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Set READ_FRAMEBUFFER back to zero after CopyToRDRAM.
Fixed OGL_ReadScreen with CopyToRDRAM enabled.
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@ -716,6 +716,7 @@ void FrameBufferToRDRAM::CopyToRDRAM( u32 address, bool bSync ) {
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}
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glUnmapBuffer(GL_PIXEL_PACK_BUFFER);
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glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
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ogl_glBindFramebuffer(GL_READ_FRAMEBUFFER, 0);
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}
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void FrameBuffer_CopyToRDRAM( u32 address, bool bSync )
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@ -820,6 +821,7 @@ void DepthBufferToRDRAM::CopyToRDRAM( u32 address) {
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glUnmapBuffer(GL_PIXEL_PACK_BUFFER);
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glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
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ogl_glBindFramebuffer(GL_READ_FRAMEBUFFER, 0);
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}
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void FrameBuffer_CopyDepthBuffer( u32 address ) {
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