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Remove common/GLFunctions.h
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#ifndef GLFUNCTIONS_H
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#define GLFUNCTIONS_H
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#ifdef EGL
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extern PFNGLBLENDFUNCPROC glBlendFunc;
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extern PFNGLPIXELSTOREIPROC glPixelStorei;
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extern PFNGLCLEARCOLORPROC glClearColor;
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extern PFNGLCULLFACEPROC glCullFace;
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extern PFNGLDEPTHFUNCPROC glDepthFunc;
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extern PFNGLDEPTHMASKPROC glDepthMask;
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extern PFNGLDISABLEPROC glDisable;
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extern PFNGLENABLEPROC glEnable;
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extern PFNGLPOLYGONOFFSETPROC glPolygonOffset;
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extern PFNGLSCISSORPROC glScissor;
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extern PFNGLVIEWPORTPROC glViewport;
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extern PFNGLBINDTEXTUREPROC glBindTexture;
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extern PFNGLTEXIMAGE2DPROC glTexImage2D;
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extern PFNGLTEXPARAMETERIPROC glTexParameteri;
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extern PFNGLGETINTEGERVPROC glGetIntegerv;
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extern PFNGLGETSTRINGPROC glGetString;
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extern PFNGLREADPIXELSPROC glReadPixels;
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extern PFNGLTEXSUBIMAGE2DPROC glTexSubImage2D;
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extern PFNGLDRAWARRAYSPROC glDrawArrays;
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extern PFNGLGETERRORPROC glGetError;
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extern PFNGLDRAWELEMENTSPROC glDrawElements;
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extern PFNGLLINEWIDTHPROC glLineWidth;
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extern PFNGLCLEARPROC glClear;
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extern PFNGLGETFLOATVPROC glGetFloatv;
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extern PFNGLDELETETEXTURESPROC glDeleteTextures;
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extern PFNGLGENTEXTURESPROC glGenTextures;
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extern PFNGLTEXPARAMETERFPROC glTexParameterf;
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#endif
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extern PFNGLCREATESHADERPROC glCreateShader;
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extern PFNGLCOMPILESHADERPROC glCompileShader;
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extern PFNGLSHADERSOURCEPROC glShaderSource;
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extern PFNGLCREATEPROGRAMPROC glCreateProgram;
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extern PFNGLATTACHSHADERPROC glAttachShader;
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extern PFNGLLINKPROGRAMPROC glLinkProgram;
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extern PFNGLUSEPROGRAMPROC glUseProgram;
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extern PFNGLGETUNIFORMLOCATIONPROC glGetUniformLocation;
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extern PFNGLUNIFORM1IPROC glUniform1i;
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extern PFNGLUNIFORM1FPROC glUniform1f;
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extern PFNGLUNIFORM2FPROC glUniform2f;
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extern PFNGLUNIFORM2IPROC glUniform2i;
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extern PFNGLUNIFORM4IPROC glUniform4i;
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extern PFNGLUNIFORM4FPROC glUniform4f;
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extern PFNGLUNIFORM3FVPROC glUniform3fv;
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extern PFNGLUNIFORM4FVPROC glUniform4fv;
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extern PFNGLDETACHSHADERPROC glDetachShader;
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extern PFNGLDELETESHADERPROC glDeleteShader;
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extern PFNGLDELETEPROGRAMPROC glDeleteProgram;
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extern PFNGLGETPROGRAMINFOLOGPROC glGetProgramInfoLog;
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extern PFNGLGETSHADERINFOLOGPROC glGetShaderInfoLog;
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extern PFNGLGETSHADERIVPROC glGetShaderiv;
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extern PFNGLGETPROGRAMIVPROC glGetProgramiv;
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extern PFNGLENABLEVERTEXATTRIBARRAYPROC glEnableVertexAttribArray;
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extern PFNGLDISABLEVERTEXATTRIBARRAYPROC glDisableVertexAttribArray;
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extern PFNGLVERTEXATTRIBPOINTERPROC glVertexAttribPointer;
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extern PFNGLBINDATTRIBLOCATIONPROC glBindAttribLocation;
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extern PFNGLVERTEXATTRIB4FPROC glVertexAttrib4f;
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extern PFNGLVERTEXATTRIB4FVPROC glVertexAttrib4fv;
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extern PFNGLACTIVETEXTUREPROC glActiveTexture;
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extern PFNGLDEPTHRANGEFPROC glDepthRangef;
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extern PFNGLCLEARDEPTHFPROC glClearDepthf;
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extern PFNGLBLENDCOLORPROC glBlendColor;
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extern PFNGLDRAWBUFFERSPROC glDrawBuffers;
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extern PFNGLGENFRAMEBUFFERSPROC glGenFramebuffers;
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extern PFNGLBINDFRAMEBUFFERPROC glBindFramebuffer;
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extern PFNGLDELETEFRAMEBUFFERSPROC glDeleteFramebuffers;
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extern PFNGLFRAMEBUFFERTEXTURE2DPROC glFramebufferTexture2D;
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extern PFNGLTEXIMAGE2DMULTISAMPLEPROC glTexImage2DMultisample;
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extern PFNGLTEXSTORAGE2DMULTISAMPLEPROC glTexStorage2DMultisample;
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extern PFNGLGENRENDERBUFFERSPROC glGenRenderbuffers;
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extern PFNGLBINDRENDERBUFFERPROC glBindRenderbuffer;
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extern PFNGLRENDERBUFFERSTORAGEPROC glRenderbufferStorage;
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extern PFNGLDELETERENDERBUFFERSPROC glDeleteRenderbuffers;
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extern PFNGLFRAMEBUFFERRENDERBUFFERPROC glFramebufferRenderbuffer;
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extern PFNGLCHECKFRAMEBUFFERSTATUSPROC glCheckFramebufferStatus;
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extern PFNGLBLITFRAMEBUFFERPROC glBlitFramebuffer;
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extern PFNGLGENBUFFERSPROC glGenBuffers;
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extern PFNGLBINDBUFFERPROC glBindBuffer;
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extern PFNGLBUFFERDATAPROC glBufferData;
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extern PFNGLMAPBUFFERPROC glMapBuffer;
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extern PFNGLMAPBUFFERRANGEPROC glMapBufferRange;
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extern PFNGLUNMAPBUFFERPROC glUnmapBuffer;
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extern PFNGLDELETEBUFFERSPROC glDeleteBuffers;
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extern PFNGLBINDIMAGETEXTUREPROC glBindImageTexture;
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extern PFNGLMEMORYBARRIERPROC glMemoryBarrier;
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extern PFNGLGETSTRINGIPROC glGetStringi;
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extern PFNGLINVALIDATEFRAMEBUFFERPROC glInvalidateFramebuffer;
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extern PFNGLBUFFERSTORAGEPROC glBufferStorage;
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extern PFNGLFENCESYNCPROC glFenceSync;
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extern PFNGLCLIENTWAITSYNCPROC glClientWaitSync;
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extern PFNGLDELETESYNCPROC glDeleteSync;
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extern PFNGLGETUNIFORMBLOCKINDEXPROC glGetUniformBlockIndex;
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extern PFNGLUNIFORMBLOCKBINDINGPROC glUniformBlockBinding;
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extern PFNGLGETACTIVEUNIFORMBLOCKIVPROC glGetActiveUniformBlockiv;
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extern PFNGLGETUNIFORMINDICESPROC glGetUniformIndices;
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extern PFNGLGETACTIVEUNIFORMSIVPROC glGetActiveUniformsiv;
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extern PFNGLBINDBUFFERBASEPROC glBindBufferBase;
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extern PFNGLBUFFERSUBDATAPROC glBufferSubData;
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extern PFNGLGETPROGRAMBINARYPROC glGetProgramBinary;
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extern PFNGLPROGRAMBINARYPROC glProgramBinary;
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extern PFNGLPROGRAMPARAMETERIPROC glProgramParameteri;
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extern PFNGLTEXSTORAGE2DPROC glTexStorage2D;
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extern PFNGLGENVERTEXARRAYSPROC glGenVertexArrays;
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extern PFNGLBINDVERTEXARRAYPROC glBindVertexArray;
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extern PFNGLDELETEVERTEXARRAYSPROC glDeleteVertexArrays;
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extern PFNGLDRAWELEMENTSBASEVERTEXPROC glDrawElementsBaseVertex;
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#endif // GLFUNCTIONS_H
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