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https://github.com/blawar/GLideN64.git
synced 2024-07-04 10:03:36 +00:00
Remove uMSAAScale uniform.
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5d0ea0a6f5
commit
b5652e3309
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@ -1513,13 +1513,12 @@ public:
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if (config.video.multisampling > 0) {
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m_part =
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"uniform lowp int uMSAASamples; \n"
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"uniform lowp float uMSAAScale; \n"
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"lowp vec4 sampleMS(in lowp sampler2DMS mstex, in mediump ivec2 ipos) \n"
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"{ \n"
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" lowp vec4 texel = vec4(0.0); \n"
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" for (int i = 0; i < uMSAASamples; ++i) \n"
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" texel += texelFetch(mstex, ipos, i); \n"
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" return texel * uMSAAScale; \n"
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" return texel / float(uMSAASamples); \n"
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"} \n"
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" \n"
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"lowp vec4 readTexMS(in lowp sampler2DMS mstex, in mediump vec2 texCoord, in lowp int fbMonochrome, in lowp int fbFixedAlpha) \n"
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@ -166,7 +166,6 @@ public:
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LocateUniform(uMSTex0);
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LocateUniform(uMSTex1);
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LocateUniform(uMSAASamples);
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LocateUniform(uMSAAScale);
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}
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void update(bool _force) override
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@ -174,14 +173,12 @@ public:
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uMSTex0.set(int(graphics::textureIndices::MSTex[0]), _force);
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uMSTex1.set(int(graphics::textureIndices::MSTex[1]), _force);
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uMSAASamples.set(config.video.multisampling, _force);
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uMSAAScale.set(1.0f / (float)config.video.multisampling, _force);
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}
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private:
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iUniform uMSTex0;
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iUniform uMSTex1;
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iUniform uMSAASamples;
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fUniform uMSAAScale;
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};
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class UFrameBufferInfo : public UniformGroup
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