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mirror of https://github.com/blawar/GLideN64.git synced 2024-07-07 03:13:49 +00:00

Set READ_FRAMEBUFFER back to zero after CopyToRDRAM.

Fixed OGL_ReadScreen with CopyToRDRAM enabled.
This commit is contained in:
Sergey Lipskiy 2014-01-22 21:22:07 +07:00
parent 1711da98ae
commit b2a260a055

View File

@ -716,6 +716,7 @@ void FrameBufferToRDRAM::CopyToRDRAM( u32 address, bool bSync ) {
}
glUnmapBuffer(GL_PIXEL_PACK_BUFFER);
glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
ogl_glBindFramebuffer(GL_READ_FRAMEBUFFER, 0);
}
void FrameBuffer_CopyToRDRAM( u32 address, bool bSync )
@ -820,6 +821,7 @@ void DepthBufferToRDRAM::CopyToRDRAM( u32 address) {
glUnmapBuffer(GL_PIXEL_PACK_BUFFER);
glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
ogl_glBindFramebuffer(GL_READ_FRAMEBUFFER, 0);
}
void FrameBuffer_CopyDepthBuffer( u32 address ) {