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Debugger: correct display of primitive Z and deltaZ.
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@ -260,6 +260,8 @@ void Debugger::_fillTriInfo(TriInfo & _info)
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_info.env_color = gDP.envColor;
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_info.fill_color = gDP.fillColor;
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_info.prim_color = gDP.primColor;
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_info.primDepthZ = gDP.primDepth.z;
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_info.primDepthDeltaZ = gDP.primDepth.deltaZ;
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_info.K4 = gDP.convert.k4;
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_info.K5 = gDP.convert.k5;
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_info.viewport = gSP.viewport;
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@ -792,8 +794,8 @@ void Debugger::_drawColors(f32 _ulx, f32 _uly, f32 _yShift)
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OUTPUT1("prim_lodfrac: %.2f", prim.l);
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const gDPInfo::FillColor & fill = m_triSel->fill_color;
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OUTPUT1("fill: %08x", fill.color);
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OUTPUT1("z: %.2f", fill.z);
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OUTPUT1("dz: %.2f", fill.dz);
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OUTPUT1("prim_z: %.2f", m_triSel->primDepthZ);
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OUTPUT1("prim_dz: %.2f", m_triSel->primDepthDeltaZ);
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}
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void Debugger::_drawBlender(f32 _ulx, f32 _uly, f32 _yShift)
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@ -103,6 +103,7 @@ private:
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gDPInfo::Color env_color;
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gDPInfo::FillColor fill_color;
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gDPInfo::PrimColor prim_color;
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f32 primDepthZ, primDepthDeltaZ;
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s32 K4, K5;
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f32 getScreenX(const Vertex & _v) const;
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