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Code cleanup: remove debug code from gDPFillRDRAM.
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@ -716,11 +716,8 @@ void gDPSetScissor( u32 mode, f32 ulx, f32 uly, f32 lrx, f32 lry )
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#endif
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}
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const bool g_bDepthClearOnly = false;
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void gDPFillRDRAM(u32 address, s32 ulx, s32 uly, s32 lrx, s32 lry, u32 width, u32 size, u32 color, bool scissor)
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{
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if (g_bDepthClearOnly && color != DepthClearColor)
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return;
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FrameBuffer * pCurrentBuffer = frameBufferList().getCurrent();
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if (pCurrentBuffer != NULL) {
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pCurrentBuffer->m_cleared = true;
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