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Include updateFBInfo into ShaderCombiner::update().
Fixed monochrome textures in JFG.
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@ -578,6 +578,7 @@ void ShaderCombiner::update() {
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updateColors(true);
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updateTextureInfo(true);
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updateAlphaTestInfo(true);
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updateFBInfo(true);
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updateDepthInfo(true);
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updateLight(true);
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}
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@ -567,7 +567,7 @@ void OGLRender::_updateStates() const
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}
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if (gDP.changed & CHANGED_FB_TEXTURE)
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currentCombiner()->updateFBInfo(true);
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currentCombiner()->updateFBInfo(false);
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if ((gDP.changed & CHANGED_RENDERMODE) || (gSP.geometryMode & G_ZBUFFER))
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currentCombiner()->updateDepthInfo(true);
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