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https://github.com/blawar/GLideN64.git
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DisplayWindow: introduce _restart()
DisplayWindowMupen64plus: m_resize{Width,Height} moved from _resizeWindow() to _restart()
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@ -31,6 +31,7 @@ void DisplayWindow::stop()
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void DisplayWindow::restart()
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{
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_restart();
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m_bResizeWindow = true;
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}
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@ -72,6 +72,7 @@ private:
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virtual bool _start() = 0;
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virtual void _stop() = 0;
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virtual void _restart() = 0;
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virtual void _swapBuffers() = 0;
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virtual void _saveScreenshot() = 0;
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virtual void _saveBufferContent(graphics::ObjectHandle _fbo, CachedTexture *_pTexture) = 0;
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@ -32,6 +32,7 @@ private:
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bool _start() override;
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void _stop() override;
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void _restart() override;
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void _swapBuffers() override;
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void _saveScreenshot() override;
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void _saveBufferContent(graphics::ObjectHandle _fbo, CachedTexture *_pTexture) override;
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@ -130,6 +131,19 @@ void DisplayWindowMupen64plus::_stop()
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FunctionWrapper::CoreVideo_Quit();
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}
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void DisplayWindowMupen64plus::_restart()
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{
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#ifdef M64P_GLIDENUI
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if (_supportsWithRateFunctions && m_bFullscreen) {
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m_resizeWidth = config.video.fullscreenWidth;
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m_resizeHeight = config.video.fullscreenHeight;
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} else {
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m_resizeWidth = config.video.windowedWidth;
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m_resizeHeight = config.video.windowedHeight;
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}
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#endif // M64P_GLIDENUI
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}
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void DisplayWindowMupen64plus::_swapBuffers()
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{
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// if emulator defined a render callback function, call it before buffer swap
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@ -171,14 +185,6 @@ bool DisplayWindowMupen64plus::_resizeWindow()
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if (!_supportsWithRateFunctions)
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m_bFullscreen = false;
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if (m_bFullscreen) {
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m_resizeWidth = config.video.fullscreenWidth;
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m_resizeHeight = config.video.fullscreenHeight;
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} else {
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m_resizeWidth = config.video.windowedWidth;
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m_resizeHeight = config.video.windowedHeight;
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}
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if (_supportsWithRateFunctions) {
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m64p_video_flags flags = {};
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@ -20,6 +20,7 @@ public:
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private:
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bool _start() override;
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void _stop() override;
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void _restart() override;
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void _swapBuffers() override;
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void _saveScreenshot() override;
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void _saveBufferContent(graphics::ObjectHandle _fbo, CachedTexture *_pTexture) override;
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@ -49,6 +50,11 @@ void DisplayWindowWindows::_stop()
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FunctionWrapper::windowsStop();
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}
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void DisplayWindowWindows::_restart()
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{
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}
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void DisplayWindowWindows::_swapBuffers()
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{
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//Don't let the command queue grow too big buy waiting on no more swap buffers being queued
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