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https://github.com/blawar/GLideN64.git
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Refactor: rename InitGLSLCombiner and DestroyGLSLCombiner
to InitShaderCombiner and DestroyShaderCombiner().
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@ -104,13 +104,13 @@ static DWORD64 ACEncodeD[] =
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void CombinerInfo::init()
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{
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InitGLSLCombiner();
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InitShaderCombiner();
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m_pCurrent = NULL;
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}
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void CombinerInfo::destroy()
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{
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DestroyGLSLCombiner();
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DestroyShaderCombiner();
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m_pCurrent = NULL;
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for (Combiners::iterator cur = m_combiners.begin(); cur != m_combiners.end(); ++cur)
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delete cur->second;
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@ -151,7 +151,7 @@ void DestroyShadowMapShader()
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}
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#endif // GLES2
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void InitGLSLCombiner()
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void InitShaderCombiner()
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{
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glActiveTexture(GL_TEXTURE0);
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glEnable(GL_TEXTURE_2D);
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@ -197,7 +197,7 @@ void InitGLSLCombiner()
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#endif
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}
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void DestroyGLSLCombiner() {
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void DestroyShaderCombiner() {
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glBindFramebuffer(GL_FRAMEBUFFER, 0);
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#ifndef GLES2
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@ -104,7 +104,7 @@ private:
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int m_nInputs;
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};
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void InitGLSLCombiner();
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void DestroyGLSLCombiner();
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void InitShaderCombiner();
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void DestroyShaderCombiner();
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#endif //GLSL_COMBINER_H
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