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Correct frame buffer end address calculation in FrameBufferList::saveBuffer.

Fixed gfx not showing with fb emulation on in Top Gear Hyper Bike #45
This commit is contained in:
Sergey Lipskiy 2015-02-18 12:09:39 +06:00
parent 34d638a0a3
commit bb6a9b3549

View File

@ -300,7 +300,7 @@ void FrameBufferList::saveBuffer(u32 _address, u16 _format, u16 _size, u16 _widt
gDPFillRDRAM(m_pCurrent->m_startAddress, 0, 0, m_pCurrent->m_width, gDP.colorImage.height, m_pCurrent->m_width, m_pCurrent->m_size, m_pCurrent->m_fillcolor);
}
const u32 endAddress = _address + ((_width * _height << _size >> 1) - 1);
const u32 endAddress = _address + ((_width * (_height - 1)) << _size >> 1) - 1;
if (m_pCurrent == NULL || m_pCurrent->m_startAddress != _address || m_pCurrent->m_width != _width)
m_pCurrent = _findBuffer(_address, endAddress, _width);
if (m_pCurrent != NULL) {