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Fix calc_light shader.

Fixed #1215
This commit is contained in:
Sergey Lipskiy 2016-11-08 13:26:16 +07:00
parent 4745601a74
commit a68c0da1f8
2 changed files with 2 additions and 2 deletions

View File

@ -246,7 +246,7 @@ static const char* fragment_shader_calc_light =
" intensity = max(dot(n, uLightDirection[i]), 0.0); \n"
" output_color += intensity*uLightColor[i]; \n"
" }; \n"
" clamp(output_color, 0.0, 1.0); \n"
" output_color = clamp(output_color, 0.0, 1.0); \n"
"} \n"
;

View File

@ -310,7 +310,7 @@ AUXILIARY_SHADER_VERSION
" intensity = max(dot(n, uLightDirection[i]), 0.0); \n"
" output_color += intensity*uLightColor[i]; \n"
" }; \n"
" clamp(output_color, 0.0, 1.0); \n"
" output_color = clamp(output_color, 0.0, 1.0); \n"
"} \n"
;