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mirror of https://github.com/blawar/GLideN64.git synced 2024-07-07 03:13:49 +00:00

VS 2010 mupenplus project

This commit is contained in:
Sergey Lipskiy 2014-05-21 19:35:54 +07:00
parent c685853874
commit aba7a97594
3 changed files with 107 additions and 4 deletions

View File

@ -5,10 +5,18 @@
<Configuration>Debug 1964</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug_mupenplus|Win32">
<Configuration>Debug_mupenplus</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release_mupenplus|Win32">
<Configuration>Release_mupenplus</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
@ -28,10 +36,18 @@
<ConfigurationType>DynamicLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release_mupenplus|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug_mupenplus|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
@ -43,19 +59,33 @@
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release_mupenplus|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug_mupenplus|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Debug\</OutDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug_mupenplus|Win32'">Debug\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Debug\</IntDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug_mupenplus|Win32'">Debug\</IntDir>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug_mupenplus|Win32'">true</LinkIncremental>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Release\</OutDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release_mupenplus|Win32'">Release\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Release\</IntDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release_mupenplus|Win32'">Release\</IntDir>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release_mupenplus|Win32'">false</LinkIncremental>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug 1964|Win32'">Debug 1964\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug 1964|Win32'">Debug 1964\</IntDir>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug 1964|Win32'">true</LinkIncremental>
@ -63,11 +93,17 @@
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug 1964|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug 1964|Win32'" />
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug_mupenplus|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug_mupenplus|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug_mupenplus|Win32'" />
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release_mupenplus|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release_mupenplus|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release_mupenplus|Win32'" />
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
@ -92,6 +128,30 @@
<TargetMachine>MachineX86</TargetMachine>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug_mupenplus|Win32'">
<ClCompile>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>MUPENPLUSAPI;WIN32;_DEBUG;_WINDOWS;_USRDLL;NEWGLNINTENDO64_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MinimalRebuild>true</MinimalRebuild>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<PrecompiledHeader>
</PrecompiledHeader>
<PrecompiledHeaderFile>glN64.h</PrecompiledHeaderFile>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
<AdditionalIncludeDirectories>inc</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<AdditionalDependencies>opengl32.lib;glu32.lib;winmm.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>c:\Games\N64\Mupen64Plus\GLideN64.dll </OutputFile>
<GenerateDebugInformation>true</GenerateDebugInformation>
<ProgramDatabaseFile>$(OutDir)New glNintendo64().pdb</ProgramDatabaseFile>
<SubSystem>Windows</SubSystem>
<ImportLibrary>$(OutDir)New glNintendo64().lib</ImportLibrary>
<TargetMachine>MachineX86</TargetMachine>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<Optimization>Full</Optimization>
@ -119,6 +179,34 @@
<TargetMachine>MachineX86</TargetMachine>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release_mupenplus|Win32'">
<ClCompile>
<Optimization>Full</Optimization>
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
<IntrinsicFunctions>true</IntrinsicFunctions>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<OmitFramePointers>true</OmitFramePointers>
<PreprocessorDefinitions>MUPENPLUSAPI;WIN32;_WINDOWS;_USRDLL;NEWGLNINTENDO64_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<FunctionLevelLinking>true</FunctionLevelLinking>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<AdditionalIncludeDirectories>inc</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<AdditionalDependencies>opengl32.lib;winmm.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>c:\Games\N64\Mupen64Plus\GLideN64.dll </OutputFile>
<GenerateDebugInformation>false</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
<OptimizeReferences>true</OptimizeReferences>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<ImportLibrary>$(OutDir)New glNintendo64().lib</ImportLibrary>
<TargetMachine>MachineX86</TargetMachine>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug 1964|Win32'">
<ClCompile>
<Optimization>Disabled</Optimization>
@ -145,7 +233,13 @@
<ClCompile Include="2xSAI.cpp" />
<ClCompile Include="3DMath.cpp" />
<ClCompile Include="Combiner.cpp" />
<ClCompile Include="Config.cpp" />
<ClCompile Include="Config.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug_mupenplus|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release_mupenplus|Win32'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="Config_mupen.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="CRC.cpp" />
<ClCompile Include="Debug.cpp" />
<ClCompile Include="DepthBuffer.cpp" />

View File

@ -33,9 +33,6 @@
<ClCompile Include="Combiner.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Config.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="CRC.cpp">
<Filter>Source Files</Filter>
</ClCompile>
@ -117,6 +114,12 @@
<ClCompile Include="3DMath.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Config_mupen.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Config.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="2xSAI.h">

View File

@ -6,14 +6,20 @@ EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug 1964|Win32 = Debug 1964|Win32
Debug_mupenplus|Win32 = Debug_mupenplus|Win32
Debug|Win32 = Debug|Win32
Release_mupenplus|Win32 = Release_mupenplus|Win32
Release|Win32 = Release|Win32
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{37D31D7F-C4E7-45B0-AEF6-D6824A243CF7}.Debug 1964|Win32.ActiveCfg = Debug 1964|Win32
{37D31D7F-C4E7-45B0-AEF6-D6824A243CF7}.Debug 1964|Win32.Build.0 = Debug 1964|Win32
{37D31D7F-C4E7-45B0-AEF6-D6824A243CF7}.Debug_mupenplus|Win32.ActiveCfg = Debug_mupenplus|Win32
{37D31D7F-C4E7-45B0-AEF6-D6824A243CF7}.Debug_mupenplus|Win32.Build.0 = Debug_mupenplus|Win32
{37D31D7F-C4E7-45B0-AEF6-D6824A243CF7}.Debug|Win32.ActiveCfg = Debug|Win32
{37D31D7F-C4E7-45B0-AEF6-D6824A243CF7}.Debug|Win32.Build.0 = Debug|Win32
{37D31D7F-C4E7-45B0-AEF6-D6824A243CF7}.Release_mupenplus|Win32.ActiveCfg = Release_mupenplus|Win32
{37D31D7F-C4E7-45B0-AEF6-D6824A243CF7}.Release_mupenplus|Win32.Build.0 = Release_mupenplus|Win32
{37D31D7F-C4E7-45B0-AEF6-D6824A243CF7}.Release|Win32.ActiveCfg = Release|Win32
{37D31D7F-C4E7-45B0-AEF6-D6824A243CF7}.Release|Win32.Build.0 = Release|Win32
EndGlobalSection