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mirror of https://github.com/blawar/GLideN64.git synced 2024-06-30 08:24:05 +00:00

Merge pull request #4 from DaMarkov/no-window-mode

Fixes GLideN64 crashes
This commit is contained in:
Blake Warner 2022-02-27 11:08:33 -05:00 committed by GitHub
commit af0bea46f4
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GPG Key ID: 4AEE18F83AFDEB23
5 changed files with 98 additions and 36 deletions

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@ -300,8 +300,11 @@ void CombinerInfo::setCombine(u64 _mux )
m_pCurrent = iter->second; m_pCurrent = iter->second;
} else { } else {
m_pCurrent = Combiner_Compile(key); m_pCurrent = Combiner_Compile(key);
m_pCurrent->update(true); if (m_pCurrent)
m_combiners[m_pCurrent->getKey()] = m_pCurrent; {
m_pCurrent->update(true);
m_combiners[m_pCurrent->getKey()] = m_pCurrent;
}
} }
m_bChanged = true; m_bChanged = true;
} }

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@ -54,7 +54,8 @@ void Context::destroy()
void Context::setClampMode(ClampMode _mode) void Context::setClampMode(ClampMode _mode)
{ {
m_impl->setClampMode(_mode); if (m_impl)
m_impl->setClampMode(_mode);
} }
ClampMode Context::getClampMode() ClampMode Context::getClampMode()
@ -64,7 +65,8 @@ ClampMode Context::getClampMode()
void Context::enable(EnableParam _parameter, bool _enable) void Context::enable(EnableParam _parameter, bool _enable)
{ {
m_impl->enable(_parameter, _enable); if (m_impl)
m_impl->enable(_parameter, _enable);
} }
u32 Context::isEnabled(EnableParam _parameter) u32 Context::isEnabled(EnableParam _parameter)
@ -79,117 +81,140 @@ void Context::cullFace(CullModeParam _parameter)
void Context::enableDepthWrite(bool _enable) void Context::enableDepthWrite(bool _enable)
{ {
m_impl->enableDepthWrite(_enable); if (m_impl)
m_impl->enableDepthWrite(_enable);
} }
void Context::setDepthCompare(CompareParam _mode) void Context::setDepthCompare(CompareParam _mode)
{ {
m_impl->setDepthCompare(_mode); if (m_impl)
m_impl->setDepthCompare(_mode);
} }
void Context::setViewport(s32 _x, s32 _y, s32 _width, s32 _height) void Context::setViewport(s32 _x, s32 _y, s32 _width, s32 _height)
{ {
m_impl->setViewport(_x, _y, _width, _height); if (m_impl)
m_impl->setViewport(_x, _y, _width, _height);
} }
void Context::setScissor(s32 _x, s32 _y, s32 _width, s32 _height) void Context::setScissor(s32 _x, s32 _y, s32 _width, s32 _height)
{ {
m_impl->setScissor(_x, _y, _width, _height); if (m_impl)
m_impl->setScissor(_x, _y, _width, _height);
} }
void Context::setBlending(BlendParam _sfactor, BlendParam _dfactor) void Context::setBlending(BlendParam _sfactor, BlendParam _dfactor)
{ {
m_impl->setBlending(_sfactor, _dfactor); if (m_impl)
m_impl->setBlending(_sfactor, _dfactor);
} }
void graphics::Context::setBlendingSeparate(BlendParam _sfactorcolor, BlendParam _dfactorcolor, BlendParam _sfactoralpha, BlendParam _dfactoralpha) void graphics::Context::setBlendingSeparate(BlendParam _sfactorcolor, BlendParam _dfactorcolor, BlendParam _sfactoralpha, BlendParam _dfactoralpha)
{ {
m_impl->setBlendingSeparate(_sfactorcolor, _dfactorcolor, _sfactoralpha, _dfactoralpha); if (m_impl)
m_impl->setBlendingSeparate(_sfactorcolor, _dfactorcolor, _sfactoralpha, _dfactoralpha);
} }
void Context::setBlendColor(f32 _red, f32 _green, f32 _blue, f32 _alpha) void Context::setBlendColor(f32 _red, f32 _green, f32 _blue, f32 _alpha)
{ {
m_impl->setBlendColor(_red, _green, _blue, _alpha); if (m_impl)
m_impl->setBlendColor(_red, _green, _blue, _alpha);
} }
void Context::clearColorBuffer(f32 _red, f32 _green, f32 _blue, f32 _alpha) void Context::clearColorBuffer(f32 _red, f32 _green, f32 _blue, f32 _alpha)
{ {
m_impl->clearColorBuffer(_red, _green, _blue, _alpha); if (m_impl)
m_impl->clearColorBuffer(_red, _green, _blue, _alpha);
} }
void Context::clearDepthBuffer() void Context::clearDepthBuffer()
{ {
m_impl->clearDepthBuffer(); if (m_impl)
m_impl->clearDepthBuffer();
} }
void Context::setPolygonOffset(f32 _factor, f32 _units) void Context::setPolygonOffset(f32 _factor, f32 _units)
{ {
m_impl->setPolygonOffset(_factor, _units); if (m_impl)
m_impl->setPolygonOffset(_factor, _units);
} }
ObjectHandle Context::createTexture(Parameter _target) ObjectHandle Context::createTexture(Parameter _target)
{ {
if (!m_impl) return ObjectHandle(0);
return m_impl->createTexture(_target); return m_impl->createTexture(_target);
} }
void Context::deleteTexture(ObjectHandle _name) void Context::deleteTexture(ObjectHandle _name)
{ {
m_impl->deleteTexture(_name); if (m_impl)
m_impl->deleteTexture(_name);
} }
void Context::init2DTexture(const InitTextureParams & _params) void Context::init2DTexture(const InitTextureParams & _params)
{ {
m_impl->init2DTexture(_params); if (m_impl)
m_impl->init2DTexture(_params);
} }
void Context::update2DTexture(const UpdateTextureDataParams & _params) void Context::update2DTexture(const UpdateTextureDataParams & _params)
{ {
m_impl->update2DTexture(_params); if (m_impl)
m_impl->update2DTexture(_params);
} }
void Context::setTextureParameters(const TexParameters & _parameters) void Context::setTextureParameters(const TexParameters & _parameters)
{ {
m_impl->setTextureParameters(_parameters); if (m_impl)
m_impl->setTextureParameters(_parameters);
} }
void Context::bindTexture(const BindTextureParameters & _params) void Context::bindTexture(const BindTextureParameters & _params)
{ {
m_impl->bindTexture(_params); if (m_impl)
m_impl->bindTexture(_params);
} }
void Context::setTextureUnpackAlignment(s32 _param) void Context::setTextureUnpackAlignment(s32 _param)
{ {
m_impl->setTextureUnpackAlignment(_param); if (m_impl)
m_impl->setTextureUnpackAlignment(_param);
} }
s32 Context::getTextureUnpackAlignment() const s32 Context::getTextureUnpackAlignment() const
{ {
if (!m_impl) return 0;
return m_impl->getTextureUnpackAlignment(); return m_impl->getTextureUnpackAlignment();
} }
s32 Context::getMaxTextureSize() const s32 Context::getMaxTextureSize() const
{ {
return m_impl->getMaxTextureSize(); if (!m_impl) return 0;
return m_impl->getMaxTextureSize();
} }
f32 Context::getMaxAnisotropy() const f32 Context::getMaxAnisotropy() const
{ {
if (!m_impl) return 0.0f;
return m_impl->getMaxAnisotropy(); return m_impl->getMaxAnisotropy();
} }
void Context::bindImageTexture(const BindImageTextureParameters & _params) void Context::bindImageTexture(const BindImageTextureParameters & _params)
{ {
m_impl->bindImageTexture(_params); if (m_impl)
m_impl->bindImageTexture(_params);
} }
u32 Context::convertInternalTextureFormat(u32 _format) const u32 Context::convertInternalTextureFormat(u32 _format) const
{ {
if (!m_impl) return 0;
return m_impl->convertInternalTextureFormat(_format); return m_impl->convertInternalTextureFormat(_format);
} }
void Context::textureBarrier() void Context::textureBarrier()
{ {
m_impl->textureBarrier(); if (m_impl)
m_impl->textureBarrier();
} }
/*---------------Framebuffer-------------*/ /*---------------Framebuffer-------------*/
@ -201,17 +226,20 @@ const FramebufferTextureFormats & Context::getFramebufferTextureFormats()
ObjectHandle Context::createFramebuffer() ObjectHandle Context::createFramebuffer()
{ {
if (!m_impl) return ObjectHandle(0);
return m_impl->createFramebuffer(); return m_impl->createFramebuffer();
} }
void Context::deleteFramebuffer(ObjectHandle _name) void Context::deleteFramebuffer(ObjectHandle _name)
{ {
m_impl->deleteFramebuffer(_name); if (m_impl)
m_impl->deleteFramebuffer(_name);
} }
void Context::bindFramebuffer(BufferTargetParam _target, ObjectHandle _name) void Context::bindFramebuffer(BufferTargetParam _target, ObjectHandle _name)
{ {
m_impl->bindFramebuffer(_target, _name); if (m_impl)
m_impl->bindFramebuffer(_target, _name);
} }
ObjectHandle Context::createRenderbuffer() ObjectHandle Context::createRenderbuffer()
@ -221,12 +249,14 @@ ObjectHandle Context::createRenderbuffer()
void Context::initRenderbuffer(const InitRenderbufferParams & _params) void Context::initRenderbuffer(const InitRenderbufferParams & _params)
{ {
m_impl->initRenderbuffer(_params); if (m_impl)
m_impl->initRenderbuffer(_params);
} }
void Context::addFrameBufferRenderTarget(const FrameBufferRenderTarget & _params) void Context::addFrameBufferRenderTarget(const FrameBufferRenderTarget & _params)
{ {
m_impl->addFrameBufferRenderTarget(_params); if (m_impl)
m_impl->addFrameBufferRenderTarget(_params);
} }
bool Context::blitFramebuffers(const BlitFramebuffersParams & _params) bool Context::blitFramebuffers(const BlitFramebuffersParams & _params)
@ -236,7 +266,8 @@ bool Context::blitFramebuffers(const BlitFramebuffersParams & _params)
void Context::setDrawBuffers(u32 _num) void Context::setDrawBuffers(u32 _num)
{ {
m_impl->setDrawBuffers(_num); if (m_impl)
m_impl->setDrawBuffers(_num);
} }
PixelReadBuffer * Context::createPixelReadBuffer(size_t _sizeInBytes) PixelReadBuffer * Context::createPixelReadBuffer(size_t _sizeInBytes)
@ -253,93 +284,110 @@ ColorBufferReader * Context::createColorBufferReader(CachedTexture * _pTexture)
bool Context::isCombinerProgramBuilderObsolete() bool Context::isCombinerProgramBuilderObsolete()
{ {
if (!m_impl) return false;
return m_impl->isCombinerProgramBuilderObsolete(); return m_impl->isCombinerProgramBuilderObsolete();
} }
void Context::resetCombinerProgramBuilder() void Context::resetCombinerProgramBuilder()
{ {
m_impl->resetCombinerProgramBuilder(); if (m_impl)
m_impl->resetCombinerProgramBuilder();
} }
CombinerProgram * Context::createCombinerProgram(Combiner & _color, Combiner & _alpha, const CombinerKey & _key) CombinerProgram * Context::createCombinerProgram(Combiner & _color, Combiner & _alpha, const CombinerKey & _key)
{ {
if (!m_impl) return nullptr;
return m_impl->createCombinerProgram(_color, _alpha, _key); return m_impl->createCombinerProgram(_color, _alpha, _key);
} }
bool Context::saveShadersStorage(const Combiners & _combiners) bool Context::saveShadersStorage(const Combiners & _combiners)
{ {
if (!m_impl) return false;
return m_impl->saveShadersStorage(_combiners); return m_impl->saveShadersStorage(_combiners);
} }
bool Context::loadShadersStorage(Combiners & _combiners) bool Context::loadShadersStorage(Combiners & _combiners)
{ {
if (!m_impl) return false;
return m_impl->loadShadersStorage(_combiners); return m_impl->loadShadersStorage(_combiners);
} }
ShaderProgram * Context::createDepthFogShader() ShaderProgram * Context::createDepthFogShader()
{ {
if (!m_impl) return nullptr;
return m_impl->createDepthFogShader(); return m_impl->createDepthFogShader();
} }
TexrectDrawerShaderProgram * Context::createTexrectDrawerDrawShader() TexrectDrawerShaderProgram * Context::createTexrectDrawerDrawShader()
{ {
if (!m_impl) return nullptr;
return m_impl->createTexrectDrawerDrawShader(); return m_impl->createTexrectDrawerDrawShader();
} }
ShaderProgram * Context::createTexrectDrawerClearShader() ShaderProgram * Context::createTexrectDrawerClearShader()
{ {
if (!m_impl) return nullptr;
return m_impl->createTexrectDrawerClearShader(); return m_impl->createTexrectDrawerClearShader();
} }
ShaderProgram * Context::createTexrectUpscaleCopyShader() ShaderProgram * Context::createTexrectUpscaleCopyShader()
{ {
if (!m_impl) return nullptr;
return m_impl->createTexrectUpscaleCopyShader(); return m_impl->createTexrectUpscaleCopyShader();
} }
ShaderProgram * Context::createTexrectColorAndDepthUpscaleCopyShader() ShaderProgram * Context::createTexrectColorAndDepthUpscaleCopyShader()
{ {
if (!m_impl) return nullptr;
return m_impl->createTexrectColorAndDepthUpscaleCopyShader(); return m_impl->createTexrectColorAndDepthUpscaleCopyShader();
} }
ShaderProgram * Context::createTexrectDownscaleCopyShader() ShaderProgram * Context::createTexrectDownscaleCopyShader()
{ {
return m_impl->createTexrectDownscaleCopyShader(); if (!m_impl) return nullptr;
return m_impl->createTexrectDownscaleCopyShader();
} }
ShaderProgram * Context::createTexrectColorAndDepthDownscaleCopyShader() ShaderProgram * Context::createTexrectColorAndDepthDownscaleCopyShader()
{ {
return m_impl->createTexrectColorAndDepthDownscaleCopyShader(); if (!m_impl) return nullptr;
return m_impl->createTexrectColorAndDepthDownscaleCopyShader();
} }
ShaderProgram * Context::createGammaCorrectionShader() ShaderProgram * Context::createGammaCorrectionShader()
{ {
if (!m_impl) return nullptr;
return m_impl->createGammaCorrectionShader(); return m_impl->createGammaCorrectionShader();
} }
ShaderProgram * Context::createFXAAShader() ShaderProgram * Context::createFXAAShader()
{ {
if (!m_impl) return nullptr;
return m_impl->createFXAAShader(); return m_impl->createFXAAShader();
} }
TextDrawerShaderProgram * Context::createTextDrawerShader() TextDrawerShaderProgram * Context::createTextDrawerShader()
{ {
if (!m_impl) return nullptr;
return m_impl->createTextDrawerShader(); return m_impl->createTextDrawerShader();
} }
void Context::resetShaderProgram() void Context::resetShaderProgram()
{ {
m_impl->resetShaderProgram(); if (m_impl)
m_impl->resetShaderProgram();
} }
void Context::drawTriangles(const DrawTriangleParameters & _params) void Context::drawTriangles(const DrawTriangleParameters & _params)
{ {
m_impl->drawTriangles(_params); if (m_impl)
m_impl->drawTriangles(_params);
} }
void Context::drawRects(const DrawRectParameters & _params) void Context::drawRects(const DrawRectParameters & _params)
{ {
m_impl->drawRects(_params); if (m_impl)
m_impl->drawRects(_params);
} }
void Context::drawLine(f32 _width, SPVertex * _vertices) void Context::drawLine(f32 _width, SPVertex * _vertices)
@ -349,20 +397,24 @@ void Context::drawLine(f32 _width, SPVertex * _vertices)
f32 Context::getMaxLineWidth() f32 Context::getMaxLineWidth()
{ {
if (!m_impl) return 0.0f;
return m_impl->getMaxLineWidth(); return m_impl->getMaxLineWidth();
} }
s32 Context::getMaxMSAALevel() s32 Context::getMaxMSAALevel()
{ {
if (!m_impl) return 0;
return m_impl->getMaxMSAALevel(); return m_impl->getMaxMSAALevel();
} }
bool Context::isError() const bool Context::isError() const
{ {
if (!m_impl) return false;
return m_impl->isError(); return m_impl->isError();
} }
bool Context::isFramebufferError() const bool Context::isFramebufferError() const
{ {
if (!m_impl) return false;
return m_impl->isFramebufferError(); return m_impl->isFramebufferError();
} }

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@ -292,6 +292,8 @@ namespace graphics {
bool isFramebufferError() const; bool isFramebufferError() const;
operator bool () const { return m_impl.get(); }
static bool Multisampling; static bool Multisampling;
static bool BlitFramebuffer; static bool BlitFramebuffer;
static bool WeakBlitFramebuffer; static bool WeakBlitFramebuffer;

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@ -106,6 +106,8 @@ void NoiseTexture::_fillTextureData()
void NoiseTexture::init() void NoiseTexture::init()
{ {
if (!gfxContext)
return;
if (m_texData[0].empty()) if (m_texData[0].empty())
_fillTextureData(); _fillTextureData();

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@ -36,6 +36,9 @@ TexrectDrawer::TexrectDrawer()
void TexrectDrawer::init() void TexrectDrawer::init()
{ {
if (!gfxContext)
return;
const FramebufferTextureFormats & fbTexFormats = gfxContext.getFramebufferTextureFormats(); const FramebufferTextureFormats & fbTexFormats = gfxContext.getFramebufferTextureFormats();
m_FBO = gfxContext.createFramebuffer(); m_FBO = gfxContext.createFramebuffer();
@ -49,7 +52,7 @@ void TexrectDrawer::init()
m_pTexture->maskT = 0; m_pTexture->maskT = 0;
m_pTexture->mirrorS = 0; m_pTexture->mirrorS = 0;
m_pTexture->mirrorT = 0; m_pTexture->mirrorT = 0;
m_pTexture->width = 640; m_pTexture->width = 640;
m_pTexture->height = 580; m_pTexture->height = 580;
m_pTexture->textureBytes = m_pTexture->width * m_pTexture->height * fbTexFormats.colorFormatBytes; m_pTexture->textureBytes = m_pTexture->width * m_pTexture->height * fbTexFormats.colorFormatBytes;