From ba2847fda747af00a5fd73d71c5f3989a8eb6b6f Mon Sep 17 00:00:00 2001 From: Sergey Lipskiy Date: Wed, 18 Jan 2017 22:40:01 +0700 Subject: [PATCH] FrameBufferList::renderBuffer : replace glBindFramebuffer by gfxContext.bindFramebuffer --- src/FrameBuffer.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/FrameBuffer.cpp b/src/FrameBuffer.cpp index 2b8b9b26..e5f38683 100644 --- a/src/FrameBuffer.cpp +++ b/src/FrameBuffer.cpp @@ -1017,7 +1017,7 @@ void FrameBufferList::renderBuffer(u32 _address) glBindFramebuffer(GL_READ_FRAMEBUFFER, 0); wnd.swapBuffers(); if (m_pCurrent != nullptr) { - glBindFramebuffer(GL_DRAW_FRAMEBUFFER, m_pCurrent->m_FBO); + gfxContext.bindFramebuffer(graphics::bufferTarget::DRAW_FRAMEBUFFER, graphics::ObjectHandle(m_pCurrent->m_FBO)); #ifdef VC const GLenum discards[] = {GL_DEPTH_ATTACHMENT}; glDiscardFramebufferEXT(GL_FRAMEBUFFER, 1, discards);