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Fix DepthBuffer::copyDepthBufferTexture when AA is enabled.
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@ -238,6 +238,8 @@ CachedTexture * DepthBuffer::copyDepthBufferTexture(FrameBuffer * _pBuffer)
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glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER,
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glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER,
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GL_COLOR_ATTACHMENT0,
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GL_COLOR_ATTACHMENT0,
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textarget,
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textarget,
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_pBuffer->m_pTexture->frameBufferTexture == CachedTexture::fbMultiSample ?
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_pBuffer->m_pResolveTexture->glName :
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_pBuffer->m_pTexture->glName,
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_pBuffer->m_pTexture->glName,
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0);
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0);
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glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, m_pDepthBufferCopyTexture->glName, 0);
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glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, m_pDepthBufferCopyTexture->glName, 0);
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