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Correct LLETriangle::start - set gSP.texture.tile to tile set for the triangle.
It is necessary since texture loading code uses gSP.texture.tile. Fixed textures load in Supercross 2000.
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@ -1272,6 +1272,7 @@ void LLETriangle::start(u32 _tile)
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m_textureTileOrg[1] = gSP.textureTile[1];
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m_textureScaleOrg[0] = gSP.texture.scales;
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m_textureScaleOrg[1] = gSP.texture.scalet;
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gSP.texture.tile = _tile;
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gSP.textureTile[0] = &gDP.tiles[_tile];
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gSP.textureTile[1] = needReplaceTex1ByTex0() ? &gDP.tiles[_tile] : &gDP.tiles[(_tile + 1) & 7];
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gSP.texture.scales = 1.0f;
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