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Correct renderBuffer usage in FrameBuffer_ActivateBufferTexture.

This commit is contained in:
Sergey Lipskiy 2014-10-03 23:27:05 +07:00
parent fbd4cb759a
commit b31b4cc3f6

View File

@ -479,7 +479,7 @@ void FrameBuffer_ActivateBufferTexture(s16 t, FrameBuffer *pBuffer)
pBuffer->m_pTexture->offsetT = (float)(pBuffer->m_height - shift/factor);
}
// FrameBuffer_RenderBuffer(buffer->startAddress);
// frameBufferList().renderBuffer(pBuffer->m_startAddress);
textureCache().activateTexture(t, pBuffer->m_pTexture);
gDP.changed |= CHANGED_FB_TEXTURE;
}