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mirror of https://github.com/blawar/GLideN64.git synced 2024-07-04 10:03:36 +00:00

Fix RDRAMtoFrameBuffer::CopyFromRDRAM :

restore CHANGED_CPU_FB_WRITE flag after the draw.

Fixed CFB mode.
This commit is contained in:
Sergey Lipskiy 2014-12-24 16:47:22 +06:00
parent 13366a9c02
commit ac5159fe68

View File

@ -954,6 +954,7 @@ void RDRAMtoFrameBuffer::CopyFromRDRAM( u32 _address, bool _bUseAlpha)
glDisable( GL_DEPTH_TEST );
glDisable( GL_CULL_FACE );
glDisable( GL_POLYGON_OFFSET_FILL );
const u32 gspChanged = gSP.changed & CHANGED_CPU_FB_WRITE;
gSP.changed = gDP.changed = 0;
m_pTexture->scaleS = 1.0f / (float)m_pTexture->realWidth;
@ -966,7 +967,7 @@ void RDRAMtoFrameBuffer::CopyFromRDRAM( u32 _address, bool _bUseAlpha)
OGLRender::TexturedRectParams params(0.0f, 0.0f, (float)width, (float)height, 0.0f, 0.0f, width - 1.0f, height - 1.0f, false);
ogl.getRender().drawTexturedRect(params);
gSP.changed |= CHANGED_TEXTURE | CHANGED_VIEWPORT;
gSP.changed |= gspChanged| CHANGED_TEXTURE | CHANGED_VIEWPORT;
gDP.changed |= CHANGED_COMBINE;
#endif
}