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mirror of https://github.com/blawar/GLideN64.git synced 2024-07-04 10:03:36 +00:00

Force clear depth buffer for aux buffers.

Fixed uncleaned depth buffer problem when depth buffer cleared partially via fillrect.
This commit is contained in:
Sergey Lipskiy 2016-09-08 22:29:12 +07:00
parent a471b130e7
commit 9faeb2bfb9

View File

@ -639,6 +639,9 @@ void FrameBufferList::saveBuffer(u32 _address, u16 _format, u16 _size, u16 _widt
); );
#endif #endif
if (m_pCurrent->isAuxiliary())
ogl.getRender().clearDepthBuffer(0, 0);
m_pCurrent->m_isDepthBuffer = _address == gDP.depthImageAddress; m_pCurrent->m_isDepthBuffer = _address == gDP.depthImageAddress;
m_pCurrent->m_isPauseScreen = m_pCurrent->m_isOBScreen = false; m_pCurrent->m_isPauseScreen = m_pCurrent->m_isOBScreen = false;
} }