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Fix shader compilation error in GLES 3.0 mode.

This commit is contained in:
Francisco Zurita 2016-07-29 09:39:16 -04:00 committed by Sergey Lipskiy
parent f55a4aee8f
commit a5c0674570

View File

@ -780,7 +780,7 @@ const char * strTexrectDrawerFragmentShaderTex =
"uniform sampler2D uTex0; \n"
"uniform lowp int uEnableAlphaTest; \n"
"uniform mediump vec2 uDepthScale; \n"
"uniform lowp vec4 uTestColor = vec4(4.0/255.0, 2.0/255.0, 1.0/255.0, 0.0); \n"
"lowp vec4 uTestColor = vec4(4.0/255.0, 2.0/255.0, 1.0/255.0, 0.0); \n"
"in mediump vec2 vTexCoord0; \n"
"out lowp vec4 fragColor; \n"
"void main() \n"
@ -800,7 +800,7 @@ const char * strTexrectDrawerFragmentShaderTex =
const char * strTexrectDrawerFragmentShaderClean =
MAIN_SHADER_VERSION
"uniform lowp vec4 uTestColor = vec4(4.0/255.0, 2.0/255.0, 1.0/255.0, 0.0); \n"
"lowp vec4 uTestColor = vec4(4.0/255.0, 2.0/255.0, 1.0/255.0, 0.0); \n"
"out lowp vec4 fragColor; \n"
"void main() \n"
"{ \n"