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mirror of https://github.com/blawar/GLideN64.git synced 2024-07-07 03:13:49 +00:00

Remove Noise textures.

This commit is contained in:
Sergey Lipskiy 2014-09-03 19:08:44 +07:00
parent c33b6056cb
commit 9e5cab6852
2 changed files with 0 additions and 16 deletions

View File

@ -231,8 +231,6 @@ void TextureCache_Init()
cache.cachedBytes = 0;
cache.bitDepth = config.texture.textureBitDepth;
glGenTextures( 32, cache.glNoiseNames );
cache.dummy = TextureCache_AddTop();
cache.dummy->address = 0;
@ -424,9 +422,6 @@ void TextureCache_Destroy()
while (cache.bottom)
TextureCache_RemoveBottom();
glDeleteTextures( 32, cache.glNoiseNames );
// glDeleteTextures( 1, &cache.glDummyName );
cache.top = NULL;
cache.bottom = NULL;
}
@ -1082,12 +1077,3 @@ void TextureCache_Update( u32 t )
cache.cachedBytes += cache.current[t]->textureBytes;
}
void TextureCache_ActivateNoise( u32 t )
{
glActiveTexture( GL_TEXTURE0 + t );
glBindTexture( GL_TEXTURE_2D, cache.glNoiseNames[RSP.DList & 0x1F] );
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT );
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT );
}

View File

@ -47,7 +47,6 @@ struct TextureCache
u32 cachedBytes;
u32 numCached;
u32 hits, misses;
GLuint glNoiseNames[32];
//GLuint glDummyName;
CachedTexture *dummy;
u32 bitDepth;
@ -86,7 +85,6 @@ void TextureCache_Init();
void TextureCache_Destroy();
void TextureCache_Update( u32 t );
void TextureCache_ActivateTexture( u32 t, CachedTexture *texture );
void TextureCache_ActivateNoise( u32 t );
void TextureCache_ActivateDummy( u32 t );
#endif