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Fix typo in OGLRender::drawLine

This commit is contained in:
Sergey Lipskiy 2016-12-20 17:10:08 +07:00
parent 107b646e6f
commit a1a438588f

View File

@ -1483,7 +1483,7 @@ void OGLRender::drawLine(int _v0, int _v1, float _width)
glVertexAttribPointer(SC_POSITION, 4, GL_FLOAT, GL_FALSE, sizeof(SPVertex), &triangles.vertices[0].x);
glVertexAttribPointer(SC_COLOR, 4, GL_FLOAT, GL_FALSE, sizeof(SPVertex), &triangles.vertices[0].r);
glEnableVertexAttribArray(SC_MODIFY);
glVertexAttribPointer(SC_MODIFY, 1, GL_BYTE, GL_FALSE, sizeof(SPVertex), &triangles.vertices[0].modify);
glVertexAttribPointer(SC_MODIFY, 4, GL_BYTE, GL_FALSE, sizeof(SPVertex), &triangles.vertices[0].modify);
m_renderState = rsLine;
currentCombiner()->updateRenderState();