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Correct renderBuffer usage in FrameBuffer_ActivateBufferTexture.
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@ -479,7 +479,7 @@ void FrameBuffer_ActivateBufferTexture(s16 t, FrameBuffer *pBuffer)
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pBuffer->m_pTexture->offsetT = (float)(pBuffer->m_height - shift/factor);
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}
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// FrameBuffer_RenderBuffer(buffer->startAddress);
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// frameBufferList().renderBuffer(pBuffer->m_startAddress);
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textureCache().activateTexture(t, pBuffer->m_pTexture);
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gDP.changed |= CHANGED_FB_TEXTURE;
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}
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