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mirror of https://github.com/blawar/GLideN64.git synced 2024-07-04 10:03:36 +00:00

Fix compilation on Windows.

This commit is contained in:
Sergey Lipskiy 2017-02-03 21:10:08 +07:00
parent 355c261dc7
commit 9edd5a5f18

View File

@ -56,7 +56,7 @@ void NoiseTexture::init()
params.magFilter = textureParameters::FILTER_NEAREST;
gfxContext.setTextureParameters(params);
}
unsigned char ptr[m_pTexture[i]->textureBytes];
std::vector<u8> ptr(m_pTexture[i]->textureBytes);
for (u32 y = 0; y < m_pTexture[i]->realHeight; ++y) {
for (u32 x = 0; x < m_pTexture[i]->realWidth; ++x)
ptr[x + y*m_pTexture[i]->realWidth] = rand() & 0xFF;
@ -69,7 +69,7 @@ void NoiseTexture::init()
params.height = 580;
params.format = colorFormat::RED;
params.dataType = datatype::UNSIGNED_BYTE;
params.data = ptr;
params.data = ptr.data();
gfxContext.update2DTexture(params);
}
}