_glGetUniformBlockIndex;
PFNGLUNIFORMBLOCKBINDINGPROC g_glUniformBlockBinding;
PFNGLGETACTIVEUNIFORMBLOCKIVPROC g_glGetActiveUniformBlockiv;
PFNGLGETUNIFORMINDICESPROC g_glGetUniformIndices;
PFNGLGETACTIVEUNIFORMSIVPROC g_glGetActiveUniformsiv;
PFNGLBINDBUFFERBASEPROC g_glBindBufferBase;
PFNGLBUFFERSUBDATAPROC g_glBufferSubData;
PFNGLGETPROGRAMBINARYPROC glGetProgramBinary;
PFNGLPROGRAMBINARYPROC glProgramBinary;
PFNGLPROGRAMPARAMETERIPROC glProgramParameteri;
PFNGLGETPROGRAMBINARYPROC g_glGetProgramBinary;
PFNGLPROGRAMBINARYPROC g_glProgramBinary;
PFNGLPROGRAMPARAMETERIPROC g_glProgramParameteri;
PFNGLTEXSTORAGE2DPROC glTexStorage2D;
PFNGLTEXTURESTORAGE2DPROC glTextureStorage2D;
PFNGLTEXTURESUBIMAGE2DPROC glTextureSubImage2D;
PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC glTextureStorage2DMultisample;
PFNGLTEXTUREPARAMETERIPROC glTextureParameteri;
PFNGLTEXTUREPARAMETERFPROC glTextureParameterf;
PFNGLCREATETEXTURESPROC glCreateTextures;
PFNGLCREATEBUFFERSPROC glCreateBuffers;
PFNGLCREATEFRAMEBUFFERSPROC glCreateFramebuffers;
PFNGLNAMEDFRAMEBUFFERTEXTUREPROC glNamedFramebufferTexture;
PFNGLTEXSTORAGE2DPROC g_glTexStorage2D;
PFNGLTEXTURESTORAGE2DPROC g_glTextureStorage2D;
PFNGLTEXTURESUBIMAGE2DPROC g_glTextureSubImage2D;
PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC g_glTextureStorage2DMultisample;
PFNGLTEXTUREPARAMETERIPROC g_glTextureParameteri;
PFNGLTEXTUREPARAMETERFPROC g_glTextureParameterf;
PFNGLCREATETEXTURESPROC g_glCreateTextures;
PFNGLCREATEBUFFERSPROC g_glCreateBuffers;
PFNGLCREATEFRAMEBUFFERSPROC g_glCreateFramebuffers;
PFNGLNAMEDFRAMEBUFFERTEXTUREPROC g_glNamedFramebufferTexture;
void initGLFunctions()
{

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@ -17,131 +17,252 @@
#include <GL/glext.h>
#ifdef EGL
#define glBlendFunc g_glBlendFunc
#define glPixelStorei g_glPixelStorei
#define glClearColor g_glClearColor
#define glCullFace g_glCullFace
#define glDepthFunc g_glDepthFunc
#define glDepthMask g_glDepthMask
#define glDisable g_glDisable
#define glEnable g_glEnable
#define glPolygonOffset g_glPolygonOffset
#define glScissor g_glScissor
#define glViewport g_glViewport
#define glBindTexture g_glBindTexture
#define glTexImage2D g_glTexImage2D
#define glTexParameteri g_glTexParameteri
#define glGetIntegerv g_glGetIntegerv
#define glGetString g_glGetString
#define glReadPixels g_glReadPixels
#define glTexSubImage2D g_glTexSubImage2D
#define glDrawArrays g_glDrawArrays
#define glGetError g_glGetError
#define glDrawElements g_glDrawElements
#define glLineWidth g_glLineWidth
#define glClear g_glClear
#define glGetFloatv g_glGetFloatv
#define glDeleteTextures g_glDeleteTextures
#define glGenTextures g_glGenTextures
#define glTexParameterf g_glTexParameterf
#define glActiveTexture g_glActiveTexture
#define glBlendColor g_glBlendColor
#define glReadBuffer g_glReadBuffer
extern PFNGLBLENDFUNCPROC glBlendFunc;
extern PFNGLPIXELSTOREIPROC glPixelStorei;
extern PFNGLCLEARCOLORPROC glClearColor;
extern PFNGLCULLFACEPROC glCullFace;
extern PFNGLDEPTHFUNCPROC glDepthFunc;
extern PFNGLDEPTHMASKPROC glDepthMask;
extern PFNGLDISABLEPROC glDisable;
extern PFNGLENABLEPROC glEnable;
extern PFNGLPOLYGONOFFSETPROC glPolygonOffset;
extern PFNGLSCISSORPROC glScissor;
extern PFNGLVIEWPORTPROC glViewport;
extern PFNGLBINDTEXTUREPROC glBindTexture;
extern PFNGLTEXIMAGE2DPROC glTexImage2D;
extern PFNGLTEXPARAMETERIPROC glTexParameteri;
extern PFNGLGETINTEGERVPROC glGetIntegerv;
extern PFNGLGETSTRINGPROC glGetString;
extern PFNGLREADPIXELSPROC glReadPixels;
extern PFNGLTEXSUBIMAGE2DPROC glTexSubImage2D;
extern PFNGLDRAWARRAYSPROC glDrawArrays;
extern PFNGLGETERRORPROC glGetError;
extern PFNGLDRAWELEMENTSPROC glDrawElements;
extern PFNGLLINEWIDTHPROC glLineWidth;
extern PFNGLCLEARPROC glClear;
extern PFNGLGETFLOATVPROC glGetFloatv;
extern PFNGLDELETETEXTURESPROC glDeleteTextures;
extern PFNGLGENTEXTURESPROC glGenTextures;
extern PFNGLTEXPARAMETERFPROC glTexParameterf;
extern PFNGLACTIVETEXTUREPROC glActiveTexture;
extern PFNGLBLENDCOLORPROC glBlendColor;
extern PFNGLREADBUFFERPROC glReadBuffer;
extern PFNGLBLENDFUNCPROC g_glBlendFunc;
extern PFNGLPIXELSTOREIPROC g_glPixelStorei;
extern PFNGLCLEARCOLORPROC g_glClearColor;
extern PFNGLCULLFACEPROC g_glCullFace;
extern PFNGLDEPTHFUNCPROC g_glDepthFunc;
extern PFNGLDEPTHMASKPROC g_glDepthMask;
extern PFNGLDISABLEPROC g_glDisable;
extern PFNGLENABLEPROC g_glEnable;
extern PFNGLPOLYGONOFFSETPROC g_glPolygonOffset;
extern PFNGLSCISSORPROC g_glScissor;
extern PFNGLVIEWPORTPROC g_glViewport;
extern PFNGLBINDTEXTUREPROC g_glBindTexture;
extern PFNGLTEXIMAGE2DPROC g_glTexImage2D;
extern PFNGLTEXPARAMETERIPROC g_glTexParameteri;
extern PFNGLGETINTEGERVPROC g_glGetIntegerv;
extern PFNGLGETSTRINGPROC g_glGetString;
extern PFNGLREADPIXELSPROC g_glReadPixels;
extern PFNGLTEXSUBIMAGE2DPROC g_glTexSubImage2D;
extern PFNGLDRAWARRAYSPROC g_glDrawArrays;
extern PFNGLGETERRORPROC g_glGetError;
extern PFNGLDRAWELEMENTSPROC g_glDrawElements;
extern PFNGLLINEWIDTHPROC g_glLineWidth;
extern PFNGLCLEARPROC g_glClear;
extern PFNGLGETFLOATVPROC g_glGetFloatv;
extern PFNGLDELETETEXTURESPROC g_glDeleteTextures;
extern PFNGLGENTEXTURESPROC g_glGenTextures;
extern PFNGLTEXPARAMETERFPROC g_glTexParameterf;
extern PFNGLACTIVETEXTUREPROC g_glActiveTexture;
extern PFNGLBLENDCOLORPROC g_glBlendColor;
extern PFNGLREADBUFFERPROC g_glReadBuffer;
#endif
#ifdef OS_WINDOWS
extern PFNGLACTIVETEXTUREPROC glActiveTexture;
extern PFNGLBLENDCOLORPROC glBlendColor;
#define glActiveTexture g_glActiveTexture
#define glBlendColor g_glBlendColor
extern PFNGLACTIVETEXTUREPROC g_glActiveTexture;
extern PFNGLBLENDCOLORPROC g_glBlendColor;
#endif
extern PFNGLCREATESHADERPROC glCreateShader;
extern PFNGLCOMPILESHADERPROC glCompileShader;
extern PFNGLSHADERSOURCEPROC glShaderSource;
extern PFNGLCREATEPROGRAMPROC glCreateProgram;
extern PFNGLATTACHSHADERPROC glAttachShader;
extern PFNGLLINKPROGRAMPROC glLinkProgram;
extern PFNGLUSEPROGRAMPROC glUseProgram;
extern PFNGLGETUNIFORMLOCATIONPROC glGetUniformLocation;
extern PFNGLUNIFORM1IPROC glUniform1i;
extern PFNGLUNIFORM1FPROC glUniform1f;
extern PFNGLUNIFORM2FPROC glUniform2f;
extern PFNGLUNIFORM2IPROC glUniform2i;
extern PFNGLUNIFORM4IPROC glUniform4i;
#define glCreateShader g_glCreateShader
#define glCompileShader g_glCompileShader
#define glShaderSource g_glShaderSource
#define glCreateProgram g_glCreateProgram
#define glAttachShader g_glAttachShader
#define glLinkProgram g_glLinkProgram
#define glUseProgram g_glUseProgram
#define glGetUniformLocation g_glGetUniformLocation
#define glUniform1i g_glUniform1i
#define glUniform1f g_glUniform1f
#define glUniform2f g_glUniform2f
#define glUniform2i g_glUniform2i
#define glUniform4i g_glUniform4i
extern PFNGLUNIFORM4FPROC glUniform4f;
extern PFNGLUNIFORM3FVPROC glUniform3fv;
extern PFNGLUNIFORM4FVPROC glUniform4fv;
extern PFNGLDETACHSHADERPROC glDetachShader;
extern PFNGLDELETESHADERPROC glDeleteShader;
extern PFNGLDELETEPROGRAMPROC glDeleteProgram;
extern PFNGLGETPROGRAMINFOLOGPROC glGetProgramInfoLog;
extern PFNGLGETSHADERINFOLOGPROC glGetShaderInfoLog;
extern PFNGLGETSHADERIVPROC glGetShaderiv;
extern PFNGLGETPROGRAMIVPROC glGetProgramiv;
#define glUniform4f g_glUniform4f
#define glUniform3fv g_glUniform3fv
#define glUniform4fv g_glUniform4fv
#define glDetachShader g_glDetachShader
#define glDeleteShader g_glDeleteShader
#define glDeleteProgram g_glDeleteProgram
#define glGetProgramInfoLog g_glGetProgramInfoLog
#define glGetShaderInfoLog g_glGetShaderInfoLog
#define glGetShaderiv g_glGetShaderiv
#define glGetProgramiv g_glGetProgramiv
extern PFNGLENABLEVERTEXATTRIBARRAYPROC glEnableVertexAttribArray;
extern PFNGLDISABLEVERTEXATTRIBARRAYPROC glDisableVertexAttribArray;
extern PFNGLVERTEXATTRIBPOINTERPROC glVertexAttribPointer;
extern PFNGLBINDATTRIBLOCATIONPROC glBindAttribLocation;
extern PFNGLVERTEXATTRIB4FPROC glVertexAttrib4f;
extern PFNGLVERTEXATTRIB4FVPROC glVertexAttrib4fv;
#define glEnableVertexAttribArray g_glEnableVertexAttribArray
#define glDisableVertexAttribArray g_glDisableVertexAttribArray
#define glVertexAttribPointer g_glVertexAttribPointer
#define glBindAttribLocation g_glBindAttribLocation
#define glVertexAttrib4f g_glVertexAttrib4f
#define glVertexAttrib4fv g_glVertexAttrib4fv
extern PFNGLDEPTHRANGEFPROC glDepthRangef;
extern PFNGLCLEARDEPTHFPROC glClearDepthf;
#define glDepthRangef g_glDepthRangef
#define glClearDepthf g_glClearDepthf
extern PFNGLDRAWBUFFERSPROC glDrawBuffers;
extern PFNGLGENFRAMEBUFFERSPROC glGenFramebuffers;
extern PFNGLBINDFRAMEBUFFERPROC glBindFramebuffer;
extern PFNGLDELETEFRAMEBUFFERSPROC glDeleteFramebuffers;
extern PFNGLFRAMEBUFFERTEXTURE2DPROC glFramebufferTexture2D;
extern PFNGLTEXIMAGE2DMULTISAMPLEPROC glTexImage2DMultisample;
extern PFNGLTEXSTORAGE2DMULTISAMPLEPROC glTexStorage2DMultisample;
extern PFNGLGENRENDERBUFFERSPROC glGenRenderbuffers;
extern PFNGLBINDRENDERBUFFERPROC glBindRenderbuffer;
extern PFNGLRENDERBUFFERSTORAGEPROC glRenderbufferStorage;
extern PFNGLDELETERENDERBUFFERSPROC glDeleteRenderbuffers;
extern PFNGLFRAMEBUFFERRENDERBUFFERPROC glFramebufferRenderbuffer;
extern PFNGLCHECKFRAMEBUFFERSTATUSPROC glCheckFramebufferStatus;
extern PFNGLBLITFRAMEBUFFERPROC glBlitFramebuffer;
extern PFNGLGENBUFFERSPROC glGenBuffers;
extern PFNGLBINDBUFFERPROC glBindBuffer;
extern PFNGLBUFFERDATAPROC glBufferData;
extern PFNGLMAPBUFFERPROC glMapBuffer;
extern PFNGLMAPBUFFERRANGEPROC glMapBufferRange;
extern PFNGLUNMAPBUFFERPROC glUnmapBuffer;
extern PFNGLDELETEBUFFERSPROC glDeleteBuffers;
extern PFNGLBINDIMAGETEXTUREPROC glBindImageTexture;
extern PFNGLMEMORYBARRIERPROC glMemoryBarrier;
extern PFNGLGETSTRINGIPROC glGetStringi;
extern PFNGLINVALIDATEFRAMEBUFFERPROC glInvalidateFramebuffer;
extern PFNGLBUFFERSTORAGEPROC glBufferStorage;
extern PFNGLFENCESYNCPROC glFenceSync;
extern PFNGLCLIENTWAITSYNCPROC glClientWaitSync;
extern PFNGLDELETESYNCPROC glDeleteSync;
#define glDrawBuffers g_glDrawBuffers
#define glGenFramebuffers g_glGenFramebuffers
#define glBindFramebuffer g_glBindFramebuffer
#define glDeleteFramebuffers g_glDeleteFramebuffers
#define glFramebufferTexture2D g_glFramebufferTexture2D
#define glTexImage2DMultisample g_glTexImage2DMultisample
#define glTexStorage2DMultisample g_glTexStorage2DMultisample
#define glGenRenderbuffers g_glGenRenderbuffers
#define glBindRenderbuffer g_glBindRenderbuffer
#define glRenderbufferStorage g_glRenderbufferStorage
#define glDeleteRenderbuffers g_glDeleteRenderbuffers
#define glFramebufferRenderbuffer g_glFramebufferRenderbuffer
#define glCheckFramebufferStatus g_glCheckFramebufferStatus
#define glBlitFramebuffer g_glBlitFramebuffer
#define glGenBuffers g_glGenBuffers
#define glBindBuffer g_glBindBuffer
#define glBufferData g_glBufferData
#define glMapBuffer g_glMapBuffer
#define glMapBufferRange g_glMapBufferRange
#define glUnmapBuffer g_glUnmapBuffer
#define glDeleteBuffers g_glDeleteBuffers
#define glBindImageTexture g_glBindImageTexture
#define glMemoryBarrier g_glMemoryBarrier
#define glGetStringi g_glGetStringi
#define glInvalidateFramebuffer g_glInvalidateFramebuffer
#define glBufferStorage g_glBufferStorage
#define glFenceSync g_glFenceSync
#define glClientWaitSync g_glClientWaitSync
#define glDeleteSync g_glDeleteSync
extern PFNGLGETUNIFORMBLOCKINDEXPROC glGetUniformBlockIndex;
extern PFNGLUNIFORMBLOCKBINDINGPROC glUniformBlockBinding;
extern PFNGLGETACTIVEUNIFORMBLOCKIVPROC glGetActiveUniformBlockiv;
extern PFNGLGETUNIFORMINDICESPROC glGetUniformIndices;
extern PFNGLGETACTIVEUNIFORMSIVPROC glGetActiveUniformsiv;
extern PFNGLBINDBUFFERBASEPROC glBindBufferBase;
extern PFNGLBUFFERSUBDATAPROC glBufferSubData;
#define glGetUniformBlockIndex g_glGetUniformBlockIndex
#define glUniformBlockBinding g_glUniformBlockBinding
#define glGetActiveUniformBlockiv g_glGetActiveUniformBlockiv
#define glGetUniformIndices g_glGetUniformIndices
#define glGetActiveUniformsiv g_glGetActiveUniformsiv
#define glBindBufferBase g_glBindBufferBase
#define glBufferSubData g_glBufferSubData
extern PFNGLGETPROGRAMBINARYPROC glGetProgramBinary;
extern PFNGLPROGRAMBINARYPROC glProgramBinary;
extern PFNGLPROGRAMPARAMETERIPROC glProgramParameteri;
#define glGetProgramBinary g_glGetProgramBinary
#define glProgramBinary g_glProgramBinary
#define glProgramParameteri g_glProgramParameteri
extern PFNGLTEXSTORAGE2DPROC glTexStorage2D;
extern PFNGLTEXTURESTORAGE2DPROC glTextureStorage2D;
extern PFNGLTEXTURESUBIMAGE2DPROC glTextureSubImage2D;
extern PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC glTextureStorage2DMultisample;
extern PFNGLTEXTUREPARAMETERIPROC glTextureParameteri;
extern PFNGLTEXTUREPARAMETERFPROC glTextureParameterf;
extern PFNGLCREATETEXTURESPROC glCreateTextures;
extern PFNGLCREATEBUFFERSPROC glCreateBuffers;
extern PFNGLCREATEFRAMEBUFFERSPROC glCreateFramebuffers;
extern PFNGLNAMEDFRAMEBUFFERTEXTUREPROC glNamedFramebufferTexture;
#define glTexStorage2D g_glTexStorage2D
#define glTextureStorage2D g_glTextureStorage2D
#define glTextureSubImage2D g_glTextureSubImage2D
#define glTextureStorage2DMultisample g_glTextureStorage2DMultisample
#define glTextureParameteri g_glTextureParameteri
#define glTextureParameterf g_glTextureParameterf
#define glCreateTextures g_glCreateTextures
#define glCreateBuffers g_glCreateBuffers
#define glCreateFramebuffers g_glCreateFramebuffers
#define glNamedFramebufferTexture g_glNamedFramebufferTexture
extern PFNGLCREATESHADERPROC g_glCreateShader;
extern PFNGLCOMPILESHADERPROC g_glCompileShader;
extern PFNGLSHADERSOURCEPROC g_glShaderSource;
extern PFNGLCREATEPROGRAMPROC g_glCreateProgram;
extern PFNGLATTACHSHADERPROC g_glAttachShader;
extern PFNGLLINKPROGRAMPROC g_glLinkProgram;
extern PFNGLUSEPROGRAMPROC g_glUseProgram;
extern PFNGLGETUNIFORMLOCATIONPROC g_glGetUniformLocation;
extern PFNGLUNIFORM1IPROC g_glUniform1i;
extern PFNGLUNIFORM1FPROC g_glUniform1f;
extern PFNGLUNIFORM2FPROC g_glUniform2f;
extern PFNGLUNIFORM2IPROC g_glUniform2i;
extern PFNGLUNIFORM4IPROC g_glUniform4i;
extern PFNGLUNIFORM4FPROC g_glUniform4f;
extern PFNGLUNIFORM3FVPROC g_glUniform3fv;
extern PFNGLUNIFORM4FVPROC g_glUniform4fv;
extern PFNGLDETACHSHADERPROC g_glDetachShader;
extern PFNGLDELETESHADERPROC g_glDeleteShader;
extern PFNGLDELETEPROGRAMPROC g_glDeleteProgram;
extern PFNGLGETPROGRAMINFOLOGPROC g_glGetProgramInfoLog;
extern PFNGLGETSHADERINFOLOGPROC g_glGetShaderInfoLog;
extern PFNGLGETSHADERIVPROC g_glGetShaderiv;
extern PFNGLGETPROGRAMIVPROC g_glGetProgramiv;
extern PFNGLENABLEVERTEXATTRIBARRAYPROC g_glEnableVertexAttribArray;
extern PFNGLDISABLEVERTEXATTRIBARRAYPROC g_glDisableVertexAttribArray;
extern PFNGLVERTEXATTRIBPOINTERPROC g_glVertexAttribPointer;
extern PFNGLBINDATTRIBLOCATIONPROC g_glBindAttribLocation;
extern PFNGLVERTEXATTRIB4FPROC g_glVertexAttrib4f;
extern PFNGLVERTEXATTRIB4FVPROC g_glVertexAttrib4fv;
extern PFNGLDEPTHRANGEFPROC g_glDepthRangef;
extern PFNGLCLEARDEPTHFPROC g_glClearDepthf;
extern PFNGLDRAWBUFFERSPROC g_glDrawBuffers;
extern PFNGLGENFRAMEBUFFERSPROC g_glGenFramebuffers;
extern PFNGLBINDFRAMEBUFFERPROC g_glBindFramebuffer;
extern PFNGLDELETEFRAMEBUFFERSPROC g_glDeleteFramebuffers;
extern PFNGLFRAMEBUFFERTEXTURE2DPROC g_glFramebufferTexture2D;
extern PFNGLTEXIMAGE2DMULTISAMPLEPROC g_glTexImage2DMultisample;
extern PFNGLTEXSTORAGE2DMULTISAMPLEPROC g_glTexStorage2DMultisample;
extern PFNGLGENRENDERBUFFERSPROC g_glGenRenderbuffers;
extern PFNGLBINDRENDERBUFFERPROC g_glBindRenderbuffer;
extern PFNGLRENDERBUFFERSTORAGEPROC g_glRenderbufferStorage;
extern PFNGLDELETERENDERBUFFERSPROC g_glDeleteRenderbuffers;
extern PFNGLFRAMEBUFFERRENDERBUFFERPROC g_glFramebufferRenderbuffer;
extern PFNGLCHECKFRAMEBUFFERSTATUSPROC g_glCheckFramebufferStatus;
extern PFNGLBLITFRAMEBUFFERPROC g_glBlitFramebuffer;
extern PFNGLGENBUFFERSPROC g_glGenBuffers;
extern PFNGLBINDBUFFERPROC g_glBindBuffer;
extern PFNGLBUFFERDATAPROC g_glBufferData;
extern PFNGLMAPBUFFERPROC g_glMapBuffer;
extern PFNGLMAPBUFFERRANGEPROC g_glMapBufferRange;
extern PFNGLUNMAPBUFFERPROC g_glUnmapBuffer;
extern PFNGLDELETEBUFFERSPROC g_glDeleteBuffers;
extern PFNGLBINDIMAGETEXTUREPROC g_glBindImageTexture;
extern PFNGLMEMORYBARRIERPROC g_glMemoryBarrier;
extern PFNGLGETSTRINGIPROC g_glGetStringi;
extern PFNGLINVALIDATEFRAMEBUFFERPROC g_glInvalidateFramebuffer;
extern PFNGLBUFFERSTORAGEPROC g_glBufferStorage;
extern PFNGLFENCESYNCPROC g_glFenceSync;
extern PFNGLCLIENTWAITSYNCPROC g_glClientWaitSync;
extern PFNGLDELETESYNCPROC g_glDeleteSync;
extern PFNGLGETUNIFORMBLOCKINDEXPROC g_glGetUniformBlockIndex;
extern PFNGLUNIFORMBLOCKBINDINGPROC g_glUniformBlockBinding;
extern PFNGLGETACTIVEUNIFORMBLOCKIVPROC g_glGetActiveUniformBlockiv;
extern PFNGLGETUNIFORMINDICESPROC g_glGetUniformIndices;
extern PFNGLGETACTIVEUNIFORMSIVPROC g_glGetActiveUniformsiv;
extern PFNGLBINDBUFFERBASEPROC g_glBindBufferBase;
extern PFNGLBUFFERSUBDATAPROC g_glBufferSubData;
extern PFNGLGETPROGRAMBINARYPROC g_glGetProgramBinary;
extern PFNGLPROGRAMBINARYPROC g_glProgramBinary;
extern PFNGLPROGRAMPARAMETERIPROC g_glProgramParameteri;
extern PFNGLTEXSTORAGE2DPROC g_glTexStorage2D;
extern PFNGLTEXTURESTORAGE2DPROC g_glTextureStorage2D;
extern PFNGLTEXTURESUBIMAGE2DPROC g_glTextureSubImage2D;
extern PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC g_glTextureStorage2DMultisample;
extern PFNGLTEXTUREPARAMETERIPROC g_glTextureParameteri;
extern PFNGLTEXTUREPARAMETERFPROC g_glTextureParameterf;
extern PFNGLCREATETEXTURESPROC g_glCreateTextures;
extern PFNGLCREATEBUFFERSPROC g_glCreateBuffers;
extern PFNGLCREATEFRAMEBUFFERSPROC g_glCreateFramebuffers;
extern PFNGLNAMEDFRAMEBUFFERTEXTUREPROC g_glNamedFramebufferTexture;
void initGLFunctions();