diff --git a/translations/gliden64_de.ts b/translations/gliden64_de.ts
index 0f264d7e..80c699c9 100644
--- a/translations/gliden64_de.ts
+++ b/translations/gliden64_de.ts
@@ -11,7 +11,7 @@
About
-
+ Über
@@ -26,54 +26,55 @@
Developer
-
+ Entwickler
Beta tester
-
+ Betatester
GUI designer
-
+ Oberflächendesigner
Contributors
-
+ Beiträger
... and more
Refers to more funders
-
+ ... und mehr
Author of the blur shader
© Nutty Software
-
+ Autor des Blur Shaders
+© Nutty Software
Author of the original glN64 graphics plugin
-
+ Autor des originalen glN64 Grafikplugins
Author of gles2n64, a port of glN64 to GL ES 2.0
-
+ Autor des glesn64 Grafikplugins, einem GLES 2.0 Port von glN64
Author of the GlideHQ texture library
-
+ Autor der GlideHQ Texturbibliothek
Author of z64, an OpenGL LLE plugin
-
+ Autor von z64, einem OpenGL LLE Grafikplugin
@@ -187,83 +188,83 @@
Disable
- Deaktivieren
+ Deaktivieren
Auto per game
-
+ Automatisch spielabhängig
Custom
- Anpassung
+ Anpassung
Anti-aliasing:
-
+ Kantenglättung
VRAM usage limit:
video/cacheSizeLabel
"Video RAM usage limit" in MB. "MB" is referenced in the control.
-
+ VRAM Verbrauchsgrenze:
Vertical interrupt (recommended, fewest game issues)
"Vertical interrupt" is frequently abbreviated as "VI". This control is a combobox labelled "Frame buffer swap on:"
-
+ Vertikaler Interrupt (empfohlen, wenigste Spielprobleme)
VI origin change (faster, few game issues)
"VI" stands for "vertical interrupt". This control is a combobox labelled "Frame buffer swap on:"
-
+ VI Ursprung hat sich geändert (schneller, wenige Spielprobleme)
Color buffer change (fastest, some game issues)
This control is a combobox labelled "Frame buffer swap on:"
-
+ Farbbuffer Änderung (am schnellsten, einige Spielprobleme)
Never (fastest, many game issues)
This is a combobox option with the label "Copy video card frame buffer to N64 memory".
-
+ Niemals (am schnellsten, viele Spielprobleme)
Synchronous (slowest, fewest game issues)
This is a combobox option with the label "Copy video card frame buffer to N64 memory".
-
+ Synchron (am langsamsten, die wenigsten Spielprobleme)
Asynchronous (fast, few game issues)
This is a combobox option with the label "Copy video card frame buffer to N64 memory".
-
+ Asynchron (schnell, wenige Spielprobleme)
Never (fastest, most game issues)
This is a combobox option with the label "Copy video card frame buffer to N64 memory".
-
+ Niemals (am schnellsten, die meisten Spielprobleme)
From VRAM (slow, some game issues)
This is a combobox option with the label "Copy video card frame buffer to N64 memory".
-
+ Vom VRAM (langsam, einige Spielprobleme)
In software (fast, fewest game issues)
This is a combobox option with the label "Copy video card frame buffer to N64 memory".
-
+ In Software (schnell, am wenigsten Spielprobleme)
@@ -308,7 +309,7 @@
GLideN64 Settings
-
+ GLideN64 Einstellungen
@@ -339,19 +340,19 @@
4:3 (recommended)
Aspect ratio
-
+ 4:3 (empfohlen)
Try to adjust game to fit
This option activates a widescreen hack. The language "Try to" implies it may it may not work and the language "adjust game" implies the emulation will be inaccurate.
-
+ Versuche das Spiel passend einzustellen
Off
-
+ Aus
@@ -361,7 +362,7 @@
The highest of a set of numbers
----------
The highest in a sequence of numbers. In this case, 16.
-
+ Hoch
@@ -371,40 +372,40 @@ The highest in a sequence of numbers. In this case, 16.
Bilinear filtering:
-
+ Bilineare Filterung:
Standard
-
+ Standard
N64-style 3 point
3 point bilinear filtering as used by the Nintendo 64.
-
+ N64-Style 3 Punkt
MB
Megabytes
-
+ Megabytes
Screenshot format:
-
+ Screenshot Format:
JPEG
-
+ JPEG
BMP
-
+ BMP
@@ -415,7 +416,7 @@ The highest in a sequence of numbers. In this case, 16.
Some of the options on this tab have been disabled because frame buffer emulation has been turned off.
-
+ Einige Auswahlmöglichkeiten auf dieser Seite wurden deaktiviert, da die Frame-Buffer Emulation ausgeschaltet ist.
@@ -425,7 +426,7 @@ The highest in a sequence of numbers. In this case, 16.
Use GlideN64 per-game settings
-
+ Verwende GlideN64 spielabhängige Einstellungen
@@ -435,7 +436,7 @@ The highest in a sequence of numbers. In this case, 16.
Enable N64-style mip-mapping
-
+ Aktiviere N64-Style Mip-Mapping
@@ -445,7 +446,7 @@ The highest in a sequence of numbers. In this case, 16.
Enable noise
-
+ Aktiviere Rauschen
@@ -455,7 +456,7 @@ The highest in a sequence of numbers. In this case, 16.
Enable per-pixel lighting (better quality, HLE only)
-
+ Aktiviere Per-Pixel Lighting (Bessere Qualität, nur HLE)
@@ -465,7 +466,7 @@ The highest in a sequence of numbers. In this case, 16.
Store compiled shaders for performance (recommended)
-
+ Speichere kompilierte Shader für Geschwindigkeit (empfohlen)
@@ -480,23 +481,23 @@ The highest in a sequence of numbers. In this case, 16.
Same as output resolution
-
+ Wie Ausgabeauflösung
Original N64 resolution (most accurate)
-
+ Originale N64 Auflösung (höchste Genauigkeit)
Multiple of N64 resolution:
-
+ Mehrfaches der N64 Auflösung:
Low
The fewest of a sequence of numbers. In this case, 2.
-
+ Niedrig
@@ -507,7 +508,7 @@ The highest in a sequence of numbers. In this case, 16.
Render 2D elements in N64 resolution (best quality, can be slow)
2D elements, formerly labelled texrects, are usually used for title screens or HUDs
-
+ Gebe 2D Elemente in der originalen N64 Auflösung wieder (beste Qualität, kann langsam sein)
@@ -518,30 +519,30 @@ The highest in a sequence of numbers. In this case, 16.
Fix black lines between 2D elements:
2D elements, formerly labelled texrects, are usually used for title screens or HUDs
-
+ Beseitige schwarze Linien zwischen 2D Elementen:
For adjacent 2D elements
The label for this control is "Fix black lines between 2D elements"
-
+ Nur benachbarte 2D Elemente
Always
The label for this control is "Fix black lines between 2D elements"
-
+ Immer
Never
The label for this control is "Fix black lines between 2D elements"
-
+ Niemals
Frame buffer
-
+ Frame-Buffer
@@ -556,7 +557,7 @@ The highest in a sequence of numbers. In this case, 16.
Copy auxiliary color buffers to N64 memory (sometimes slow, fewer game issues)
-
+ Kopiere den Hilfs-Farb-Buffer in den N64 Speicher (manchmal langsam, wenige Spielprobleme)
@@ -566,7 +567,7 @@ The highest in a sequence of numbers. In this case, 16.
Frame buffer swap on:
-
+ Frame-Bufferwechsel an:
@@ -576,7 +577,7 @@ The highest in a sequence of numbers. In this case, 16.
Use emulator help to read/write frame buffers
-
+ Benutze die Hilfe des Emulators zum Lesen/Schreiben des Frame-Buffers
@@ -587,7 +588,7 @@ The highest in a sequence of numbers. In this case, 16.
Read color buffer in 4 KB chunks
"Read" refers to "Use emulator help to read/write frame buffers"
-
+ Lese Farb-Buffer in 4kB Stücken
@@ -598,7 +599,7 @@ The highest in a sequence of numbers. In this case, 16.
Read depth buffer in 4 KB chunks
"Read" refers to "Use emulator help to read/write frame buffers"
-
+ Lese Depth-Buffer in 4kB Stücken
@@ -608,7 +609,7 @@ The highest in a sequence of numbers. In this case, 16.
Copy video card frame buffer to N64 memory:
-
+ Kopiere den Frame-Buffer der Grafikkarte in den N64 Speicher:
@@ -618,7 +619,7 @@ The highest in a sequence of numbers. In this case, 16.
Copy video card depth buffer to N64 memory:
-
+ Kopiere den Depth-Buffer der Grafikkarte in den N64 Speicher:
@@ -628,7 +629,7 @@ The highest in a sequence of numbers. In this case, 16.
Enable N64-style depth compare (experimental)
-
+ Aktiviere N64-Style Tiefenvergleich (experimentell)
@@ -638,12 +639,12 @@ The highest in a sequence of numbers. In this case, 16.
Render N64 frame buffer to output
-
+ Übergebe den N64 Frame-Buffer an die Ausgabe
N64 textures
-
+ N64 Texturen
@@ -663,7 +664,7 @@ The highest in a sequence of numbers. In this case, 16.
Decrease color banding (recommended for xBRZ enhancement)
-
+ Verringere Color-Banding (empfohlen für xBRZ Verbesserung)
@@ -673,7 +674,7 @@ The highest in a sequence of numbers. In this case, 16.
Disable for backgrounds
-
+ Für Hintergünde deaktiviert
@@ -683,12 +684,12 @@ The highest in a sequence of numbers. In this case, 16.
Enhanced texture cache size:
-
+ Cachegröße für verbesserte Texturen:
Texture pack
-
+ Texturepack
@@ -698,7 +699,7 @@ The highest in a sequence of numbers. In this case, 16.
Browse...
-
+ Durchsuchen...
@@ -708,7 +709,7 @@ The highest in a sequence of numbers. In this case, 16.
Use full transparencies (recommended for newer texture packs)
-
+ Benutze volle Transparenz (empfohlen für neuere Texturepacks)
@@ -718,7 +719,7 @@ The highest in a sequence of numbers. In this case, 16.
Alternative CRC calculation (for old Rice Video packs)
-
+ Alternative CRC-Berechnung (für ältere Rice Video Packs)
@@ -728,7 +729,7 @@ The highest in a sequence of numbers. In this case, 16.
Dump/edit textures
-
+ Speichere/editiere Texturen
@@ -738,7 +739,7 @@ The highest in a sequence of numbers. In this case, 16.
Save enhanced texture cache to hard disk
-
+ Speichere den Cache für verbesserte Texturen auf der Festplatte
@@ -753,22 +754,22 @@ The highest in a sequence of numbers. In this case, 16.
Convert textures to 16 bpp
-
+ Konvertiere Texturen zu 16Bit
Filters
-
+ Filter
Blending:
-
+ Vermischung/Blending
Medium
-
+ Medium
@@ -778,7 +779,7 @@ The highest in a sequence of numbers. In this case, 16.
Custom gamma correction
-
+ Angepasste Gamakorrektur
@@ -788,12 +789,12 @@ The highest in a sequence of numbers. In this case, 16.
Correction level:
-
+ Korrektulevel
All of the options on this tab have been disabled because frame buffer emulation has been turned off.
-
+ Alle Auswahlmöglichkeiten auf dieser Seite wurden deaktiviert, da die Frame-Buffer Emulation ausgeschaltet ist.
@@ -803,57 +804,57 @@ The highest in a sequence of numbers. In this case, 16.
On-screen display
-
+ Bildschirmanzeige
Position
-
+ Position
Top left
-
+ Oben links
Top
-
+ Oben
Top right
-
+ Oben rechts
Left
-
+ Links
Right
-
+ Rechts
Bottom left
-
+ Unten links
Bottom
-
+ Unten
Bottom right
-
+ Unten rechts
Text
-
+ Text
@@ -865,42 +866,42 @@ The highest in a sequence of numbers. In this case, 16.
Select...
-
+ Auswählen...
Color:
-
+ Farbe:
Font:
-
+ Schrift:
Pick...
-
+ Auswählen...
Preview
-
+ Vorschau
Display frames per second
-
+ Zeige Bilder pro Sekunde an
Display vertical interrupts per second
-
+ Zeige vertikale Interrupts pro Sekunde an
Display percentage
-
+ Anzeige in Prozent