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Correct texturedRectDepthBufferCopy.
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@ -821,11 +821,8 @@ bool texturedRectDepthBufferCopy(const OGLRender::TexturedRectParams & _params)
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const u32 ulx = (u32)_params.ulx;
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u16 * pSrc = ((u16*)TMEM) + (u32)floorf(_params.uls + 0.5f);
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u16 *pDst = (u16*)(RDRAM + gDP.colorImage.address);
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for (u32 x = 0; x < width; ++x) {
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u16 c = pSrc[x];
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c = ((c << 8) & 0xFF00) | (c >> 8);
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pDst[(ulx + x) ^ 1] = c;
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}
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for (u32 x = 0; x < width; ++x)
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pDst[(ulx + x) ^ 1] = swapword(pSrc[x]);
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return true;
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}
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