mirror of
https://github.com/blawar/GLideN64.git
synced 2024-07-04 10:03:36 +00:00
Remove asm code from 3dMath
This commit is contained in:
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3f72a7aefc
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a41417ef6b
44
3DMath.cpp
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44
3DMath.cpp
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@ -0,0 +1,44 @@
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#include <math.h>
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#include "3DMath.h"
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void MultMatrix(float m0[4][4], float m1[4][4], float dest[4][4])
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{
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int i;
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for (i = 0; i < 4; i++)
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{
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dest[0][i] = m0[0][i]*m1[0][0] + m0[1][i]*m1[0][1] + m0[2][i]*m1[0][2] + m0[3][i]*m1[0][3];
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dest[1][i] = m0[0][i]*m1[1][0] + m0[1][i]*m1[1][1] + m0[2][i]*m1[1][2] + m0[3][i]*m1[1][3];
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dest[2][i] = m0[0][i]*m1[2][0] + m0[1][i]*m1[2][1] + m0[2][i]*m1[2][2] + m0[3][i]*m1[2][3];
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dest[3][i] = m0[3][i]*m1[3][3] + m0[2][i]*m1[3][2] + m0[1][i]*m1[3][1] + m0[0][i]*m1[3][0];
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}
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}
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void MultMatrix2(float m0[4][4], float m1[4][4])
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{
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float dst[4][4];
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MultMatrix(m0, m1, dst);
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memcpy( m0, dst, sizeof(float) * 16 );
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}
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void TransformVectorNormalize(float vec[3], float mtx[4][4])
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{
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float len;
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vec[0] = mtx[0][0] * vec[0]
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+ mtx[1][0] * vec[1]
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+ mtx[2][0] * vec[2];
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vec[1] = mtx[0][1] * vec[0]
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+ mtx[1][1] * vec[1]
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+ mtx[2][1] * vec[2];
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vec[2] = mtx[0][2] * vec[0]
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+ mtx[1][2] * vec[1]
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+ mtx[2][2] * vec[2];
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len = vec[0]*vec[0] + vec[1]*vec[1] + vec[2]*vec[2];
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if (len != 0.0)
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{
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len = sqrtf(len);
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vec[0] /= len;
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vec[1] /= len;
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vec[2] /= len;
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}
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}
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242
3DMath.h
242
3DMath.h
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@ -2,6 +2,10 @@
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#define _3DMATH_H
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#include <memory.h>
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void MultMatrix( float m0[4][4], float m1[4][4], float dest[4][4]);
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void MultMatrix2(float m0[4][4], float m1[4][4] );
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void TransformVectorNormalize(float vec[3], float mtx[4][4]);
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inline void CopyMatrix( float m0[4][4], float m1[4][4] )
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{
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#ifdef WIN32
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@ -50,93 +54,6 @@ inline void CopyMatrix( float m0[4][4], float m1[4][4] )
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#endif // WIN32
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}
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inline void MultMatrix( float m0[4][4], float m1[4][4] )
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{
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#ifdef WIN32
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__asm {
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mov esi, dword ptr [m0]
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mov edi, dword ptr [m1]
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mov cx, 4
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MultMatrix_Loop:
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// ST(5) ST(4) ST(3) ST(2) ST(1) ST
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fld dword ptr [esi+30h] // m030
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fld dword ptr [esi+20h] // m030 m020
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fld dword ptr [esi+10h] // m030 m020 m010
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fld dword ptr [esi] // m030 m020 m010 m000
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fld dword ptr [edi] // m030 m020 m010 m000 m100
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fmul ST, ST(1) // m030 m020 m010 m000 m000*m100
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fld dword ptr [edi+04h] // m030 m020 m010 m000 m000*m100 m101
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fmul ST, ST(3) // m030 m020 m010 m000 m000*m100 m010*m101
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fadd // m030 m020 m010 m000 m000*m100+m010*m101
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fld dword ptr [edi+08h] // m030 m020 m010 m000 m000*m100+m010*m101 m102
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fmul ST, ST(4) // m030 m020 m010 m000 m000*m100+m010*m101 m020*m102
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fadd // m030 m020 m010 m000 m000*m100+m010*m101+m020*m102
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fld dword ptr [edi+0Ch] // m030 m020 m010 m000 m000*m100+m010*m101+m020*m102 m103
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fmul ST, ST(5) // m030 m020 m010 m000 m000*m100+m010*m101+m020*m102 m030*m103
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fadd // m030 m020 m010 m000 m000*m100+m010*m101+m020*m102+m030*m103
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fstp dword ptr [esi] // m030 m020 m010 m000
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fld dword ptr [edi+10h] // m030 m020 m010 m000 m110
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fmul ST, ST(1) // m030 m020 m010 m000 m000*m110
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fld dword ptr [edi+14h] // m030 m020 m010 m000 m000*m110 m111
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fmul ST, ST(3) // m030 m020 m010 m000 m000*m110 m010*m111
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fadd // m030 m020 m010 m000 m000*m110+m010*m111
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fld dword ptr [edi+18h] // m030 m020 m010 m000 m000*m110+m010*m111 m112
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fmul ST, ST(4) // m030 m020 m010 m000 m000*m110+m010*m111 m020*m112
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fadd // m030 m020 m010 m000 m000*m110+m010*m111+m020*m112
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fld dword ptr [edi+1Ch] // m030 m020 m010 m000 m000*m110+m010*m111+m020*m112 m113
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fmul ST, ST(5) // m030 m020 m010 m000 m000*m110+m010*m111+m020*m112 m030*m113
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fadd // m030 m020 m010 m000 m000*m110+m010*m111+m020*m112+m030*m113
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fstp dword ptr [esi+10h] // m030 m020 m010 m000
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fld dword ptr [edi+20h] // m030 m020 m010 m000 m120
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fmul ST, ST(1) // m030 m020 m010 m000 m000*m120
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fld dword ptr [edi+24h] // m030 m020 m010 m000 m000*m120 m121
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fmul ST, ST(3) // m030 m020 m010 m000 m000*m120 m010*m121
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fadd // m030 m020 m010 m000 m000*m120+m010*m121
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fld dword ptr [edi+28h] // m030 m020 m010 m000 m000*m120+m010*m121 m122
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fmul ST, ST(4) // m030 m020 m010 m000 m000*m120+m010*m121 m020*m122
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fadd // m030 m020 m010 m000 m000*m120+m010*m121+m020*m122
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fld dword ptr [edi+2Ch] // m030 m020 m010 m000 m000*m120+m010*m121+m020*m122 m123
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fmul ST, ST(5) // m030 m020 m010 m000 m000*m120+m010*m121+m020*m122 m030*m123
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fadd // m030 m020 m010 m000 m000*m120+m010*m121+m020*m122+m030*m123
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fstp dword ptr [esi+20h] // m030 m020 m010 m000
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fld dword ptr [edi+30h] // m030 m020 m010 m000 m130
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fmulp ST(1), ST // m030 m020 m010 m000*m130
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fld dword ptr [edi+34h] // m030 m020 m010 m000*m130 m131
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fmulp ST(2), ST // m030 m020 m010*m131 m000*m130
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fadd // m030 m020 m010*m131+m000*m130
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fld dword ptr [edi+38h] // m030 m020 m010*m131+m000*m130 m132
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fmulp ST(2), ST // m030 m020*m132 m010*m131+m000*m130
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fadd // m030 m020*m132+m010*m131+m000*m130
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fld dword ptr [edi+3Ch] // m030 m020*m132+m010*m131+m000*m130 m133
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fmulp ST(2), ST // m030*m133 m020*m132+m010*m131+m000*m130
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fadd // m030*m133+m020*m132+m010*m131+m000*m130
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fstp dword ptr [esi+30h] //
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add esi, 4
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dec cx
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cmp cx, 0
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ja MultMatrix_Loop
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}
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#else // WIN32
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int i;
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float dst[4][4];
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for (i = 0; i < 4; i++)
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{
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dst[0][i] = m0[0][i]*m1[0][0] + m0[1][i]*m1[0][1] + m0[2][i]*m1[0][2] + m0[3][i]*m1[0][3];
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dst[1][i] = m0[0][i]*m1[1][0] + m0[1][i]*m1[1][1] + m0[2][i]*m1[1][2] + m0[3][i]*m1[1][3];
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dst[2][i] = m0[0][i]*m1[2][0] + m0[1][i]*m1[2][1] + m0[2][i]*m1[2][2] + m0[3][i]*m1[2][3];
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dst[3][i] = m0[3][i]*m1[3][3] + m0[2][i]*m1[3][2] + m0[1][i]*m1[3][1] + m0[0][i]*m1[3][0];
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}
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memcpy( m0, dst, sizeof(float) * 16 );
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#endif // WIN32
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}
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inline void Transpose3x3Matrix( float mtx[4][4] )
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{
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#ifdef WIN32
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@ -176,150 +93,7 @@ inline void Transpose3x3Matrix( float mtx[4][4] )
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#endif // WIN32
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}
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inline void TransformVertex( float vtx[4], float mtx[4][4] )//, float perspNorm )
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{
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#ifdef WIN32
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__asm {
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mov esi, dword ptr [vtx]
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mov ebx, dword ptr [mtx]
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// ST(4) ST(3) ST(2) ST(1) ST
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fld dword ptr [esi+8] // vtx2
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fld dword ptr [esi+4] // vtx2 vtx1
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fld dword ptr [esi] // vtx2 vtx1 vtx0
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fld dword ptr [ebx] // vtx2 vtx1 vtx0 mtx00
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fmul ST, ST(1) // vtx2 vtx1 vtx0 vtx0*mtx00
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fld dword ptr [ebx+10h] // vtx2 vtx1 vtx0 vtx0*mtx00 mtx10
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fmul ST, ST(3) // vtx2 vtx1 vtx0 vtx0*mtx00 vtx1*mtx10
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fadd // vtx2 vtx1 vtx0 vtx0*mtx00+vtx1*mtx10
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fld dword ptr [ebx+20h] // vtx2 vtx1 vtx0 vtx0*mtx00+vtx1*mtx10 mtx20
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fmul ST, ST(4) // vtx2 vtx1 vtx0 vtx0*mtx00+vtx1*mtx10 vtx2*mtx20
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fadd // vtx2 vtx1 vtx0 vtx0*mtx00+vtx1*mtx10+vtx2*mtx20
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fadd dword ptr [ebx+30h] // vtx2 vtx1 vtx0 vtx0*mtx00+vtx1*mtx10+vtx2*mtx20+mtx30
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// fmul dword ptr [perspNorm] // (vtx2*mtx23+vtx1*mtx13+vtx0*mtx03+mtx33)*perspNorm
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fstp dword ptr [esi] // vtx2 vtx1 vtx[0]
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fld dword ptr [ebx+04h] // vtx2 vtx1 vtx0 mtx01
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fmul ST, ST(1) // vtx2 vtx1 vtx0 vtx0*mtx01
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fld dword ptr [ebx+14h] // vtx2 vtx1 vtx0 vtx0*mtx01 mtx11
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fmul ST, ST(3) // vtx2 vtx1 vtx0 vtx0*mtx01 vtx1*mtx11
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fadd // vtx2 vtx1 vtx0 vtx0*mtx01+vtx1*mtx11
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fld dword ptr [ebx+24h] // vtx2 vtx1 vtx0 vtx0*mtx01+vtx1*mtx11 mtx21
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fmul ST, ST(4) // vtx2 vtx1 vtx0 vtx0*mtx01+vtx1*mtx11 vtx2*mtx21
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fadd // vtx2 vtx1 vtx0 vtx0*mtx01+vtx1*mtx11+vtx2*mtx21
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fadd dword ptr [ebx+34h] // vtx2 vtx1 vtx0 vtx0*mtx01+vtx1*mtx11+vtx2*mtx21+mtx31
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// fmul dword ptr [perspNorm] // (vtx2*mtx23+vtx1*mtx13+vtx0*mtx03+mtx33)*perspNorm
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fstp dword ptr [esi+04h] // vtx2 vtx1 vtx[0]
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fld dword ptr [ebx+08h] // vtx2 vtx1 vtx0 mtx02
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fmul ST, ST(1) // vtx2 vtx1 vtx0 vtx0*mtx02
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fld dword ptr [ebx+18h] // vtx2 vtx1 vtx0 vtx0*mtx02 mtx12
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fmul ST, ST(3) // vtx2 vtx1 vtx0 vtx0*mtx02 vtx1*mtx12
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fadd // vtx2 vtx1 vtx0 vtx0*mtx02+vtx1*mtx12
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fld dword ptr [ebx+28h] // vtx2 vtx1 vtx0 vtx0*mtx02+vtx1*mtx12 mtx22
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fmul ST, ST(4) // vtx2 vtx1 vtx0 vtx0*mtx02+vtx1*mtx12 vtx2*mtx22
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fadd // vtx2 vtx1 vtx0 vtx0*mtx02+vtx1*mtx12+vtx2*mtx22
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fadd dword ptr [ebx+38h] // vtx2 vtx1 vtx0 vtx0*mtx02+vtx1*mtx12+vtx2*mtx22+mtx32
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// fmul dword ptr [perspNorm] // (vtx2*mtx23+vtx1*mtx13+vtx0*mtx03+mtx33)*perspNorm
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fstp dword ptr [esi+08h] // vtx2 vtx1 vtx0
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fld dword ptr [ebx+0Ch] // vtx2 vtx1 vtx0 mtx03
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fmulp ST(1), ST // vtx2 vtx1 vtx0*mtx03
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fld dword ptr [ebx+1Ch] // vtx2 vtx1 vtx0*mtx03 mtx13
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fmulp ST(2), ST // vtx2 vtx1*mtx13 vtx0*mtx03
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fadd // vtx2 vtx1*mtx13+vtx0*mtx03
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fld dword ptr [ebx+2Ch] // vtx2 vtx1*mtx13+vtx0*mtx03 mtx23
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fmulp ST(2), ST // vtx2*mtx23 vtx1*mtx13+vtx0*mtx03
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fadd // vtx2*mtx23+vtx1*mtx13+vtx0*mtx03
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fadd dword ptr [ebx+3Ch] // vtx2*mtx23+vtx1*mtx13+vtx0*mtx03+mtx33
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// fmul dword ptr [perspNorm] // (vtx2*mtx23+vtx1*mtx13+vtx0*mtx03+mtx33)*perspNorm
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fstp dword ptr [esi+0Ch] //
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}
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#else // WIN32
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float x, y, z, w;
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x = vtx[0];
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y = vtx[1];
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z = vtx[2];
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w = vtx[3];
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vtx[0] = x * mtx[0][0] +
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y * mtx[1][0] +
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z * mtx[2][0];
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vtx[1] = x * mtx[0][1] +
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y * mtx[1][1] +
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z * mtx[2][1];
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vtx[2] = x * mtx[0][2] +
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y * mtx[1][2] +
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z * mtx[2][2];
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vtx[3] = x * mtx[0][3] +
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y * mtx[1][3] +
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z * mtx[2][3];
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vtx[0] += mtx[3][0];
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vtx[1] += mtx[3][1];
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vtx[2] += mtx[3][2];
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vtx[3] += mtx[3][3];
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#endif // WIN32
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}
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inline void TransformVector( float vec[3], float mtx[4][4] )
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{
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#ifdef WIN32
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__asm {
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mov esi, dword ptr [vec]
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mov ebx, dword ptr [mtx]
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// ST(4) ST(3) ST(2) ST(1) ST
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fld dword ptr [esi+8] // vec2
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fld dword ptr [esi+4] // vec2 vtx1
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fld dword ptr [esi] // vec2 vec1 vec0
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fld dword ptr [ebx] // vec2 vec1 vec0 mtx00
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fmul ST, ST(1) // vec2 vec1 vec0 vec0*mtx00
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fld dword ptr [ebx+10h] // vec2 vec1 vec0 vec0*mtx00 mtx10
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fmul ST, ST(3) // vec2 vec1 vec0 vec0*mtx00 vec1*mtx10
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fadd // vec2 vec1 vec0 vec0*mtx00+vec1*mtx10
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fld dword ptr [ebx+20h] // vec2 vec1 vec0 vec0*mtx00+vec1*mtx10 mtx20
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fmul ST, ST(4) // vec2 vec1 vec0 vec0*mtx00+vec1*mtx10 vec2*mtx20
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fadd // vec2 vec1 vec0 vec0*mtx00+vec1*mtx10+vec2*mtx20
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fstp dword ptr [esi] // vec2 vec1 vec[0]
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fld dword ptr [ebx+04h] // vec2 vec1 vec0 mtx01
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fmul ST, ST(1) // vec2 vec1 vec0 vec0*mtx01
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fld dword ptr [ebx+14h] // vec2 vec1 vec0 vec0*mtx01 mtx11
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fmul ST, ST(3) // vec2 vec1 vec0 vec0*mtx01 vec1*mtx11
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fadd // vec2 vec1 vec0 vec0*mtx01+vec1*mtx11
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fld dword ptr [ebx+24h] // vec2 vec1 vec0 vec0*mtx01+vec1*mtx11 mtx21
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fmul ST, ST(4) // vec2 vec1 vec0 vec0*mtx01+vec1*mtx11 vec2*mtx21
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fadd // vec2 vec1 vec0 vec0*mtx01+vec1*mtx11+vec2*mtx21
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fstp dword ptr [esi+04h] // vec2 vec1 vec[0]
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fld dword ptr [ebx+08h] // vec2 vec1 vec0 mtx02
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fmulp ST(1), ST // vec2 vec1 vec0*mtx02
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fld dword ptr [ebx+18h] // vec2 vec1 vec0*mtx02 mtx12
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fmulp ST(2), ST // vec2 vec1*mtx12 vec0*mtx02
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fadd // vec2 vec1*mtx12+vec0*mtx02
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fld dword ptr [ebx+28h] // vec2 vec1*mtx12+vec0*mtx03 mtx22
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fmulp ST(2), ST // vec2*mtx22 vec1*mtx12+vec0*mtx02
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fadd // vec2*mtx22+vec1*mtx12+vec0*mtx02
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fstp dword ptr [esi+08h] //
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}
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#else // WIN32
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vec[0] = mtx[0][0] * vec[0]
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+ mtx[1][0] * vec[1]
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+ mtx[2][0] * vec[2];
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vec[1] = mtx[0][1] * vec[0]
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+ mtx[1][1] * vec[1]
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+ mtx[2][1] * vec[2];
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vec[2] = mtx[0][2] * vec[0]
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+ mtx[1][2] * vec[1]
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+ mtx[2][2] * vec[2];
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#endif // WIN32
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}
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inline void Normalize( float v[3] )
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inline void Normalize(float v[3])
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{
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#ifdef WIN32
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__asm {
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@ -356,8 +130,7 @@ End:
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|||
float len;
|
||||
|
||||
len = (float)(v[0]*v[0] + v[1]*v[1] + v[2]*v[2]);
|
||||
if (len != 0.0)
|
||||
{
|
||||
if (len != 0.0) {
|
||||
len = (float)sqrt( len );
|
||||
v[0] /= (float)len;
|
||||
v[1] /= (float)len;
|
||||
|
@ -366,7 +139,8 @@ End:
|
|||
#endif // WIN32
|
||||
}
|
||||
|
||||
inline float DotProduct( float v0[3], float v1[3] )
|
||||
|
||||
inline float DotProduct(float v0[3], float v1[3])
|
||||
{
|
||||
float dot;
|
||||
#ifdef WIN32
|
||||
|
|
|
@ -14,6 +14,7 @@ LOCAL_C_INCLUDES := \
|
|||
|
||||
LOCAL_SRC_FILES := \
|
||||
2xSAI.cpp \
|
||||
3DMath.cpp \
|
||||
Combiner.cpp \
|
||||
Config_mupen.cpp \
|
||||
CRC.cpp \
|
||||
|
|
|
@ -4,6 +4,7 @@ project( GLideN64 )
|
|||
|
||||
set(GLideN64_SOURCES
|
||||
2xSAI.cpp
|
||||
3DMath.cpp
|
||||
Combiner.cpp
|
||||
CRC.cpp
|
||||
Debug.cpp
|
||||
|
|
|
@ -273,6 +273,10 @@
|
|||
RelativePath="2xSAI.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\3DMath.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="Combiner.cpp"
|
||||
>
|
||||
|
|
|
@ -143,6 +143,7 @@
|
|||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="2xSAI.cpp" />
|
||||
<ClCompile Include="3DMath.cpp" />
|
||||
<ClCompile Include="Combiner.cpp" />
|
||||
<ClCompile Include="Config.cpp" />
|
||||
<ClCompile Include="CRC.cpp" />
|
||||
|
|
|
@ -114,6 +114,9 @@
|
|||
<ClCompile Include="GLSLCombiner.cpp">
|
||||
<Filter>Source Files\Combiners</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="3DMath.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="2xSAI.h">
|
||||
|
|
Loading…
Reference in New Issue
Block a user