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mirror of https://github.com/blawar/GLideN64.git synced 2024-07-07 03:13:49 +00:00

Remove Android project. Mupen64Plus AE uses main android makefile.

This commit is contained in:
Sergey Lipskiy 2015-05-02 22:27:28 +06:00
parent 0f8f8c3834
commit a68db29c28

View File

@ -1,102 +0,0 @@
LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
SRCDIR := ../../src
LOCAL_MODULE := gles2gliden64
LOCAL_SHARED_LIBRARIES := ae-imports SDL2 core
LOCAL_STATIC_LIBRARIES := cpufeatures
LOCAL_ARM_MODE := arm
LOCAL_C_INCLUDES := \
$(M64P_API_INCLUDES) \
$(SDL_INCLUDES) \
$(AE_BRIDGE_INCLUDES) \
$(LOCAL_PATH)/$(SRCDIR) \
$(LOCAL_PATH)/$(SRCDIR)/inc \
LOCAL_SRC_FILES := \
$(SRCDIR)/3DMath.cpp \
$(SRCDIR)/Combiner.cpp \
$(SRCDIR)/CommonPluginAPI.cpp \
$(SRCDIR)/Config.cpp \
$(SRCDIR)/CRC.cpp \
$(SRCDIR)/DepthBuffer.cpp \
$(SRCDIR)/F3D.cpp \
$(SRCDIR)/F3DDKR.cpp \
$(SRCDIR)/F3DEX2CBFD.cpp \
$(SRCDIR)/F3DEX2.cpp \
$(SRCDIR)/F3DEX.cpp \
$(SRCDIR)/F3DPD.cpp \
$(SRCDIR)/F3DSWSE.cpp \
$(SRCDIR)/F3DWRUS.cpp \
$(SRCDIR)/FrameBuffer.cpp \
$(SRCDIR)/GBI.cpp \
$(SRCDIR)/gDP.cpp \
$(SRCDIR)/GLideN64.cpp \
$(SRCDIR)/GLSLCombiner.cpp \
$(SRCDIR)/glState.cpp \
$(SRCDIR)/gSP.cpp \
$(SRCDIR)/Keys.cpp \
$(SRCDIR)/L3D.cpp \
$(SRCDIR)/L3DEX2.cpp \
$(SRCDIR)/L3DEX.cpp \
$(SRCDIR)/MupenPlusPluginAPI.cpp \
$(SRCDIR)/N64.cpp \
$(SRCDIR)/OpenGL.cpp \
$(SRCDIR)/PostProcessor.cpp \
$(SRCDIR)/RDP.cpp \
$(SRCDIR)/RSP.cpp \
$(SRCDIR)/S2DEX2.cpp \
$(SRCDIR)/S2DEX.cpp \
$(SRCDIR)/Textures.cpp \
$(SRCDIR)/Turbo3D.cpp \
$(SRCDIR)/VI.cpp \
$(SRCDIR)/ZSort.cpp \
$(SRCDIR)/common/CommonAPIImpl_common.cpp \
$(SRCDIR)/mupenplus/CommonAPIImpl_mupenplus.cpp \
$(SRCDIR)/mupenplus/Config_mupenplus.cpp \
$(SRCDIR)/mupenplus/MupenPlusAPIImpl.cpp \
$(SRCDIR)/mupenplus/OpenGL_mupenplus.cpp \
$(SRCDIR)/TextDrawerStub.cpp \
$(SRCDIR)/TxFilterStub.cpp \
LOCAL_CFLAGS := \
$(COMMON_CFLAGS) \
-D__VEC4_OPT \
-DANDROID \
-DUSE_SDL \
-DGLES3 \
-DMUPENPLUSAPI \
-fsigned-char \
#-DSDL_NO_COMPAT \
LOCAL_CPPFLAGS := $(COMMON_CPPFLAGS) -std=c++11
LOCAL_LDFLAGS := -Wl,-version-script,$(LOCAL_PATH)/video_api_export.ver
LOCAL_LDLIBS := \
-lGLESv3 \
-llog \
ifeq ($(TARGET_ARCH_ABI), armeabi-v7a)
# Use for ARM7a:
#LOCAL_SRC_FILES += gSPNeon.cpp.neon
#LOCAL_SRC_FILES += 3DMathNeon.cpp.neon
LOCAL_CFLAGS += -DARM_ASM
LOCAL_CFLAGS += -D__NEON_OPT
else ifeq ($(TARGET_ARCH_ABI), armeabi)
# Use for pre-ARM7a:
else ifeq ($(TARGET_ARCH_ABI), x86)
# TODO: set the proper flags here
else
# Any other architectures that Android could be running on?
endif
include $(BUILD_SHARED_LIBRARY)
$(call import-module, android/cpufeatures)