From abe0ecbc2f8d06e00f197fc4c74ea431b3c831a8 Mon Sep 17 00:00:00 2001 From: Sergey Lipskiy Date: Mon, 10 Nov 2014 21:22:58 +0600 Subject: [PATCH] Remove unused code from gDPLoadBlock32. --- gDP.cpp | 6 ++---- 1 file changed, 2 insertions(+), 4 deletions(-) diff --git a/gDP.cpp b/gDP.cpp index 467c9d36..b82af38b 100644 --- a/gDP.cpp +++ b/gDP.cpp @@ -648,12 +648,10 @@ void gDPLoadTile(u32 tile, u32 uls, u32 ult, u32 lrs, u32 lrt) // LoadBlock for 32bit RGBA texture // Based on sources of angrylion's software plugin. // -void gDPLoadBlock32(u32 uls, u32 ult, u32 lrs, u32 dxt) +void gDPLoadBlock32(u32 uls,u32 lrs, u32 dxt) { const u32 * src = (const u32*)RDRAM; const u32 tb = gDP.loadTile->tmem << 2; - const u32 tiwindwords = gDP.textureImage.width; - const u32 slindwords = uls; const u32 line = gDP.loadTile->line << 2; u16 *tmem16 = (u16*)TMEM; @@ -736,7 +734,7 @@ void gDPLoadBlock(u32 tile, u32 uls, u32 ult, u32 lrs, u32 dxt) CheckForFrameBufferTexture(address, bytes); // Load data to TMEM even if FB texture is found. See comment to texturedRectDepthBufferCopy if (gDP.loadTile->size == G_IM_SIZ_32b) - gDPLoadBlock32(gDP.loadTile->uls, gDP.loadTile->ult, gDP.loadTile->lrs, dxt); + gDPLoadBlock32(gDP.loadTile->uls, gDP.loadTile->lrs, dxt); else if (gDP.loadTile->format == G_IM_FMT_YUV) memcpy(TMEM, &RDRAM[address], bytes); // HACK! else {