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https://github.com/blawar/GLideN64.git
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4745601a74
commit
a68c0da1f8
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@ -246,7 +246,7 @@ static const char* fragment_shader_calc_light =
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" intensity = max(dot(n, uLightDirection[i]), 0.0); \n"
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" output_color += intensity*uLightColor[i]; \n"
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" }; \n"
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" clamp(output_color, 0.0, 1.0); \n"
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" output_color = clamp(output_color, 0.0, 1.0); \n"
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"} \n"
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;
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@ -310,7 +310,7 @@ AUXILIARY_SHADER_VERSION
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" intensity = max(dot(n, uLightDirection[i]), 0.0); \n"
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" output_color += intensity*uLightColor[i]; \n"
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" }; \n"
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" clamp(output_color, 0.0, 1.0); \n"
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" output_color = clamp(output_color, 0.0, 1.0); \n"
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"} \n"
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;
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