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mirror of https://github.com/blawar/GLideN64.git synced 2024-07-04 10:03:36 +00:00

Write siplified texture read shaders for COPY mode.

Up shaders storage version.

Fixed wrong use of YUV conversion in COPY mode.
This commit is contained in:
Sergey Lipskiy 2017-11-02 17:08:33 +07:00
parent 1d624c4e7e
commit b4ad1832c4
4 changed files with 149 additions and 14 deletions

View File

@ -1021,6 +1021,38 @@ public:
}
};
class ShaderFragmentHeaderReadTexCopyMode : public ShaderPart
{
public:
ShaderFragmentHeaderReadTexCopyMode (const opengl::GLInfo & _glinfo)
{
if (!_glinfo.isGLES2) {
m_part =
"#define READ_TEX(name, tex, texCoord, fbMonochrome, fbFixedAlpha) \\\n"
" { \\\n"
" if (fbMonochrome == 3) { \\\n"
" mediump ivec2 coord = ivec2(gl_FragCoord.xy); \\\n"
" name = texelFetch(tex, coord, 0); \\\n"
" } else { \\\n"
" name = texture(tex, texCoord); \\\n"
" } \\\n"
" if (fbMonochrome == 1) name = vec4(name.r); \\\n"
" else if (fbMonochrome == 2) \\\n"
" name.rgb = vec3(dot(vec3(0.2126, 0.7152, 0.0722), name.rgb)); \\\n"
" else if (fbMonochrome == 3) { \\\n"
" name.rgb = vec3(dot(vec3(0.2126, 0.7152, 0.0722), name.rgb)); \\\n"
" name.a = 0.0; \\\n"
" } \\\n"
" if (fbFixedAlpha == 1) name.a = 0.825; \\\n"
" } \n"
;
} else {
m_part =
"lowp vec4 readTex(in sampler2D tex, in mediump vec2 texCoord, in lowp int fbMonochrome, in lowp int fbFixedAlpha); \n"
;
}
}
};
class ShaderFragmentMain : public ShaderPart
{
@ -1093,6 +1125,35 @@ public:
}
};
class ShaderFragmentReadTexCopyMode : public ShaderPart
{
public:
ShaderFragmentReadTexCopyMode(const opengl::GLInfo & _glinfo)
{
if (_glinfo.isGLES2) {
m_part =
" nCurrentTile = 0; \n"
" lowp vec4 readtex0; \n"
" readtex0 = readTex(uTex0, vTexCoord0, uFbMonochrome[0], uFbFixedAlpha[0]); \n"
;
} else {
if (config.video.multisampling > 0) {
m_part =
" lowp vec4 readtex0; \n"
" if (uMSTexEnabled[0] == 0) { \n"
" READ_TEX(readtex0, uTex0, vTexCoord0, uFbMonochrome[0], uFbFixedAlpha[0]) \n"
" } else readtex0 = readTexMS(uMSTex0, vTexCoord0, uFbMonochrome[0], uFbFixedAlpha[0]);\n"
;
} else {
m_part =
" lowp vec4 readtex0; \n"
" READ_TEX(readtex0, uTex0, vTexCoord0, uFbMonochrome[0], uFbFixedAlpha[0]) \n"
;
}
}
}
};
class ShaderFragmentReadTex0 : public ShaderPart
{
public:
@ -1639,6 +1700,61 @@ public:
}
};
class ShaderReadtexCopyMode : public ShaderPart
{
public:
ShaderReadtexCopyMode(const opengl::GLInfo & _glinfo)
{
if (_glinfo.isGLES2) {
m_part =
"lowp vec4 readTex(in sampler2D tex, in mediump vec2 texCoord, in lowp int fbMonochrome, in lowp int fbFixedAlpha) \n"
"{ \n"
" lowp vec4 texColor = texture2D(tex, texCoord); \n"
" if (fbMonochrome == 1) texColor = vec4(texColor.r); \n"
" else if (fbMonochrome == 2) \n"
" texColor.rgb = vec3(dot(vec3(0.2126, 0.7152, 0.0722), texColor.rgb)); \n"
" if (fbFixedAlpha == 1) texColor.a = 0.825; \n"
" return texColor; \n"
"} \n"
;
} else {
if (config.video.multisampling > 0) {
m_part =
"uniform lowp int uMSAASamples; \n"
"lowp vec4 sampleMS(in lowp sampler2DMS mstex, in mediump ivec2 ipos) \n"
"{ \n"
" lowp vec4 texel = vec4(0.0); \n"
" for (int i = 0; i < uMSAASamples; ++i) \n"
" texel += texelFetch(mstex, ipos, i); \n"
" return texel / float(uMSAASamples); \n"
"} \n"
" \n"
"lowp vec4 readTexMS(in lowp sampler2DMS mstex, in mediump vec2 texCoord, in lowp int fbMonochrome, in lowp int fbFixedAlpha) \n"
"{ \n"
" mediump ivec2 itexCoord; \n"
" if (fbMonochrome == 3) { \n"
" itexCoord = ivec2(gl_FragCoord.xy); \n"
" } else { \n"
" mediump vec2 msTexSize = vec2(textureSize(mstex)); \n"
" itexCoord = ivec2(msTexSize * texCoord); \n"
" } \n"
" lowp vec4 texColor = sampleMS(mstex, itexCoord); \n"
" if (fbMonochrome == 1) texColor = vec4(texColor.r); \n"
" else if (fbMonochrome == 2) \n"
" texColor.rgb = vec3(dot(vec3(0.2126, 0.7152, 0.0722), texColor.rgb)); \n"
" else if (fbMonochrome == 3) { \n"
" texColor.rgb = vec3(dot(vec3(0.2126, 0.7152, 0.0722), texColor.rgb)); \n"
" texColor.a = 0.0; \n"
" } \n"
" if (fbFixedAlpha == 1) texColor.a = 0.825; \n"
" return texColor; \n"
"} \n"
;
}
}
}
};
class ShaderN64DepthCompare : public ShaderPart
{
public:
@ -1898,8 +2014,10 @@ graphics::CombinerProgram * CombinerProgramBuilder::buildCombinerProgram(Combine
m_fragmentHeaderReadMSTex->write(ssShader);
if (bUseLod)
m_fragmentHeaderMipMap->write(ssShader);
else
else if (g_cycleType < G_CYC_COPY)
m_fragmentHeaderReadTex->write(ssShader);
else
m_fragmentHeaderReadTexCopyMode->write(ssShader);
} else {
m_fragmentGlobalVariablesNotex->write(ssShader);
@ -1925,14 +2043,19 @@ graphics::CombinerProgram * CombinerProgramBuilder::buildCombinerProgram(Combine
if (g_cycleType <= G_CYC_2CYCLE)
m_fragmentBlendMux->write(ssShader);
if (bUseLod) {
m_fragmentReadTexMipmap->write(ssShader);
} else {
if (combinerInputs.usesTile(0))
m_fragmentReadTex0->write(ssShader);
if (bUseTextures) {
if (bUseLod) {
m_fragmentReadTexMipmap->write(ssShader);
} else {
if (g_cycleType < G_CYC_COPY) {
if (combinerInputs.usesTile(0))
m_fragmentReadTex0->write(ssShader);
if (combinerInputs.usesTile(1))
m_fragmentReadTex1->write(ssShader);
if (combinerInputs.usesTile(1))
m_fragmentReadTex1->write(ssShader);
} else
m_fragmentReadTexCopyMode->write(ssShader);
}
}
if (bUseHWLight)
@ -1955,10 +2078,16 @@ graphics::CombinerProgram * CombinerProgramBuilder::buildCombinerProgram(Combine
if (bUseHWLight)
m_shaderCalcLight->write(ssShader);
if (bUseLod)
m_shaderMipmap->write(ssShader);
else if (bUseTextures)
m_shaderReadtex->write(ssShader);
if (bUseTextures) {
if (bUseLod)
m_shaderMipmap->write(ssShader);
else {
if (g_cycleType < G_CYC_COPY)
m_shaderReadtex->write(ssShader);
else
m_shaderReadtexCopyMode->write(ssShader);
}
}
m_shaderNoise->write(ssShader);
@ -2060,11 +2189,13 @@ CombinerProgramBuilder::CombinerProgramBuilder(const opengl::GLInfo & _glinfo, o
, m_fragmentHeaderDither(new ShaderFragmentHeaderDither(_glinfo))
, m_fragmentHeaderDepthCompare(new ShaderFragmentHeaderDepthCompare(_glinfo))
, m_fragmentHeaderReadTex(new ShaderFragmentHeaderReadTex(_glinfo))
, m_fragmentHeaderReadTexCopyMode(new ShaderFragmentHeaderReadTexCopyMode(_glinfo))
, m_fragmentMain(new ShaderFragmentMain(_glinfo))
, m_fragmentMain2Cycle(new ShaderFragmentMain2Cycle(_glinfo))
, m_fragmentBlendMux(new ShaderFragmentBlendMux(_glinfo))
, m_fragmentReadTex0(new ShaderFragmentReadTex0(_glinfo))
, m_fragmentReadTex1(new ShaderFragmentReadTex1(_glinfo))
, m_fragmentReadTexCopyMode(new ShaderFragmentReadTexCopyMode(_glinfo))
, m_fragmentReadTexMipmap(new ShaderFragmentReadTexMipmap(_glinfo))
, m_fragmentCallN64Depth(new ShaderFragmentCallN64Depth(_glinfo))
, m_fragmentRenderTarget(new ShaderFragmentRenderTarget(_glinfo))
@ -2075,6 +2206,7 @@ CombinerProgramBuilder::CombinerProgramBuilder(const opengl::GLInfo & _glinfo, o
, m_shaderMipmap(new ShaderMipmap(_glinfo))
, m_shaderCalcLight(new ShaderCalcLight(_glinfo))
, m_shaderReadtex(new ShaderReadtex(_glinfo))
, m_shaderReadtexCopyMode(new ShaderReadtexCopyMode(_glinfo))
, m_shaderN64DepthCompare(new ShaderN64DepthCompare(_glinfo))
, m_shaderN64DepthRender(new ShaderN64DepthRender(_glinfo))
, m_useProgram(_useProgram)

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@ -65,11 +65,13 @@ namespace glsl {
ShaderPartPtr m_fragmentHeaderDither;
ShaderPartPtr m_fragmentHeaderDepthCompare;
ShaderPartPtr m_fragmentHeaderReadTex;
ShaderPartPtr m_fragmentHeaderReadTexCopyMode;
ShaderPartPtr m_fragmentMain;
ShaderPartPtr m_fragmentMain2Cycle;
ShaderPartPtr m_fragmentBlendMux;
ShaderPartPtr m_fragmentReadTex0;
ShaderPartPtr m_fragmentReadTex1;
ShaderPartPtr m_fragmentReadTexCopyMode;
ShaderPartPtr m_fragmentReadTexMipmap;
ShaderPartPtr m_fragmentCallN64Depth;
ShaderPartPtr m_fragmentRenderTarget;
@ -81,6 +83,7 @@ namespace glsl {
ShaderPartPtr m_shaderMipmap;
ShaderPartPtr m_shaderCalcLight;
ShaderPartPtr m_shaderReadtex;
ShaderPartPtr m_shaderReadtexCopyMode;
ShaderPartPtr m_shaderN64DepthCompare;
ShaderPartPtr m_shaderN64DepthRender;

View File

@ -831,7 +831,7 @@ void CombinerProgramUniformFactory::buildUniforms(GLuint _program,
_uniforms.emplace_back(new UMipmap1(_program));
if (config.generalEmulation.enableLOD != 0)
_uniforms.emplace_back(new UMipmap2(_program));
} else {
} else if (_key.getCycleType() < G_CYC_COPY) {
_uniforms.emplace_back(new UTextureFetchMode(_program));
}

View File

@ -20,7 +20,7 @@ namespace glsl {
bool _saveCombinerKeys(const graphics::Combiners & _combiners) const;
bool _loadFromCombinerKeys(graphics::Combiners & _combiners);
const u32 m_formatVersion = 0x15U;
const u32 m_formatVersion = 0x16U;
const u32 m_keysFormatVersion = 0x02;
const opengl::GLInfo & m_glinfo;
opengl::CachedUseProgram * m_useProgram;