mirror of
https://github.com/blawar/GLideN64.git
synced 2024-07-04 10:03:36 +00:00
Rename function pointers
This commit is contained in:
parent
2b4b82a7d2
commit
9cf7d6e777
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@ -3,7 +3,7 @@
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#ifdef OS_WINDOWS
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#define glGetProcAddress wglGetProcAddress
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#define GL_GET_PROC_ADR(proc_type, proc_name) proc_name = (proc_type) glGetProcAddress(#proc_name)
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#define GL_GET_PROC_ADR(proc_type, proc_name) g_##proc_name = (proc_type) glGetProcAddress(#proc_name)
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#elif defined(OS_LINUX)
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@ -19,141 +19,141 @@ typedef struct __GLXFBConfigRec *GLXFBConfig;
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#define GLX_GLXEXT_PROTOTYPES
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#include <GL/glxext.h>
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#define glGetProcAddress glXGetProcAddress
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#define GL_GET_PROC_ADR(proc_type, proc_name) proc_name = (proc_type) glGetProcAddress((const GLubyte*)#proc_name)
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#define GL_GET_PROC_ADR(proc_type, proc_name) g_##proc_name = (proc_type) glGetProcAddress((const GLubyte*)#proc_name)
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#elif defined(EGL)
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#include <EGL/egl.h>
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#include <EGL/eglext.h>
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#define glGetProcAddress eglGetProcAddress
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#define GL_GET_PROC_ADR(proc_type, proc_name) proc_name = (proc_type) glGetProcAddress(#proc_name)
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#define GL_GET_PROC_ADR(proc_type, proc_name) g_##proc_name = (proc_type) glGetProcAddress(#proc_name)
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#endif
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//GL Fucntions
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#ifdef OS_WINDOWS
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PFNGLACTIVETEXTUREPROC glActiveTexture;
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PFNGLBLENDCOLORPROC glBlendColor;
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PFNGLACTIVETEXTUREPROC g_glActiveTexture;
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PFNGLBLENDCOLORPROC g_glBlendColor;
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#elif defined(EGL)
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PFNGLBLENDFUNCPROC glBlendFunc;
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PFNGLPIXELSTOREIPROC glPixelStorei;
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PFNGLCLEARCOLORPROC glClearColor;
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PFNGLCULLFACEPROC glCullFace;
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PFNGLDEPTHFUNCPROC glDepthFunc;
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PFNGLDEPTHMASKPROC glDepthMask;
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PFNGLDISABLEPROC glDisable;
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PFNGLENABLEPROC glEnable;
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PFNGLPOLYGONOFFSETPROC glPolygonOffset;
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PFNGLSCISSORPROC glScissor;
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PFNGLVIEWPORTPROC glViewport;
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PFNGLBINDTEXTUREPROC glBindTexture;
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PFNGLTEXIMAGE2DPROC glTexImage2D;
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PFNGLTEXPARAMETERIPROC glTexParameteri;
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PFNGLGETINTEGERVPROC glGetIntegerv;
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PFNGLGETSTRINGPROC glGetString;
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PFNGLREADPIXELSPROC glReadPixels;
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PFNGLTEXSUBIMAGE2DPROC glTexSubImage2D;
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PFNGLDRAWARRAYSPROC glDrawArrays;
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PFNGLGETERRORPROC glGetError;
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PFNGLDRAWELEMENTSPROC glDrawElements;
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PFNGLLINEWIDTHPROC glLineWidth;
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PFNGLCLEARPROC glClear;
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PFNGLGETFLOATVPROC glGetFloatv;
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PFNGLDELETETEXTURESPROC glDeleteTextures;
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PFNGLGENTEXTURESPROC glGenTextures;
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PFNGLTEXPARAMETERFPROC glTexParameterf;
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PFNGLACTIVETEXTUREPROC glActiveTexture;
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PFNGLBLENDCOLORPROC glBlendColor;
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PFNGLREADBUFFERPROC glReadBuffer;
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PFNGLBLENDFUNCPROC g_glBlendFunc;
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PFNGLPIXELSTOREIPROC g_glPixelStorei;
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PFNGLCLEARCOLORPROC g_glClearColor;
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PFNGLCULLFACEPROC g_glCullFace;
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PFNGLDEPTHFUNCPROC g_glDepthFunc;
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PFNGLDEPTHMASKPROC g_glDepthMask;
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PFNGLDISABLEPROC g_glDisable;
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PFNGLENABLEPROC g_glEnable;
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PFNGLPOLYGONOFFSETPROC g_glPolygonOffset;
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PFNGLSCISSORPROC g_glScissor;
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PFNGLVIEWPORTPROC g_glViewport;
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PFNGLBINDTEXTUREPROC g_glBindTexture;
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PFNGLTEXIMAGE2DPROC g_glTexImage2D;
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PFNGLTEXPARAMETERIPROC g_glTexParameteri;
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PFNGLGETINTEGERVPROC g_glGetIntegerv;
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PFNGLGETSTRINGPROC g_glGetString;
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PFNGLREADPIXELSPROC g_glReadPixels;
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PFNGLTEXSUBIMAGE2DPROC g_glTexSubImage2D;
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PFNGLDRAWARRAYSPROC g_glDrawArrays;
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PFNGLGETERRORPROC g_glGetError;
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PFNGLDRAWELEMENTSPROC g_glDrawElements;
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PFNGLLINEWIDTHPROC g_glLineWidth;
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PFNGLCLEARPROC g_glClear;
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PFNGLGETFLOATVPROC g_glGetFloatv;
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PFNGLDELETETEXTURESPROC g_glDeleteTextures;
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PFNGLGENTEXTURESPROC g_glGenTextures;
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PFNGLTEXPARAMETERFPROC g_glTexParameterf;
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PFNGLACTIVETEXTUREPROC g_glActiveTexture;
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PFNGLBLENDCOLORPROC g_glBlendColor;
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PFNGLREADBUFFERPROC g_glReadBuffer;
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#endif
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PFNGLCREATESHADERPROC glCreateShader;
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PFNGLCOMPILESHADERPROC glCompileShader;
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PFNGLSHADERSOURCEPROC glShaderSource;
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PFNGLCREATEPROGRAMPROC glCreateProgram;
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PFNGLATTACHSHADERPROC glAttachShader;
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PFNGLLINKPROGRAMPROC glLinkProgram;
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PFNGLUSEPROGRAMPROC glUseProgram;
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PFNGLGETUNIFORMLOCATIONPROC glGetUniformLocation;
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PFNGLUNIFORM1IPROC glUniform1i;
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PFNGLUNIFORM1FPROC glUniform1f;
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PFNGLUNIFORM2FPROC glUniform2f;
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PFNGLUNIFORM2IPROC glUniform2i;
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PFNGLUNIFORM4IPROC glUniform4i;
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PFNGLUNIFORM4FPROC glUniform4f;
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PFNGLUNIFORM3FVPROC glUniform3fv;
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PFNGLUNIFORM4FVPROC glUniform4fv;
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PFNGLDETACHSHADERPROC glDetachShader;
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PFNGLDELETESHADERPROC glDeleteShader;
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PFNGLDELETEPROGRAMPROC glDeleteProgram;
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PFNGLGETPROGRAMINFOLOGPROC glGetProgramInfoLog;
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PFNGLGETSHADERINFOLOGPROC glGetShaderInfoLog;
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PFNGLGETSHADERIVPROC glGetShaderiv;
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PFNGLGETPROGRAMIVPROC glGetProgramiv;
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PFNGLCREATESHADERPROC g_glCreateShader;
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PFNGLCOMPILESHADERPROC g_glCompileShader;
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PFNGLSHADERSOURCEPROC g_glShaderSource;
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PFNGLCREATEPROGRAMPROC g_glCreateProgram;
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PFNGLATTACHSHADERPROC g_glAttachShader;
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PFNGLLINKPROGRAMPROC g_glLinkProgram;
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PFNGLUSEPROGRAMPROC g_glUseProgram;
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PFNGLGETUNIFORMLOCATIONPROC g_glGetUniformLocation;
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PFNGLUNIFORM1IPROC g_glUniform1i;
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PFNGLUNIFORM1FPROC g_glUniform1f;
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PFNGLUNIFORM2FPROC g_glUniform2f;
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PFNGLUNIFORM2IPROC g_glUniform2i;
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PFNGLUNIFORM4IPROC g_glUniform4i;
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PFNGLUNIFORM4FPROC g_glUniform4f;
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PFNGLUNIFORM3FVPROC g_glUniform3fv;
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PFNGLUNIFORM4FVPROC g_glUniform4fv;
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PFNGLDETACHSHADERPROC g_glDetachShader;
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PFNGLDELETESHADERPROC g_glDeleteShader;
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PFNGLDELETEPROGRAMPROC g_glDeleteProgram;
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PFNGLGETPROGRAMINFOLOGPROC g_glGetProgramInfoLog;
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PFNGLGETSHADERINFOLOGPROC g_glGetShaderInfoLog;
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PFNGLGETSHADERIVPROC g_glGetShaderiv;
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PFNGLGETPROGRAMIVPROC g_glGetProgramiv;
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PFNGLENABLEVERTEXATTRIBARRAYPROC glEnableVertexAttribArray;
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PFNGLDISABLEVERTEXATTRIBARRAYPROC glDisableVertexAttribArray;
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PFNGLVERTEXATTRIBPOINTERPROC glVertexAttribPointer;
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PFNGLBINDATTRIBLOCATIONPROC glBindAttribLocation;
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PFNGLVERTEXATTRIB4FPROC glVertexAttrib4f;
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PFNGLVERTEXATTRIB4FVPROC glVertexAttrib4fv;
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PFNGLENABLEVERTEXATTRIBARRAYPROC g_glEnableVertexAttribArray;
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PFNGLDISABLEVERTEXATTRIBARRAYPROC g_glDisableVertexAttribArray;
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PFNGLVERTEXATTRIBPOINTERPROC g_glVertexAttribPointer;
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PFNGLBINDATTRIBLOCATIONPROC g_glBindAttribLocation;
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PFNGLVERTEXATTRIB4FPROC g_glVertexAttrib4f;
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PFNGLVERTEXATTRIB4FVPROC g_glVertexAttrib4fv;
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// multitexture functions
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PFNGLDEPTHRANGEFPROC glDepthRangef;
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PFNGLCLEARDEPTHFPROC glClearDepthf;
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PFNGLDEPTHRANGEFPROC g_glDepthRangef;
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PFNGLCLEARDEPTHFPROC g_glClearDepthf;
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PFNGLDRAWBUFFERSPROC glDrawBuffers;
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PFNGLBINDFRAMEBUFFERPROC glBindFramebuffer;
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PFNGLDELETEFRAMEBUFFERSPROC glDeleteFramebuffers;
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PFNGLGENFRAMEBUFFERSPROC glGenFramebuffers;
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PFNGLFRAMEBUFFERTEXTURE2DPROC glFramebufferTexture2D;
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PFNGLTEXIMAGE2DMULTISAMPLEPROC glTexImage2DMultisample;
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PFNGLTEXSTORAGE2DMULTISAMPLEPROC glTexStorage2DMultisample;
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PFNGLGENRENDERBUFFERSPROC glGenRenderbuffers;
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PFNGLBINDRENDERBUFFERPROC glBindRenderbuffer;
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PFNGLRENDERBUFFERSTORAGEPROC glRenderbufferStorage;
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PFNGLFRAMEBUFFERRENDERBUFFERPROC glFramebufferRenderbuffer;
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PFNGLDELETERENDERBUFFERSPROC glDeleteRenderbuffers;
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PFNGLCHECKFRAMEBUFFERSTATUSPROC glCheckFramebufferStatus;
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PFNGLBLITFRAMEBUFFERPROC glBlitFramebuffer;
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PFNGLGENBUFFERSPROC glGenBuffers;
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PFNGLBINDBUFFERPROC glBindBuffer;
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PFNGLBUFFERDATAPROC glBufferData;
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PFNGLMAPBUFFERPROC glMapBuffer;
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PFNGLMAPBUFFERRANGEPROC glMapBufferRange;
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PFNGLUNMAPBUFFERPROC glUnmapBuffer;
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PFNGLDELETEBUFFERSPROC glDeleteBuffers;
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PFNGLBINDIMAGETEXTUREPROC glBindImageTexture;
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PFNGLMEMORYBARRIERPROC glMemoryBarrier;
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PFNGLGETSTRINGIPROC glGetStringi;
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PFNGLINVALIDATEFRAMEBUFFERPROC glInvalidateFramebuffer;
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PFNGLBUFFERSTORAGEPROC glBufferStorage;
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PFNGLFENCESYNCPROC glFenceSync;
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PFNGLCLIENTWAITSYNCPROC glClientWaitSync;
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PFNGLDELETESYNCPROC glDeleteSync;
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PFNGLDRAWBUFFERSPROC g_glDrawBuffers;
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PFNGLBINDFRAMEBUFFERPROC g_glBindFramebuffer;
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PFNGLDELETEFRAMEBUFFERSPROC g_glDeleteFramebuffers;
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PFNGLGENFRAMEBUFFERSPROC g_glGenFramebuffers;
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PFNGLFRAMEBUFFERTEXTURE2DPROC g_glFramebufferTexture2D;
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PFNGLTEXIMAGE2DMULTISAMPLEPROC g_glTexImage2DMultisample;
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PFNGLTEXSTORAGE2DMULTISAMPLEPROC g_glTexStorage2DMultisample;
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PFNGLGENRENDERBUFFERSPROC g_glGenRenderbuffers;
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PFNGLBINDRENDERBUFFERPROC g_glBindRenderbuffer;
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PFNGLRENDERBUFFERSTORAGEPROC g_glRenderbufferStorage;
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PFNGLFRAMEBUFFERRENDERBUFFERPROC g_glFramebufferRenderbuffer;
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PFNGLDELETERENDERBUFFERSPROC g_glDeleteRenderbuffers;
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PFNGLCHECKFRAMEBUFFERSTATUSPROC g_glCheckFramebufferStatus;
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PFNGLBLITFRAMEBUFFERPROC g_glBlitFramebuffer;
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PFNGLGENBUFFERSPROC g_glGenBuffers;
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PFNGLBINDBUFFERPROC g_glBindBuffer;
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PFNGLBUFFERDATAPROC g_glBufferData;
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PFNGLMAPBUFFERPROC g_glMapBuffer;
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PFNGLMAPBUFFERRANGEPROC g_glMapBufferRange;
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PFNGLUNMAPBUFFERPROC g_glUnmapBuffer;
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PFNGLDELETEBUFFERSPROC g_glDeleteBuffers;
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PFNGLBINDIMAGETEXTUREPROC g_glBindImageTexture;
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PFNGLMEMORYBARRIERPROC g_glMemoryBarrier;
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PFNGLGETSTRINGIPROC g_glGetStringi;
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PFNGLINVALIDATEFRAMEBUFFERPROC g_glInvalidateFramebuffer;
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PFNGLBUFFERSTORAGEPROC g_glBufferStorage;
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PFNGLFENCESYNCPROC g_glFenceSync;
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PFNGLCLIENTWAITSYNCPROC g_glClientWaitSync;
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PFNGLDELETESYNCPROC g_glDeleteSync;
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PFNGLGETUNIFORMBLOCKINDEXPROC glGetUniformBlockIndex;
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PFNGLUNIFORMBLOCKBINDINGPROC glUniformBlockBinding;
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PFNGLGETACTIVEUNIFORMBLOCKIVPROC glGetActiveUniformBlockiv;
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PFNGLGETUNIFORMINDICESPROC glGetUniformIndices;
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PFNGLGETACTIVEUNIFORMSIVPROC glGetActiveUniformsiv;
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PFNGLBINDBUFFERBASEPROC glBindBufferBase;
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PFNGLBUFFERSUBDATAPROC glBufferSubData;
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PFNGLGETUNIFORMBLOCKINDEXPROC g_glGetUniformBlockIndex;
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PFNGLUNIFORMBLOCKBINDINGPROC g_glUniformBlockBinding;
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PFNGLGETACTIVEUNIFORMBLOCKIVPROC g_glGetActiveUniformBlockiv;
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PFNGLGETUNIFORMINDICESPROC g_glGetUniformIndices;
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PFNGLGETACTIVEUNIFORMSIVPROC g_glGetActiveUniformsiv;
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PFNGLBINDBUFFERBASEPROC g_glBindBufferBase;
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PFNGLBUFFERSUBDATAPROC g_glBufferSubData;
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PFNGLGETPROGRAMBINARYPROC glGetProgramBinary;
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PFNGLPROGRAMBINARYPROC glProgramBinary;
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PFNGLPROGRAMPARAMETERIPROC glProgramParameteri;
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PFNGLGETPROGRAMBINARYPROC g_glGetProgramBinary;
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PFNGLPROGRAMBINARYPROC g_glProgramBinary;
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PFNGLPROGRAMPARAMETERIPROC g_glProgramParameteri;
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PFNGLTEXSTORAGE2DPROC glTexStorage2D;
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PFNGLTEXTURESTORAGE2DPROC glTextureStorage2D;
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PFNGLTEXTURESUBIMAGE2DPROC glTextureSubImage2D;
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PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC glTextureStorage2DMultisample;
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PFNGLTEXTUREPARAMETERIPROC glTextureParameteri;
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PFNGLTEXTUREPARAMETERFPROC glTextureParameterf;
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PFNGLCREATETEXTURESPROC glCreateTextures;
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PFNGLCREATEBUFFERSPROC glCreateBuffers;
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PFNGLCREATEFRAMEBUFFERSPROC glCreateFramebuffers;
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PFNGLNAMEDFRAMEBUFFERTEXTUREPROC glNamedFramebufferTexture;
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PFNGLTEXSTORAGE2DPROC g_glTexStorage2D;
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PFNGLTEXTURESTORAGE2DPROC g_glTextureStorage2D;
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PFNGLTEXTURESUBIMAGE2DPROC g_glTextureSubImage2D;
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PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC g_glTextureStorage2DMultisample;
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PFNGLTEXTUREPARAMETERIPROC g_glTextureParameteri;
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PFNGLTEXTUREPARAMETERFPROC g_glTextureParameterf;
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PFNGLCREATETEXTURESPROC g_glCreateTextures;
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PFNGLCREATEBUFFERSPROC g_glCreateBuffers;
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PFNGLCREATEFRAMEBUFFERSPROC g_glCreateFramebuffers;
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PFNGLNAMEDFRAMEBUFFERTEXTUREPROC g_glNamedFramebufferTexture;
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void initGLFunctions()
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{
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#include <GL/glext.h>
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#ifdef EGL
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#define glBlendFunc g_glBlendFunc
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#define glPixelStorei g_glPixelStorei
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#define glClearColor g_glClearColor
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#define glCullFace g_glCullFace
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#define glDepthFunc g_glDepthFunc
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#define glDepthMask g_glDepthMask
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#define glDisable g_glDisable
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#define glEnable g_glEnable
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#define glPolygonOffset g_glPolygonOffset
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#define glScissor g_glScissor
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#define glViewport g_glViewport
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#define glBindTexture g_glBindTexture
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#define glTexImage2D g_glTexImage2D
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#define glTexParameteri g_glTexParameteri
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#define glGetIntegerv g_glGetIntegerv
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#define glGetString g_glGetString
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#define glReadPixels g_glReadPixels
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#define glTexSubImage2D g_glTexSubImage2D
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#define glDrawArrays g_glDrawArrays
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#define glGetError g_glGetError
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#define glDrawElements g_glDrawElements
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#define glLineWidth g_glLineWidth
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#define glClear g_glClear
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#define glGetFloatv g_glGetFloatv
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#define glDeleteTextures g_glDeleteTextures
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#define glGenTextures g_glGenTextures
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#define glTexParameterf g_glTexParameterf
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#define glActiveTexture g_glActiveTexture
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#define glBlendColor g_glBlendColor
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#define glReadBuffer g_glReadBuffer
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extern PFNGLBLENDFUNCPROC glBlendFunc;
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extern PFNGLPIXELSTOREIPROC glPixelStorei;
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extern PFNGLCLEARCOLORPROC glClearColor;
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extern PFNGLCULLFACEPROC glCullFace;
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extern PFNGLDEPTHFUNCPROC glDepthFunc;
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extern PFNGLDEPTHMASKPROC glDepthMask;
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extern PFNGLDISABLEPROC glDisable;
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extern PFNGLENABLEPROC glEnable;
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extern PFNGLPOLYGONOFFSETPROC glPolygonOffset;
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extern PFNGLSCISSORPROC glScissor;
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extern PFNGLVIEWPORTPROC glViewport;
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extern PFNGLBINDTEXTUREPROC glBindTexture;
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extern PFNGLTEXIMAGE2DPROC glTexImage2D;
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extern PFNGLTEXPARAMETERIPROC glTexParameteri;
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extern PFNGLGETINTEGERVPROC glGetIntegerv;
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extern PFNGLGETSTRINGPROC glGetString;
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extern PFNGLREADPIXELSPROC glReadPixels;
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extern PFNGLTEXSUBIMAGE2DPROC glTexSubImage2D;
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extern PFNGLDRAWARRAYSPROC glDrawArrays;
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extern PFNGLGETERRORPROC glGetError;
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extern PFNGLDRAWELEMENTSPROC glDrawElements;
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extern PFNGLLINEWIDTHPROC glLineWidth;
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extern PFNGLCLEARPROC glClear;
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extern PFNGLGETFLOATVPROC glGetFloatv;
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extern PFNGLDELETETEXTURESPROC glDeleteTextures;
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extern PFNGLGENTEXTURESPROC glGenTextures;
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extern PFNGLTEXPARAMETERFPROC glTexParameterf;
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extern PFNGLACTIVETEXTUREPROC glActiveTexture;
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extern PFNGLBLENDCOLORPROC glBlendColor;
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extern PFNGLREADBUFFERPROC glReadBuffer;
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extern PFNGLBLENDFUNCPROC g_glBlendFunc;
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extern PFNGLPIXELSTOREIPROC g_glPixelStorei;
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extern PFNGLCLEARCOLORPROC g_glClearColor;
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extern PFNGLCULLFACEPROC g_glCullFace;
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extern PFNGLDEPTHFUNCPROC g_glDepthFunc;
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extern PFNGLDEPTHMASKPROC g_glDepthMask;
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extern PFNGLDISABLEPROC g_glDisable;
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extern PFNGLENABLEPROC g_glEnable;
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extern PFNGLPOLYGONOFFSETPROC g_glPolygonOffset;
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extern PFNGLSCISSORPROC g_glScissor;
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extern PFNGLVIEWPORTPROC g_glViewport;
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extern PFNGLBINDTEXTUREPROC g_glBindTexture;
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extern PFNGLTEXIMAGE2DPROC g_glTexImage2D;
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extern PFNGLTEXPARAMETERIPROC g_glTexParameteri;
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extern PFNGLGETINTEGERVPROC g_glGetIntegerv;
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extern PFNGLGETSTRINGPROC g_glGetString;
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extern PFNGLREADPIXELSPROC g_glReadPixels;
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extern PFNGLTEXSUBIMAGE2DPROC g_glTexSubImage2D;
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extern PFNGLDRAWARRAYSPROC g_glDrawArrays;
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extern PFNGLGETERRORPROC g_glGetError;
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extern PFNGLDRAWELEMENTSPROC g_glDrawElements;
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extern PFNGLLINEWIDTHPROC g_glLineWidth;
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extern PFNGLCLEARPROC g_glClear;
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extern PFNGLGETFLOATVPROC g_glGetFloatv;
|
||||
extern PFNGLDELETETEXTURESPROC g_glDeleteTextures;
|
||||
extern PFNGLGENTEXTURESPROC g_glGenTextures;
|
||||
extern PFNGLTEXPARAMETERFPROC g_glTexParameterf;
|
||||
extern PFNGLACTIVETEXTUREPROC g_glActiveTexture;
|
||||
extern PFNGLBLENDCOLORPROC g_glBlendColor;
|
||||
extern PFNGLREADBUFFERPROC g_glReadBuffer;
|
||||
#endif
|
||||
|
||||
#ifdef OS_WINDOWS
|
||||
extern PFNGLACTIVETEXTUREPROC glActiveTexture;
|
||||
extern PFNGLBLENDCOLORPROC glBlendColor;
|
||||
#define glActiveTexture g_glActiveTexture
|
||||
#define glBlendColor g_glBlendColor
|
||||
|
||||
extern PFNGLACTIVETEXTUREPROC g_glActiveTexture;
|
||||
extern PFNGLBLENDCOLORPROC g_glBlendColor;
|
||||
#endif
|
||||
|
||||
extern PFNGLCREATESHADERPROC glCreateShader;
|
||||
extern PFNGLCOMPILESHADERPROC glCompileShader;
|
||||
extern PFNGLSHADERSOURCEPROC glShaderSource;
|
||||
extern PFNGLCREATEPROGRAMPROC glCreateProgram;
|
||||
extern PFNGLATTACHSHADERPROC glAttachShader;
|
||||
extern PFNGLLINKPROGRAMPROC glLinkProgram;
|
||||
extern PFNGLUSEPROGRAMPROC glUseProgram;
|
||||
extern PFNGLGETUNIFORMLOCATIONPROC glGetUniformLocation;
|
||||
extern PFNGLUNIFORM1IPROC glUniform1i;
|
||||
extern PFNGLUNIFORM1FPROC glUniform1f;
|
||||
extern PFNGLUNIFORM2FPROC glUniform2f;
|
||||
extern PFNGLUNIFORM2IPROC glUniform2i;
|
||||
extern PFNGLUNIFORM4IPROC glUniform4i;
|
||||
#define glCreateShader g_glCreateShader
|
||||
#define glCompileShader g_glCompileShader
|
||||
#define glShaderSource g_glShaderSource
|
||||
#define glCreateProgram g_glCreateProgram
|
||||
#define glAttachShader g_glAttachShader
|
||||
#define glLinkProgram g_glLinkProgram
|
||||
#define glUseProgram g_glUseProgram
|
||||
#define glGetUniformLocation g_glGetUniformLocation
|
||||
#define glUniform1i g_glUniform1i
|
||||
#define glUniform1f g_glUniform1f
|
||||
#define glUniform2f g_glUniform2f
|
||||
#define glUniform2i g_glUniform2i
|
||||
#define glUniform4i g_glUniform4i
|
||||
|
||||
extern PFNGLUNIFORM4FPROC glUniform4f;
|
||||
extern PFNGLUNIFORM3FVPROC glUniform3fv;
|
||||
extern PFNGLUNIFORM4FVPROC glUniform4fv;
|
||||
extern PFNGLDETACHSHADERPROC glDetachShader;
|
||||
extern PFNGLDELETESHADERPROC glDeleteShader;
|
||||
extern PFNGLDELETEPROGRAMPROC glDeleteProgram;
|
||||
extern PFNGLGETPROGRAMINFOLOGPROC glGetProgramInfoLog;
|
||||
extern PFNGLGETSHADERINFOLOGPROC glGetShaderInfoLog;
|
||||
extern PFNGLGETSHADERIVPROC glGetShaderiv;
|
||||
extern PFNGLGETPROGRAMIVPROC glGetProgramiv;
|
||||
#define glUniform4f g_glUniform4f
|
||||
#define glUniform3fv g_glUniform3fv
|
||||
#define glUniform4fv g_glUniform4fv
|
||||
#define glDetachShader g_glDetachShader
|
||||
#define glDeleteShader g_glDeleteShader
|
||||
#define glDeleteProgram g_glDeleteProgram
|
||||
#define glGetProgramInfoLog g_glGetProgramInfoLog
|
||||
#define glGetShaderInfoLog g_glGetShaderInfoLog
|
||||
#define glGetShaderiv g_glGetShaderiv
|
||||
#define glGetProgramiv g_glGetProgramiv
|
||||
|
||||
extern PFNGLENABLEVERTEXATTRIBARRAYPROC glEnableVertexAttribArray;
|
||||
extern PFNGLDISABLEVERTEXATTRIBARRAYPROC glDisableVertexAttribArray;
|
||||
extern PFNGLVERTEXATTRIBPOINTERPROC glVertexAttribPointer;
|
||||
extern PFNGLBINDATTRIBLOCATIONPROC glBindAttribLocation;
|
||||
extern PFNGLVERTEXATTRIB4FPROC glVertexAttrib4f;
|
||||
extern PFNGLVERTEXATTRIB4FVPROC glVertexAttrib4fv;
|
||||
#define glEnableVertexAttribArray g_glEnableVertexAttribArray
|
||||
#define glDisableVertexAttribArray g_glDisableVertexAttribArray
|
||||
#define glVertexAttribPointer g_glVertexAttribPointer
|
||||
#define glBindAttribLocation g_glBindAttribLocation
|
||||
#define glVertexAttrib4f g_glVertexAttrib4f
|
||||
#define glVertexAttrib4fv g_glVertexAttrib4fv
|
||||
|
||||
extern PFNGLDEPTHRANGEFPROC glDepthRangef;
|
||||
extern PFNGLCLEARDEPTHFPROC glClearDepthf;
|
||||
#define glDepthRangef g_glDepthRangef
|
||||
#define glClearDepthf g_glClearDepthf
|
||||
|
||||
extern PFNGLDRAWBUFFERSPROC glDrawBuffers;
|
||||
extern PFNGLGENFRAMEBUFFERSPROC glGenFramebuffers;
|
||||
extern PFNGLBINDFRAMEBUFFERPROC glBindFramebuffer;
|
||||
extern PFNGLDELETEFRAMEBUFFERSPROC glDeleteFramebuffers;
|
||||
extern PFNGLFRAMEBUFFERTEXTURE2DPROC glFramebufferTexture2D;
|
||||
extern PFNGLTEXIMAGE2DMULTISAMPLEPROC glTexImage2DMultisample;
|
||||
extern PFNGLTEXSTORAGE2DMULTISAMPLEPROC glTexStorage2DMultisample;
|
||||
extern PFNGLGENRENDERBUFFERSPROC glGenRenderbuffers;
|
||||
extern PFNGLBINDRENDERBUFFERPROC glBindRenderbuffer;
|
||||
extern PFNGLRENDERBUFFERSTORAGEPROC glRenderbufferStorage;
|
||||
extern PFNGLDELETERENDERBUFFERSPROC glDeleteRenderbuffers;
|
||||
extern PFNGLFRAMEBUFFERRENDERBUFFERPROC glFramebufferRenderbuffer;
|
||||
extern PFNGLCHECKFRAMEBUFFERSTATUSPROC glCheckFramebufferStatus;
|
||||
extern PFNGLBLITFRAMEBUFFERPROC glBlitFramebuffer;
|
||||
extern PFNGLGENBUFFERSPROC glGenBuffers;
|
||||
extern PFNGLBINDBUFFERPROC glBindBuffer;
|
||||
extern PFNGLBUFFERDATAPROC glBufferData;
|
||||
extern PFNGLMAPBUFFERPROC glMapBuffer;
|
||||
extern PFNGLMAPBUFFERRANGEPROC glMapBufferRange;
|
||||
extern PFNGLUNMAPBUFFERPROC glUnmapBuffer;
|
||||
extern PFNGLDELETEBUFFERSPROC glDeleteBuffers;
|
||||
extern PFNGLBINDIMAGETEXTUREPROC glBindImageTexture;
|
||||
extern PFNGLMEMORYBARRIERPROC glMemoryBarrier;
|
||||
extern PFNGLGETSTRINGIPROC glGetStringi;
|
||||
extern PFNGLINVALIDATEFRAMEBUFFERPROC glInvalidateFramebuffer;
|
||||
extern PFNGLBUFFERSTORAGEPROC glBufferStorage;
|
||||
extern PFNGLFENCESYNCPROC glFenceSync;
|
||||
extern PFNGLCLIENTWAITSYNCPROC glClientWaitSync;
|
||||
extern PFNGLDELETESYNCPROC glDeleteSync;
|
||||
#define glDrawBuffers g_glDrawBuffers
|
||||
#define glGenFramebuffers g_glGenFramebuffers
|
||||
#define glBindFramebuffer g_glBindFramebuffer
|
||||
#define glDeleteFramebuffers g_glDeleteFramebuffers
|
||||
#define glFramebufferTexture2D g_glFramebufferTexture2D
|
||||
#define glTexImage2DMultisample g_glTexImage2DMultisample
|
||||
#define glTexStorage2DMultisample g_glTexStorage2DMultisample
|
||||
#define glGenRenderbuffers g_glGenRenderbuffers
|
||||
#define glBindRenderbuffer g_glBindRenderbuffer
|
||||
#define glRenderbufferStorage g_glRenderbufferStorage
|
||||
#define glDeleteRenderbuffers g_glDeleteRenderbuffers
|
||||
#define glFramebufferRenderbuffer g_glFramebufferRenderbuffer
|
||||
#define glCheckFramebufferStatus g_glCheckFramebufferStatus
|
||||
#define glBlitFramebuffer g_glBlitFramebuffer
|
||||
#define glGenBuffers g_glGenBuffers
|
||||
#define glBindBuffer g_glBindBuffer
|
||||
#define glBufferData g_glBufferData
|
||||
#define glMapBuffer g_glMapBuffer
|
||||
#define glMapBufferRange g_glMapBufferRange
|
||||
#define glUnmapBuffer g_glUnmapBuffer
|
||||
#define glDeleteBuffers g_glDeleteBuffers
|
||||
#define glBindImageTexture g_glBindImageTexture
|
||||
#define glMemoryBarrier g_glMemoryBarrier
|
||||
#define glGetStringi g_glGetStringi
|
||||
#define glInvalidateFramebuffer g_glInvalidateFramebuffer
|
||||
#define glBufferStorage g_glBufferStorage
|
||||
#define glFenceSync g_glFenceSync
|
||||
#define glClientWaitSync g_glClientWaitSync
|
||||
#define glDeleteSync g_glDeleteSync
|
||||
|
||||
extern PFNGLGETUNIFORMBLOCKINDEXPROC glGetUniformBlockIndex;
|
||||
extern PFNGLUNIFORMBLOCKBINDINGPROC glUniformBlockBinding;
|
||||
extern PFNGLGETACTIVEUNIFORMBLOCKIVPROC glGetActiveUniformBlockiv;
|
||||
extern PFNGLGETUNIFORMINDICESPROC glGetUniformIndices;
|
||||
extern PFNGLGETACTIVEUNIFORMSIVPROC glGetActiveUniformsiv;
|
||||
extern PFNGLBINDBUFFERBASEPROC glBindBufferBase;
|
||||
extern PFNGLBUFFERSUBDATAPROC glBufferSubData;
|
||||
#define glGetUniformBlockIndex g_glGetUniformBlockIndex
|
||||
#define glUniformBlockBinding g_glUniformBlockBinding
|
||||
#define glGetActiveUniformBlockiv g_glGetActiveUniformBlockiv
|
||||
#define glGetUniformIndices g_glGetUniformIndices
|
||||
#define glGetActiveUniformsiv g_glGetActiveUniformsiv
|
||||
#define glBindBufferBase g_glBindBufferBase
|
||||
#define glBufferSubData g_glBufferSubData
|
||||
|
||||
extern PFNGLGETPROGRAMBINARYPROC glGetProgramBinary;
|
||||
extern PFNGLPROGRAMBINARYPROC glProgramBinary;
|
||||
extern PFNGLPROGRAMPARAMETERIPROC glProgramParameteri;
|
||||
#define glGetProgramBinary g_glGetProgramBinary
|
||||
#define glProgramBinary g_glProgramBinary
|
||||
#define glProgramParameteri g_glProgramParameteri
|
||||
|
||||
extern PFNGLTEXSTORAGE2DPROC glTexStorage2D;
|
||||
extern PFNGLTEXTURESTORAGE2DPROC glTextureStorage2D;
|
||||
extern PFNGLTEXTURESUBIMAGE2DPROC glTextureSubImage2D;
|
||||
extern PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC glTextureStorage2DMultisample;
|
||||
extern PFNGLTEXTUREPARAMETERIPROC glTextureParameteri;
|
||||
extern PFNGLTEXTUREPARAMETERFPROC glTextureParameterf;
|
||||
extern PFNGLCREATETEXTURESPROC glCreateTextures;
|
||||
extern PFNGLCREATEBUFFERSPROC glCreateBuffers;
|
||||
extern PFNGLCREATEFRAMEBUFFERSPROC glCreateFramebuffers;
|
||||
extern PFNGLNAMEDFRAMEBUFFERTEXTUREPROC glNamedFramebufferTexture;
|
||||
#define glTexStorage2D g_glTexStorage2D
|
||||
#define glTextureStorage2D g_glTextureStorage2D
|
||||
#define glTextureSubImage2D g_glTextureSubImage2D
|
||||
#define glTextureStorage2DMultisample g_glTextureStorage2DMultisample
|
||||
#define glTextureParameteri g_glTextureParameteri
|
||||
#define glTextureParameterf g_glTextureParameterf
|
||||
#define glCreateTextures g_glCreateTextures
|
||||
#define glCreateBuffers g_glCreateBuffers
|
||||
#define glCreateFramebuffers g_glCreateFramebuffers
|
||||
#define glNamedFramebufferTexture g_glNamedFramebufferTexture
|
||||
|
||||
extern PFNGLCREATESHADERPROC g_glCreateShader;
|
||||
extern PFNGLCOMPILESHADERPROC g_glCompileShader;
|
||||
extern PFNGLSHADERSOURCEPROC g_glShaderSource;
|
||||
extern PFNGLCREATEPROGRAMPROC g_glCreateProgram;
|
||||
extern PFNGLATTACHSHADERPROC g_glAttachShader;
|
||||
extern PFNGLLINKPROGRAMPROC g_glLinkProgram;
|
||||
extern PFNGLUSEPROGRAMPROC g_glUseProgram;
|
||||
extern PFNGLGETUNIFORMLOCATIONPROC g_glGetUniformLocation;
|
||||
extern PFNGLUNIFORM1IPROC g_glUniform1i;
|
||||
extern PFNGLUNIFORM1FPROC g_glUniform1f;
|
||||
extern PFNGLUNIFORM2FPROC g_glUniform2f;
|
||||
extern PFNGLUNIFORM2IPROC g_glUniform2i;
|
||||
extern PFNGLUNIFORM4IPROC g_glUniform4i;
|
||||
|
||||
extern PFNGLUNIFORM4FPROC g_glUniform4f;
|
||||
extern PFNGLUNIFORM3FVPROC g_glUniform3fv;
|
||||
extern PFNGLUNIFORM4FVPROC g_glUniform4fv;
|
||||
extern PFNGLDETACHSHADERPROC g_glDetachShader;
|
||||
extern PFNGLDELETESHADERPROC g_glDeleteShader;
|
||||
extern PFNGLDELETEPROGRAMPROC g_glDeleteProgram;
|
||||
extern PFNGLGETPROGRAMINFOLOGPROC g_glGetProgramInfoLog;
|
||||
extern PFNGLGETSHADERINFOLOGPROC g_glGetShaderInfoLog;
|
||||
extern PFNGLGETSHADERIVPROC g_glGetShaderiv;
|
||||
extern PFNGLGETPROGRAMIVPROC g_glGetProgramiv;
|
||||
|
||||
extern PFNGLENABLEVERTEXATTRIBARRAYPROC g_glEnableVertexAttribArray;
|
||||
extern PFNGLDISABLEVERTEXATTRIBARRAYPROC g_glDisableVertexAttribArray;
|
||||
extern PFNGLVERTEXATTRIBPOINTERPROC g_glVertexAttribPointer;
|
||||
extern PFNGLBINDATTRIBLOCATIONPROC g_glBindAttribLocation;
|
||||
extern PFNGLVERTEXATTRIB4FPROC g_glVertexAttrib4f;
|
||||
extern PFNGLVERTEXATTRIB4FVPROC g_glVertexAttrib4fv;
|
||||
|
||||
extern PFNGLDEPTHRANGEFPROC g_glDepthRangef;
|
||||
extern PFNGLCLEARDEPTHFPROC g_glClearDepthf;
|
||||
|
||||
extern PFNGLDRAWBUFFERSPROC g_glDrawBuffers;
|
||||
extern PFNGLGENFRAMEBUFFERSPROC g_glGenFramebuffers;
|
||||
extern PFNGLBINDFRAMEBUFFERPROC g_glBindFramebuffer;
|
||||
extern PFNGLDELETEFRAMEBUFFERSPROC g_glDeleteFramebuffers;
|
||||
extern PFNGLFRAMEBUFFERTEXTURE2DPROC g_glFramebufferTexture2D;
|
||||
extern PFNGLTEXIMAGE2DMULTISAMPLEPROC g_glTexImage2DMultisample;
|
||||
extern PFNGLTEXSTORAGE2DMULTISAMPLEPROC g_glTexStorage2DMultisample;
|
||||
extern PFNGLGENRENDERBUFFERSPROC g_glGenRenderbuffers;
|
||||
extern PFNGLBINDRENDERBUFFERPROC g_glBindRenderbuffer;
|
||||
extern PFNGLRENDERBUFFERSTORAGEPROC g_glRenderbufferStorage;
|
||||
extern PFNGLDELETERENDERBUFFERSPROC g_glDeleteRenderbuffers;
|
||||
extern PFNGLFRAMEBUFFERRENDERBUFFERPROC g_glFramebufferRenderbuffer;
|
||||
extern PFNGLCHECKFRAMEBUFFERSTATUSPROC g_glCheckFramebufferStatus;
|
||||
extern PFNGLBLITFRAMEBUFFERPROC g_glBlitFramebuffer;
|
||||
extern PFNGLGENBUFFERSPROC g_glGenBuffers;
|
||||
extern PFNGLBINDBUFFERPROC g_glBindBuffer;
|
||||
extern PFNGLBUFFERDATAPROC g_glBufferData;
|
||||
extern PFNGLMAPBUFFERPROC g_glMapBuffer;
|
||||
extern PFNGLMAPBUFFERRANGEPROC g_glMapBufferRange;
|
||||
extern PFNGLUNMAPBUFFERPROC g_glUnmapBuffer;
|
||||
extern PFNGLDELETEBUFFERSPROC g_glDeleteBuffers;
|
||||
extern PFNGLBINDIMAGETEXTUREPROC g_glBindImageTexture;
|
||||
extern PFNGLMEMORYBARRIERPROC g_glMemoryBarrier;
|
||||
extern PFNGLGETSTRINGIPROC g_glGetStringi;
|
||||
extern PFNGLINVALIDATEFRAMEBUFFERPROC g_glInvalidateFramebuffer;
|
||||
extern PFNGLBUFFERSTORAGEPROC g_glBufferStorage;
|
||||
extern PFNGLFENCESYNCPROC g_glFenceSync;
|
||||
extern PFNGLCLIENTWAITSYNCPROC g_glClientWaitSync;
|
||||
extern PFNGLDELETESYNCPROC g_glDeleteSync;
|
||||
|
||||
extern PFNGLGETUNIFORMBLOCKINDEXPROC g_glGetUniformBlockIndex;
|
||||
extern PFNGLUNIFORMBLOCKBINDINGPROC g_glUniformBlockBinding;
|
||||
extern PFNGLGETACTIVEUNIFORMBLOCKIVPROC g_glGetActiveUniformBlockiv;
|
||||
extern PFNGLGETUNIFORMINDICESPROC g_glGetUniformIndices;
|
||||
extern PFNGLGETACTIVEUNIFORMSIVPROC g_glGetActiveUniformsiv;
|
||||
extern PFNGLBINDBUFFERBASEPROC g_glBindBufferBase;
|
||||
extern PFNGLBUFFERSUBDATAPROC g_glBufferSubData;
|
||||
|
||||
extern PFNGLGETPROGRAMBINARYPROC g_glGetProgramBinary;
|
||||
extern PFNGLPROGRAMBINARYPROC g_glProgramBinary;
|
||||
extern PFNGLPROGRAMPARAMETERIPROC g_glProgramParameteri;
|
||||
|
||||
extern PFNGLTEXSTORAGE2DPROC g_glTexStorage2D;
|
||||
extern PFNGLTEXTURESTORAGE2DPROC g_glTextureStorage2D;
|
||||
extern PFNGLTEXTURESUBIMAGE2DPROC g_glTextureSubImage2D;
|
||||
extern PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC g_glTextureStorage2DMultisample;
|
||||
extern PFNGLTEXTUREPARAMETERIPROC g_glTextureParameteri;
|
||||
extern PFNGLTEXTUREPARAMETERFPROC g_glTextureParameterf;
|
||||
extern PFNGLCREATETEXTURESPROC g_glCreateTextures;
|
||||
extern PFNGLCREATEBUFFERSPROC g_glCreateBuffers;
|
||||
extern PFNGLCREATEFRAMEBUFFERSPROC g_glCreateFramebuffers;
|
||||
extern PFNGLNAMEDFRAMEBUFFERTEXTUREPROC g_glNamedFramebufferTexture;
|
||||
|
||||
void initGLFunctions();
|
||||
|
||||
|
|
Loading…
Reference in New Issue
Block a user