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Fix DepthBuffer::copyDepthBufferTexture when AA is enabled.

This commit is contained in:
Sergey Lipskiy 2016-05-09 18:11:30 +06:00
parent 67e75ad997
commit a08af7003f

View File

@ -238,6 +238,8 @@ CachedTexture * DepthBuffer::copyDepthBufferTexture(FrameBuffer * _pBuffer)
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER,
GL_COLOR_ATTACHMENT0,
textarget,
_pBuffer->m_pTexture->frameBufferTexture == CachedTexture::fbMultiSample ?
_pBuffer->m_pResolveTexture->glName :
_pBuffer->m_pTexture->glName,
0);
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, m_pDepthBufferCopyTexture->glName, 0);